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How About Them Rewards!?


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#1 Sadist Cain

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Posted 21 October 2014 - 09:49 AM

My favorite one so far

Quote

Lance Formation:

All players of one lance are in a distance of 140 meters to each other.
The whole lance is engaged.
Reward occurs every 15 seconds if not interrupted.


Words cannot express just how much yes.

I could kiss you.

#2 stjobe

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Posted 21 October 2014 - 09:51 AM

Well, I'll be damned...

Only took a two and a half years, but dammit, we have role rewards.

Will be interesting to see how these play out, but before trying them I am cautiously optimistic.

#3 Dragomir Zelenka

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Posted 21 October 2014 - 09:54 AM

Quote

TAG Damage:

TAG a target.
Damage is dealt to that target while target is still TAGed.
Reward is multiplied by the damage dealt in points.
Reward is only shown on HUD once finished or interrupted (total number rewarded).
Reward is only given if the target is tagged for at least 2 seconds.
Reward is only given if the target takes at least 5 damage.
The reward has a cooldown of 2 seconds.
This timer resets to 2 seconds with every point of damage dealt.
Once the timer reaches 0 all the accumulated reward is given to the player/shown on HUD.
The reward is finished when:
Tag is removed from the target.
The target dies.


I sent a tweet asking whether all damage applies, or only LRM, and whether or not the spotter's damage is counted.

If it counts all damage, and the spotter's, I forsee a hell of a lot of TAG use in the future.





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