

Why Don't Mech's Have Mirrors Or Reversing Camera?
#41
Posted 21 October 2014 - 12:56 AM
#42
Posted 21 October 2014 - 01:27 AM
Brody319, on 21 October 2014 - 12:56 AM, said:
It's partly their fault. Cryengine is a beast when utilized properly, but it's a b*tch to learn fully.
What could help to fix some of our problems is upgrading to a 64bit client. Instead of being capped at 4GB of memory total, we would have effectively unlimited resources to run the game.
#43
Posted 21 October 2014 - 01:28 AM
#44
Posted 21 October 2014 - 01:41 AM
#45
Posted 21 October 2014 - 01:44 AM
#46
Posted 21 October 2014 - 01:54 AM
Excalabur50, on 20 October 2014 - 04:38 PM, said:
Because they aren't a new 2015 Buick

I think it is because the HUD is pretty packed as is. A reverse window that was big enough to use would obstruct too much of what's going on.
Maybe if you were in 3PV, walking backward could swing the camera around 180 degrees and show behind you. That might be a descent alternative.
#47
Posted 21 October 2014 - 02:31 AM
1) Why not make the rear-view camera update at only 1fps? Then you only loose 1fps from your regular view and you get a nice old-fashioned analogue camera feel. (feel free to add distortion, filmgrain and scanning effect)
2) Don't render the rear-view camera like the rest of the game, but only render a wireframe image, like something you would get from a radar.
3) Make rearview another view-mode like heat- or night-vision.
And if you can do that, than we could also have missile/uav/foot/weapon-cams, they could be quirks or modules, how awesome would that be!

Edited by Stijnovic, 21 October 2014 - 02:31 AM.
#48
Posted 21 October 2014 - 02:50 AM
#49
Posted 21 October 2014 - 03:09 AM
#50
Posted 21 October 2014 - 03:40 AM
it only needs to pop up when in reverse
obviously this would disable adv zoom, so either make it so pressing adv zoom key again toggles it off until you reverse again
OR
have a key to disable the function
i think some sort of rear view needs to be looked into
even if it does turn out to be a but resource intensive it can still be added and just be switched to OFF by default
thus people with potato pc's can still play the game .... if you call what they are doing playing
not developing a feature because some of your user base cannot use it is the poorest argument i have ever heard
especially since we already have low/med/high/ultra settings for everything else
lastly, if the rear view only turned on when in reverse then it would not invalidate or affect sneak attacks in any way shape or form, if you get shot in the back and hit reverse to see who did it, the sneak attack has already been successful and thus game play will not change in that regard
#51
Posted 21 October 2014 - 03:57 AM
Oh and speeking of "modern" concepts for a mech/game how about some VOIP already, most games have this capability since 1994.
#52
Posted 21 October 2014 - 03:59 AM
Excalabur50, on 20 October 2014 - 04:38 PM, said:
Is this going to happen and if not why not?
#53
Posted 21 October 2014 - 05:09 AM
Joseph Mallan, on 21 October 2014 - 03:59 AM, said:
That's why I think having the camera in 3PV mode swing 180 degrees and show behind you when you back up is better.
It might be more cumbersome if in the heat of battle, but an image showing behind you in an already cluttered HUD isn't going to be all that great either *shrug*.
Plus it would be easy for PGI to add.
#54
Posted 21 October 2014 - 08:21 AM
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