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Is The Storm Crow Bugged?


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#41 Bront

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Posted 21 October 2014 - 07:33 AM

View PostHades Trooper, on 21 October 2014 - 04:30 AM, said:


No It could not add any if it was full.

engines rules state, every 25 rating over 250 you can add 1. As per EVERY other clan engine, this engine isn't something special, it should have the option to add heatsinks if you like, there is something broken if you can't understand then i can't help you


The issue is that since engines are fixed in Omni-mechs, so are extra engine mounted DSH. Since the storm crow doesn't have any extras hard-mounted (which is strange, but that's how it's built), it doesn't get to put any in there.

#42 Alwrathandabout42ninjas

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Posted 21 October 2014 - 07:47 AM

View PostTerciel1976, on 21 October 2014 - 04:09 AM, said:

It has the capacity they're just not there.

Clearly this is why it's useless.


lmao...

#43 mogs01gt

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Posted 21 October 2014 - 07:51 AM

View PostMercules, on 21 October 2014 - 05:23 AM, said:

Because PGI said so.

and they're still wrong. The heatsinks should be in the engine just like the other clanners. Consistency is important.

#44 Mercules

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Posted 21 October 2014 - 07:56 AM

View Postmogs01gt, on 21 October 2014 - 07:51 AM, said:

and they're still wrong. The heatsinks should be in the engine just like the other clanners. Consistency is important.


PGI isn't wrong. The clanners apparently got it wrong when they assembled the thing on whatever planet they had the plant on. Don't blame PGI blame FASA/Catalyst, they are the ones that created that CT with the engine not filling up it's possible HS slots.

#45 mogs01gt

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Posted 21 October 2014 - 07:57 AM

View PostMercules, on 21 October 2014 - 07:56 AM, said:

PGI isn't wrong. The clanners apparently got it wrong when they assembled the thing on whatever planet they had the plant on. Don't blame PGI blame FASA/Catalyst, they are the ones that created that CT with the engine not filling up it's possible HS slots.

I dont give a **** about lore. The Clanners in MWO have their DHS in the engine, the Stormcrow should as well.

#46 Alwrathandabout42ninjas

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Posted 21 October 2014 - 07:57 AM

View Postmogs01gt, on 21 October 2014 - 07:51 AM, said:

and they're still wrong. The heatsinks should be in the engine just like the other clanners. Consistency is important.


Taken right from Sarna :

To handle the heavy heat load, the Stormcrow Prime has twelve double heat sinks on top of the ten mounted in the base chassis.

http://www.sarna.net...ow_%28Ryoken%29

Note it says ten mounted in the base chassis. That means only 10 in the engine. PGI actually followed the Stormcrows real design to the tea, it is the way the mech was actually built. There is nothing wrong with it. It has a special engine that was designed to only fit 10 DHS.

Edited by Alwrath, 21 October 2014 - 07:58 AM.


#47 Mcgral18

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Posted 21 October 2014 - 07:58 AM

View Postmogs01gt, on 21 October 2014 - 07:51 AM, said:

and they're still wrong. The heatsinks should be in the engine just like the other clanners. Consistency is important.


They are consistent.

DoomCrows have no hardwired heatsinks; as such it has none in the engine, since the engine is locked and hardwired, no heatsinks can go in there.

Most other Clam mechs do have hardwired heatsinks, which are placed in the engine if there is room. These cannot be removed, because they are hardwired.


Again, DoomCrow has no hardwired heatsinks, engine is locked, you can't throw additional non-hardwired heatsinks in there.

