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The New Rewards Thread


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#261 AlmightyAeng

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Posted 22 October 2014 - 12:10 PM

View PostShalune, on 22 October 2014 - 12:07 PM, said:

33k from the Raven game was due to our team accumulating over 650 conquest points (which admittedly made it a poor example for the point I was trying to make at the time) and another 8k was scouting because I was the first to target that heavy lance, so that was spotting, though not assists.

With 9k savior kill, 7.5k assist, 10.4k salvage, 3.7k damage, that's still 1/4 of my earnings coming from kill related bonuses, and almost half of it (58.6k) coming from the combined match win + cap points. For the record I only captured the same point twice, which remained in enemy control for a good time as well, so you can hardly attribute the full 33k to my doing, nor was it unique to me (I believe the whole team received this.)


Now I want to now what happens when I take out a medium/heavy and focus entirely on dealing non-killing damage for a few matches :D lol FOR SCIENCE!

Or, if you want, I'll take a light instead for parity with your example.

Edited by Ghost Badger, 22 October 2014 - 12:10 PM.


#262 Shalune

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Posted 22 October 2014 - 12:12 PM

View PostGhost Badger, on 22 October 2014 - 12:10 PM, said:


Now I want to now what happens when I take out a medium/heavy and focus entirely on dealing non-killing damage for a few matches :D lol FOR SCIENCE!

Or, if you want, I'll take a light instead for parity with your example.

Nah, do it up with the medium/heavy. But don't throw any key kills if your team might not get it otherwise. Would hate to make pug matches even messier for science ^_^;

#263 Alex Warden

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Posted 22 October 2014 - 12:18 PM

all i wanna say is:

the idea behind the new rewards is great, encourages more participation and teamwork... BUT

as with many things in MWOs past, the execution leaves a lot to desire...

i´d consider this one of my better matches (in an unleveled crow, just btw) ... and barely cracked the 100k... seems like PGI needs more and more money...

Posted Image

Edited by Alex Warden, 22 October 2014 - 12:20 PM.


#264 ExoForce

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Posted 22 October 2014 - 12:20 PM

Hotfix incoming - that was fast, we can close this topic, WE DID IT FOR SCIENCE !!!!

#265 AlmightyAeng

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Posted 22 October 2014 - 12:27 PM

View PostExoForce, on 22 October 2014 - 12:20 PM, said:

Hotfix incoming - that was fast, we can close this topic, WE DID IT FOR SCIENCE !!!!


Nope! Still gonna do science with the new numbers!!! :D

#266 Shalune

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Posted 22 October 2014 - 12:29 PM

View PostExoForce, on 22 October 2014 - 12:20 PM, said:

Hotfix incoming - that was fast, we can close this topic, WE DID IT FOR SCIENCE !!!!

Just read the changes. The bumps are nice, especially the loss one.

Still TAG has some weird properties to it (self spotting for kills, working on non-missile damage) and kills are far and away the best rewarded mechanic for anything but kill stealing.

#267 ExoForce

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Posted 22 October 2014 - 12:33 PM

View PostGhost Badger, on 22 October 2014 - 12:27 PM, said:


Nope! Still gonna do science with the new numbers!!! :D



OK. I will do it with chain-fired Tags !!!

#268 Lily from animove

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Posted 22 October 2014 - 12:51 PM

View PostAlex Warden, on 22 October 2014 - 12:18 PM, said:

all i wanna say is:

the idea behind the new rewards is great, encourages more participation and teamwork... BUT

as with many things in MWOs past, the execution leaves a lot to desire...

i´d consider this one of my better matches (in an unleveled crow, just btw) ... and barely cracked the 100k... seems like PGI needs more and more money...

Posted Image


aaand here I hop in, nice scoring what if I tell you I did that:
Posted Image
I would consider this hardly better than you, because less damage, but yet (I haven't screened it) I got 219.602 C-bills (with premium) and 3.700 XP (first win and premium). I don't really think I was correctly rewarded here compared to you, we should have been way closer in the rewarding to each other, yet I got so much more (~ 50% more cbills without premium).

Spoiler

Edited by Lily from animove, 22 October 2014 - 01:04 PM.


#269 ztac

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Posted 22 October 2014 - 01:01 PM

Well with the MM being as it is and putting you in a position of 12-0 to 12-4 losses still ... giving you a huge C-Bill reward of 15-30k if you are lucky I would say that it kind of wreaks of 'ill thought out' and yet again a sneaky way to cut earnings hoping to sell MC for prem accounts.... Allways with the money this game is.

Well I'm really bored of this now and think i'll go back to a game I have been playing for the last 6 months apart from the odd week here and there when I see if this has got any better. Back to FUN!

And it's goodbye from him!

#270 RyuujinZ

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Posted 22 October 2014 - 01:06 PM

401k cbills from a Conquest map in my Cent AH, with premium enabled, thats my highest ever :P
  • 730 dmg
  • 4 kills
  • 4 assists


#271 ExoForce

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Posted 22 October 2014 - 01:44 PM

Chain-fire Tag needs to be buffed. I suggest increase the range to 1500 m when chain-fired.
We were crushed 5 times in a row.
Only Tags used with ECM, no weapon or consumable used.

So holding Tag is more C-bills then chain-fire them.

Posted Image

Edited by ExoForce, 22 October 2014 - 01:49 PM.


#272 bluepiglet

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Posted 22 October 2014 - 01:50 PM

Taking a nice easy walk in the park with a Narc (broken a leg within 5 min and barely moved afterward), 150k CB
Posted Image



Leading the team charging into hell then back, 4 kills including 2 Assaults. 135k CB
Posted Image



Working as intended?

Edited by bluepiglet, 22 October 2014 - 01:51 PM.


#273 Rhaegor

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Posted 22 October 2014 - 02:14 PM

Posted Image

Hero mech and premium time.

Edited by Rhaegor, 22 October 2014 - 02:15 PM.


#274 ExoForce

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Posted 22 October 2014 - 02:32 PM

Man, I have almost activated banked premium time yesterday to level stormcrows... Was distracted and forgot to do that...

#275 Dazzer

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Posted 22 October 2014 - 02:33 PM

May be I am being thick (would not be the 1st time :D )

But I see a lot of players moaning about getting less/no cash for lossing, Well when you lose you should get next to no cash , you lost hell if it was 'real' you would be dead !

Over all I would say my earnings have gone up and I
A) Play Mediums only
B) am a terrible player (see my tag line)

I like the new system and like seeing the reward flash up on screen , give a sense of achivment.

Regards

#276 Xarian

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Posted 22 October 2014 - 02:41 PM

View PostDazzer, on 22 October 2014 - 02:33 PM, said:

May be I am being thick (would not be the 1st time :D )

But I see a lot of players moaning about getting less/no cash for lossing, Well when you lose you should get next to no cash , you lost hell if it was 'real' you would be dead !

Over all I would say my earnings have gone up and I
A) Play Mediums only
B) am a terrible player (see my tag line)

I like the new system and like seeing the reward flash up on screen , give a sense of achivment.

Regards

If this was real, mechs would not exist. This is a video game. Half of the players in every match lose the match. If they get nothing for playing, people who get on a losing streak will just quit altogether.

Is this what you want?

#277 stjobe

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Posted 22 October 2014 - 03:42 PM

View Poststjobe, on 21 October 2014 - 10:37 AM, said:

Rewards 2.0 looks really, really good.

I'll reserve judgement for when I've tried them out, but if it's as good as it looks I'll buy a $80 IS reinforcement pack tomorrow.

Said and done:

Posted Image





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