Mechs in this game are generally characterized as having arms that are narrower and more difficult to hit than the side torsos of the mech they're attached to.
A cicada's arms (highlighted in red) are extremely small targets from the front.

Jenners, commandos, locusts, spiders and other lights are similarly arrayed.
Arms being smaller more difficult to hit targets, few make a conscious effort to target them. If a light loses an arm its more likely a result of an accidental hit, overheating or random chance than conscious intent.
This can lead to repetitive gameplay where torsos or legs are primary targets on a light mech. It could be repetitive in terms of every game either being "leg the light" or "core the light". Its a rare sight to see a light mech with its arms shot off running around with no guns.
Similar things may be said of mechs of other classes.
A banshees arms are narrower and harder to hit than its side torsos from a frontal perspective.

Another interesting facet involves many mechs in this game being characterized by heavier or equal armor on their arms in proportion to their side torsos.

In the above builds, arms carry 61 points of armor while the side torso carries 54.
In many cases its accurate to say, not only are mech arms smaller, narrower and more difficult to hit than side torsos.
They're also more heavily armored! This somewhat defeats the purpose of mechs having arms.
The concept behind arm mounted weapons in BT involves arms being smaller targets requiring a higher degree of skill to successfully hit. The risk vs reward tradeoff was arms having less armor and requiring less firepower to destroy.
What if armor distribution was altered so that a mech's arms had less armor than a mech's side torso by a value of 10-20 points? Like say if every mech in the game received a 10% to 20% RT/LT/CT armor boost.
Could it result in more scenarios where people might make a conscious effort to target a mech's arms? Might it introduce a risk vs reward element that could contribute towards game depth and reduce the repetitiveness factor of things?
WDYT?
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Edited by I Zeratul I, 21 October 2014 - 01:02 AM.