New Inner Sphere Resistance Pack
#121
Posted 20 October 2014 - 03:47 PM
#122
Posted 20 October 2014 - 03:48 PM
Pooch, on 20 October 2014 - 03:40 PM, said:
hero version with a unique paint job and camo along with the cbill bonus as all other "mechpack" preorders
anyway I am not one for really using ppcs on light mechs but MY GOD I am instantly inlove with that sexy looking panther.
#123
Posted 20 October 2014 - 03:48 PM
RadioKies, on 20 October 2014 - 03:39 PM, said:
I think of the conelike shoulders (>O<) and of the shoulders from mechcommander with the blades coming out of it.
The concept picture of the Zeus makes me think it will be like the Aweseome. Big fat and ugly. I loved the Awesome and Zeus in the previous mechwarrior games, but I would not touch the Awesome with a 10 foot pole. I hate to think the same will happen with the Zeus The Zeus and Awesome were 2 mechs that I was looking forward to the most after I saw the news about a new mechwarrior being released.
I say this because I care, I love how most of the mechs are designed in MWO. I really hope you change the look of the mech and this sentence gives me at least some hope: ,,Well they haven't modeled it yet for one''.
To be more specific, the concept art arms look like they consist of two parts and the shoulder consists of two parts, the upper and lower arm, what I like about the other Zeus pictures is the shoulder (one big cone) with only the lower arm attached to the shoulder, the lower arm being just a big case for a weapon system like LRM or a big PPC/AC20 cannon.
You may take my Ravens and Jagers, you may nerf the IS-AC20 even more, just please reconsider the Zeus appearance.
Yeah I thought the Zeus looked a little off. If you look closely you can still see the cones, they're just not as pronounced. Looks like it's been (so far) based on canon art and not how it's been rendered over time.
Will have to wait for Alex's official mock ups though. Whatever design cues he takes, they'll look amazing.
#124
Posted 20 October 2014 - 03:48 PM
Edited by Kin3ticX, 20 October 2014 - 03:51 PM.
#125
Posted 20 October 2014 - 03:49 PM
The rest of the mechs, though... iconic, but likely painfully underwhelming.
#126
Posted 20 October 2014 - 03:50 PM
RadioKies, on 20 October 2014 - 03:39 PM, said:
I think of the conelike shoulders (>O<) and of the shoulders from mechcommander with the blades coming out of it.
The blade-like shoulders are on the ZEU-9X, which comes out FAR ahead of our current time line. Do not expect to see it (and I think they look silly - they'd also count as part of a hit-box, which would be REALLY bad).
The art-work is close, but never quite matches the actual end design. I wouldn't fret yet. PGI has learned a great deal about hit-boxes, but some 'mechs are just bigger, broader, or 'less efficiently hit-boxed' than others because of what they were designed, in lore, to look like. Too many alterations by PGI, and the design becomes unrecognizable.
#127
Posted 20 October 2014 - 03:51 PM
RadioKies, on 20 October 2014 - 03:39 PM, said:
I think of the conelike shoulders (>O<) and of the shoulders from mechcommander with the blades coming out of it.
The concept picture of the Zeus makes me think it will be like the Aweseome. Big fat and ugly. I loved the Awesome and Zeus in the previous mechwarrior games, but I would not touch the Awesome with a 10 foot pole. I hate to think the same will happen with the Zeus The Zeus and Awesome were 2 mechs that I was looking forward to the most after I saw the news about a new mechwarrior being released.
I say this because I care, I love how most of the mechs are designed in MWO. I really hope you change the look of the mech and this sentence gives me at least some hope: ,,Well they haven't modeled it yet for one''.
To be more specific, the concept art arms look like they consist of two parts and the shoulder consists of two parts, the upper and lower arm, what I like about the other Zeus pictures is the shoulder (one big cone) with only the lower arm attached to the shoulder, the lower arm being just a big case for a weapon system like LRM or a big PPC/AC20 cannon.
You may take my Ravens and Jagers, you may nerf the IS-AC20 even more, just please reconsider the Zeus appearance.
Well, the no joint shoulder cones bolted deep into the torso look was unique to MW4. The look i was going for was based more on the ol' TRO art which does show more of a clear joint amidst the should cones
http://www.sarna.net...50_Zeus.jpg.png
http://www.sarna.net...5_Zeus1.jpg.png
http://www.sarna.net...0U_Zeus.jpg.png
Additionally the fins from mechcommander 2 are technically unique to a later in the timeline high tech version of the zeus and were not present on earlier variants.
http://www.sarna.net/wiki/Zeus_X
#128
Posted 20 October 2014 - 03:54 PM
Very cool. Perfect timing too, payday clears the bank tomorrow :-) Thanks PGI!!!
