So... if you were to "optimize" this loadout by changing to Endosteel or double heatsinks, you would find yourself with extra tonnage available. If you were retaining your large weapon system, then it would make sense to add a few more light-weight backup weapons to increase your total firepower, and add some ammo for your Primary.
Enter the Hardpoints.
If your Mech is "designed" for a large Ballistic, then you may find yourself smitten with a plurality of hardpoints assigned to that singular weapon.. and no more left-over slots for back-up lasers. However, if your Mech was intended to run a minor Ballistic, you'll find yourself swaddled in plentiful back-up weapon slots, and the ability to upgrade your minor Ballistic into a Major Ballistic.
In effect, Mechs that are designed to run a small Ballistic and many other weapons are the best Mechs for running a singular Major Ballistic with many backups. On the contrary, the Mechs that are "designed" to run a Major Ballistic will find themselves equipped with fewer backup weapons than their brethren who are running the same Major Ballistic.
This leads to a conundrum: - How to you emphasize a Mech's design intent to reflect a Major Weapon backed-up by other smaller weapons? Clearly, the current design makes the Default Major Weapon Carrier an inferior choice to carry Major weapons compared to Mechs designed to run Minor weapons. Mechs that are designed to run Minor weapons are the best choice to run Major Weapons with the current hardpoint implementation.
Many people have suggested "Hardpoint Sizing" as a way of emphasizing a Mech's design intent.. rather by force. I think this system would be too harsh, and reduce the overall variety of Mech Variants that are considered highly combat-proficient.
I believe the way we should be emphasizing a Mech's design intent is through assigning Quirks to the Hardpoints, themselves.
It's one thing to give a Mech 3 Ballistic Slots to say "Hey, It's A Ballistic Mech!," but it's another thing altogether to say "Hey, this Mech has better ballistic performance in this Compartment located right here-> "
The Hunchback-4G SHOULD NOT be getting an AC/20 Quirk, because that just screams:
"We gave it 3 ballistic slots, and you're supposed to use just one. The others are a waste, trust us."
If the Inner Sphere Quirk system were applied to the compartment-level, and applied to entire weapons classes instead of specific weapons, then it would achieve the ultimate goal of the Quirk System: to make Mechs Viable due to their inherent strengths in their weapon-focused bodyparts. The inherent strength of the Hunchback-4G is to run ballistics, and up to 3 of them without wasting its potential. Assigning a Quirk to just 1/3 slots just seems like you're telling me to do 2 different things at once - use 2+ Ballistics and use 1 Ballistic.
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TL; DR; ADD
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If the weapons Quirk System were based strictly on the compartment-level, and applied to weapon classes instead of specific weapons, then it would achieve all of its intended goals without wasting hardpoint resources.
Thank you for your time :-)
Edited by Prosperity Park, 20 October 2014 - 08:41 PM.