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TAG Damage:
TAG a target.
Damage is dealt to that target while target is still TAGed.
Reward is multiplied by the damage dealt in points.
Reward is only shown on HUD once finished or interrupted (total number rewarded).
Reward is only given if the target is tagged for at least 2 seconds.
Reward is only given if the target takes at least 5 damage.
The reward has a cooldown of 2 seconds.
This timer resets to 2 seconds with every point of damage dealt.
Once the timer reaches 0 all the accumulated reward is given to the player/shown on HUD.
The reward is finished when:
Tag is removed from the target.
The target dies.
I sent a tweet asking whether all damage applies, or only LRM, and whether or not the spotter's damage is counted.
If it counts all damage, and the spotter's, I forsee a hell of a lot of TAG use in the future.