

#23
Posted 21 October 2014 - 04:34 PM
#24
Posted 21 October 2014 - 06:04 PM
#25
Posted 21 October 2014 - 06:33 PM
#26
Posted 21 October 2014 - 06:41 PM
#27
Posted 21 October 2014 - 06:49 PM
I really like the ideas behind the new rewards but so far the reality sucks.
#29
Posted 21 October 2014 - 07:39 PM
Jaz 249, on 21 October 2014 - 07:17 PM, said:

I guess try putting on 1 LRM 5 so you get the flanking bonus. Basically only 2xp from assists now and 20 for hitting someone who can't see you. I'm still not getting as much as I used to but it's a little more.
#30
Posted 21 October 2014 - 07:44 PM
#31
Posted 21 October 2014 - 08:01 PM
Still awful on the cbill earnings, this is a huge step backwards imo, I'm done with this game untill this stupidity from the devs ends, kiss my cash goodbye .
#32
Posted 21 October 2014 - 08:38 PM


109.482??? what the ... ........ . .. ........
Edited by mmstahlman, 21 October 2014 - 08:39 PM.
#33
Posted 21 October 2014 - 10:15 PM
#34
Posted 21 October 2014 - 10:19 PM
#35
Posted 21 October 2014 - 10:31 PM
I just did 1 kill, 8 assists, 3 comp. dest., 471 damage while trying to master my Boar's Head and I got 475 XP. Ugh. That's demotivating.
#36
Posted 21 October 2014 - 10:39 PM
I am definitely in favor of keeping this new reward scheme, but it needs serious tweaking, especially on the XP rewards side, and especially for losses.
I would also like to see a reward for doing damage to the same target one or more teammates did damage to within the last two seconds, with the rewards scaling for the number of teammates that are shooting that same target. This would be a great incentive to get people to focus targets.
Another good reward would be one for accuracy - something like killing a mech while doing at least 60% of the damage to the center torso (or side torso for XL mechs). Right now, there is an incentive to do the most possible damage to a target, when the best way to get a kill is to destroy the engine. This rewards people who run inefficient LRM boats, because they damage the entire mech, and penalizes people who kill cleanly.
#37
Posted 21 October 2014 - 11:04 PM
For those putting up good numbers, and getting poor returns I would say it helps significantly if you focus down a target at a time (like you should have been doing anyways). Getting the solo kill+kill+most damage kill makes it rain C-Bills.
#38
Posted 21 October 2014 - 11:09 PM
It let people earn less CB!(At least 30%, and for some play style, less then 50% when win, if lose, you earn less 70% CB)
Especially the [color=#959595]heavy/assault.[/color]
#39
Posted 21 October 2014 - 11:50 PM
The main purpose of the rewards should not be speeding up the process of gaining C-Bills, but it should be just making people work together in a team to earn as much as they used to.
Please balance it so that we do not notice overall increase in the C-Bill gain.
Edited by lunticasylum, 21 October 2014 - 11:53 PM.
#40
Posted 22 October 2014 - 02:03 AM
Edited by Greeneye, 22 October 2014 - 02:03 AM.
#41
Posted 22 October 2014 - 02:13 AM
Phaeric Cyrh, on 21 October 2014 - 03:06 PM, said:
I want to be careful not to offend, because that is not my aim at all.. But the new scoring system rewards team cooperation and tactics rather than just smash points. It also seems to really carve out nicely role warfare giving rewards for those different play styles. If you find your XP and C-bill totals are down, try to re-examine your playing style to see where you can more align it with the rewards system and I think you will see those totals begin to climb.
I do stick with my lance and work as in the group. Not a lone wolf! Battles played out in a similar fashion. I was getting lance awards and most damage awards which I thought was a good improvement. The overall total for my participation is down overall. I was grinding already to upgrade skills trees. It will take 30-50% longer with the new scoring! I love the new scoring system compared to the old. I was hoping there may be a few more comments on perceived reward totals in comparison to the old system. Maybe in the next few days. What style of play has benefited most from the new scoring?
#42
Posted 22 October 2014 - 02:34 AM
Edited by Funkadelic Mayhem, 22 October 2014 - 02:41 AM.
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