#48 Lily from animove

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Posted 21 October 2014 - 08:00 AM

View Post3rdworld, on 21 October 2014 - 06:17 AM, said:



Being on a ridiculously difficult CT vs arms....nah, no difference at all.

http://mwo.smurfy-ne...45c10a6655b1020

Note: Smurphy removes actuators, there aren't 2 free crits in the arms if that is how it shows.


valid build where it would matter, still not a good build at all tbh.
2 1/2 ton of srm is a bit low for srm 18, so at this point it makes a lot more sense to sacrifice some DHS for ammo.
also would fully armor the arms and sacrifice head/leg armor

http://mwo.smurfy-ne...c37b22310fea1e7 this buidl would be a lot better in my opinion

View PostLordKnightFandragon, on 21 October 2014 - 06:28 AM, said:



well, here is the build I will probably run if I do grab a SCR.

http://mwo.smurfy-ne...a626aaa881c6e7a

And if for nothing else, If we could put DHS in the engine, I wouldnt have to settle for packing my Arms with them. So I would have 3 in the CT, rather then in the arms. Would cut down on heat loss or the chances of losing HS when the arms or torsos get shot off. Maybe it wouldnt really matter....but not losing heatsinks is good. Plus, dont Engine DHS get the 2.0 cooling?


would work better with http://mwo.smurfy-ne...4b1beb7e11079e0

still borderline build that I would hardly describe as good. also low on ammo. it would make more sense to drop the med pulse for srm 6. So theroetically a build profiting from those 3 DHS in engine, still nto a very good build.
would be a lot better like this

http://mwo.smurfy-ne...c38490dead0674f


so in the end, build wise it would not change much, it would if any, provide you with more durable DHS since those 3 DHS stay indestructable. But SC is already extremely strong as it is, it really doesn't needs to be buffed further more.

btw thats my little crow and i prefer on the crow 18 rear amor at eahc Torso, just to provide safetly from those ac 20 sneak up guys. or double LL ravens. because with only like 4 armor rear, thats i dangerously weak in my opinion.

tc 3 is a nice thing extra range, faster target info gathering, some more critting.

View Postmogs01gt, on 21 October 2014 - 07:57 AM, said:

I dont give a **** about lore. The Clanners in MWO have their DHS in the engine, the Stormcrow should as well.


probably reword it into some logic

View Postmogs01gt, on 21 October 2014 - 07:57 AM, said:

I dont give a **** about lore. The Clanners in MWO have their DHS as in the TT, the Stormcrow should as well.


and so it has.

Edited by Lily from animove, 21 October 2014 - 08:01 AM.


#49 Lightfoot

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Posted 21 October 2014 - 08:07 AM

View PostTerciel1976, on 21 October 2014 - 04:09 AM, said:

It has the capacity they're just not there.

Clearly this is why it's useless.

Are the DHS deducted from the engine weight? Or counted as being there?

Other than that my Storm Crow seems a lot more fragile than other 45-55 ton mechs, but no extra weapon capacity, and an AC and 3 er medium lasers requires lots of extra DHS. More than it can carry.

Edited by Lightfoot, 21 October 2014 - 08:12 AM.


#50 mogs01gt

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Posted 21 October 2014 - 08:09 AM

I dont care about lore, sarna, TT blah blah blah. All that matters is MWO balancing.


HOWEVER, PGI is being consistent since only the Heavy and Assault clanners have the HS in the engine. Not sure why that is but discussion over, not bugged and no issues found.

#51 Mercules

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Posted 21 October 2014 - 08:18 AM

View Postmogs01gt, on 21 October 2014 - 07:57 AM, said:

I dont give a **** about lore.


Then don't play a game based off of it. Go play some other game that doesn't have more than 20 years of lore associated with it.

#52 Malcolm Vordermark

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Posted 21 October 2014 - 08:19 AM

This is not a bug, thats how it was designed. Think of it as a trade off for having a big engine, endo, and ferro.

#53 Lily from animove

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Posted 21 October 2014 - 08:20 AM

View PostLightfoot, on 21 October 2014 - 08:07 AM, said:

Are the DHS deducted from the engine weight? Or counted as being there?

