Dorion, on 21 October 2014 - 09:39 AM, said:
Wow. You guys are the best! Thanks for the info! I thought in MW4 that one armor was better at deflecting lasers than the other, but I see none of that applies here. After reading through your explanations, I have a much better understanding how it all works. One thing I think will help me understand even better would be an explanation of what items can be used in Critical slots? If I'm sacrificing Crits to load on armor, what items am I giving up? I know I could do some trial and error on Smurfy, but if you could enlighten me or point to a link that would detail items that need critical slots, I would appreciate it. ~S~
There are other armour types, but they are not arround yet. The armour your are thinking of is reflective 3058 for IS 3061 for clans, about 8 to 11 years in game before we'd see them.
Items that use crit slots are weapons, heat sinks, ammo and other equipment like BAP/ECM/Command Console. The engine either uses 6, 10 or 12 depending if it is a standard, Clan XL or IS XL, in that order.
If there is anything else you would like to know, just ask.
As for when things become available, there is a place that we can go to look it up, showing when in universe it should arrive, provided there are some time jumps, it becomes a case as to when in reality we will see it.
http://www.sarna.net/wiki/Main_Page