#129
Posted 20 October 2014 - 03:54 PM
I know the Light, Heavy, and Assault, and I'm fairly certain that's the Vindy in the Medium.
---EDIT--- Went back and read it.. .. i was wrong.. it's the Enforcer. Similar style chassis, though. As always AWESOME work on the concepts.
--P.S, Quick question, if I may. I'm makeing a collections of all the BattleTech/Mechwarrior mechs out there. I've already got the entire CCG collections (.jpg of course). I have most of the concepts that you guys have released in the Media--and some "non-officials" as well.-- I was wondering if you'll be releasing ALL your concepts, to date, in JPG/PNG form, so we can use them as our Desktop backgrounds? The "Media/Concepts" sections doesn't have them all. I really love the artwork and the realistic/ruggish design that's been adopted to them.
Edited by Knt Maverick, 20 October 2014 - 03:59 PM.
#130
Posted 20 October 2014 - 03:55 PM
Russ Bullock, on 20 October 2014 - 02:50 PM, said:
Yes one of the main purposes was to give you a package that would qualify you for the King Crab.
since I have both full clan packs, if I order this, do i get 2 crabs?
will order wed regardless...want that light mch
Edited by Bigbacon, 20 October 2014 - 03:55 PM.
#131
Posted 20 October 2014 - 03:55 PM
Nightmare1, on 20 October 2014 - 03:10 PM, said:
By the way, what's a "Faction Pack" and would would someone need six of them? Are these going to be like the Hanging Medallions for the Phoenix Pack, with a Loyalty Point bonus?
Faction pack is the faction themed camo/color scheme and bonus items; look at the Clan wave 2 for the clan example.
For IS there needs to be six:
Steiner
Davion
Kurita
Liao
Marik
Rasalhague
Edited by EgoSlayer, 20 October 2014 - 03:57 PM.
#132
Posted 20 October 2014 - 03:55 PM
Alex Iglesias, on 20 October 2014 - 03:51 PM, said:
Well, the no joint shoulder cones bolted deep into the torso look was unique to MW4. The look i was going for was based more on the ol' TRO art which does show more of a clear joint amidst the should cones
http://www.sarna.net...50_Zeus.jpg.png
http://www.sarna.net...5_Zeus1.jpg.png
http://www.sarna.net...0U_Zeus.jpg.png
Additionally the fins from mechcommander 2 are technically unique to a later in the timeline high tech version of the zeus and were not present on earlier variants.
http://www.sarna.net/wiki/Zeus_X
Yeah, I was going to say that your rendition was pretty spot-on to what I always pictured. I mean, the original art from the 3025 book:
That's pretty awesome work, Alex. Now do the same for the Hatchetman!
#133
Posted 20 October 2014 - 03:56 PM
Knt Maverick, on 20 October 2014 - 03:54 PM, said:
I know the Light, Heavy, and Assault, and I'm fairly certain that's the Vindy in the Medium.
The Vindicator is already in-game, lol.
The original post of this thread gives the mech list if you read. You got 3/4 right (the medium is the Enforcer).
#134
Posted 20 October 2014 - 03:56 PM
I'm still hoping the Mauler comes out soon outside of any mech pack!
#135
Posted 20 October 2014 - 03:57 PM
Does the Zeus come with a Binary Laser Cannon? = D
Edited by Alwrath, 20 October 2014 - 03:59 PM.
#136
Posted 20 October 2014 - 04:00 PM
Quote
This terminology only refers to the core/main variant of an omnimech, andhas never been used for IS mechs before.
#137
Posted 20 October 2014 - 04:00 PM
Otherwise it's dead in the water vrs the Jenner...slower and fewer HPs.
This mech is reeally going to need some helpful quirks, the engine is tiny. (slower than base clan lights...)
#138
Posted 20 October 2014 - 04:02 PM
#139
Posted 20 October 2014 - 04:02 PM
Holy Carp! Alex,
That's twice in the last few days we've see the Mech master designer himself show his presence.
- Good to see that you still live and read the threads.
Any chance that your boss's will allow you to post concept art of the latest Mech's, it's been some time since we saw any new work.
Sidebar:
- Why can't any of the game Mech's extend there arm out straight to fire?
(we see it all the time in concept art and from the Lore, but never modeled.)
9erRed
Edited by 9erRed, 20 October 2014 - 04:07 PM.
#140
Posted 20 October 2014 - 04:04 PM
Love the Zeus, can't wait for the Blacknight, but what I really want is......
Hatchetman!!!!!
I can dream can't I !!!
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