Other than that my Storm Crow seems a lot more fragile than other 45-55 ton mechs, but no extra weapon capacity, and an AC and 3 er medium lasers requires lots of extra DHS. More than it can carry.


what SC's are you guys playing? It suruves like baws and has lots o firepower by runnign quite cool. even 2 CERPPC work very well on it.

View Postmogs01gt, on 21 October 2014 - 08:09 AM, said:

I dont care about lore, sarna, TT blah blah blah. All that matters is MWO balancing.


HOWEVER, PGI is being consistent since only the Heavy and Assault clanners have the HS in the engine. Not sure why that is but discussion over, not bugged and no issues found.



balancing and SCR do not fit together this mech is Tier0 in the medium category.

#54 SaltBeef

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Posted 21 October 2014 - 08:35 AM

IMHO it does not really matter funny the responses in this thread about following canon battletech hardwired this. THIS GAME is not following the lore for the sake of Balance. Inner sphere player get MWO 2.0 mark 2 ISChassis and customization. Clans get Nerfwarrior Online.

#55 Almond Brown

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Posted 21 October 2014 - 08:40 AM

View PostHades Trooper, on 21 October 2014 - 04:41 AM, said:

Why should EVERY other Engine operate under 1 set of rules the the 330XL a different, i'm not changing the engine, i'm wanting to use the crit that should be free,

By doing so it's breakign the engine rules by not being bale to to add engine heat sinks like any other 330 XL does.

Not being bale to move heatsinks i can handle, also having an extra handicapp is a rip off


Rules are rules.

Quote

To handle the heavy heat load, the Stormcrow Prime has twelve double heat sinks on top of the ten mounted in the base chassis.


The Prime variant of MWO does indeed have 12 external DHS. Seems to be the Rule of the Crow. ;)

#56 Metus regem

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Posted 21 October 2014 - 08:43 AM

View PostSaltBeef, on 21 October 2014 - 08:35 AM, said:

IMHO it does not really matter funny the responses in this thread about following canon battletech hardwired this. THIS GAME is not following the lore for the sake of Balance. Inner sphere player get MWO 2.0 mark 2 ISChassis and customization. Clans get Nerfwarrior Online.


Sadly, this is very true...

They got it backwards, the IS pilots should be the ones with the locked chassis and engine sizes... Mind you clanners should have the same as well due to omni-pod rules from core rules...

But Omni-pods, should be just that, omni... If I want to slam an UAC 20 into the left arm of my timber wolf prime, I should be able too, it's about being plug and play for the clans.

#57 Almond Brown

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Posted 21 October 2014 - 08:44 AM

View PostHades Trooper, on 21 October 2014 - 05:14 AM, said:


I don't have to accept it, i can accept engine size being locked i can handle heatsinks being fixed, but i can't handle the fact this engine has room for 3 more heatsinks and like the B config, which adds 3 extra heatsinks on top of the ones the the ones the prime has, for 25 combinded.

Thus the Config B uses the engine space for the extra heat sinks. So why can't the others?


When did the B config get put into MWO?

#58 Mcgral18

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Posted 21 October 2014 - 08:48 AM

View PostHades Trooper, on 21 October 2014 - 05:14 AM, said:

Thus the Config B uses the engine space for the extra heat sinks. So why can't the others?


Have you even TRIED researching? Those 3 DHS are all located in the RT.

Edited by Mcgral18, 21 October 2014 - 08:48 AM.


#59 Metus regem

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Posted 21 October 2014 - 08:51 AM

View PostMcgral18, on 21 October 2014 - 08:48 AM, said:


Have you even TRIED researching? Those 3 DHS are all located in the RT.


Mcgral, had they done that in the first place, they would have known that the engine lacked those three DHS... even Smurfy has it plain as day...

And I know it has been talked about before that the Storm Crow lacks those DHS, often to death...

#60 Mechteric

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Posted 21 October 2014 - 09:00 AM

Seems like they overlooked it, if other clan mechs allow adding extra heat sinks in the engine, then so should the Stormcrow. Simple as that.





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