So this one game tonight we won by caps we shot up enemy mechs and they appeared coming back to their bsse in singles and pairs. Sure cbills for that really sucked but that's not the point of the thread.
The cap zone is really small and we had 3 air strikes dropped on us damaging us very badly but we still managed to cap could of been closer game had more of our guys been sitting on the cap. Larger zones would be ideal we don't need less incentives if capping the enemy base just means take strike after strike. Above all that it makes ZERO sense to be artillery striking you own base, perhaps strikes could be disallowed in your own base cap zone.
Bigger Base Capture Zones
Started by Thejuggla, Oct 20 2014 10:58 PM
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