

Grasshopper Cockpit Missile Tubes
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#1 TheRealAbray
Posted 21 October 2014 - 06:19 PM
The Grasshopper is probably going to have a 5 tube missile hardpoint in the head.
First off, wtf do you put there? srm4? lrm5?
Second, the concept art has one eye as the missile hardpoint, and the other eye as the cockpit (I'm assuming this). Does this mean there will be TWO (2) cockpit hitboxes???? Or one super large, easy to hit cockpit hitbox????
That doesn't seem fair. My only conclusion is that the missile hardpoint is not actually located on the correct hitbox?
Thoughts? Have they addressed this?
#2 Alaskan Nobody
#3 PeeWrinkle
Posted 22 October 2014 - 03:21 PM
#4 Koniving
Posted 22 October 2014 - 03:30 PM
TheRealAbray, on 21 October 2014 - 06:19 PM, said:
The Grasshopper is probably going to have a 5 tube missile hardpoint in the head.
First off, wtf do you put there? srm4? lrm5?
Second, the concept art has one eye as the missile hardpoint, and the other eye as the cockpit (I'm assuming this). Does this mean there will be TWO (2) cockpit hitboxes???? Or one super large, easy to hit cockpit hitbox????
That doesn't seem fair. My only conclusion is that the missile hardpoint is not actually located on the correct hitbox?
Thoughts? Have they addressed this?
Have you ever played the Hunchback or the Shadowhawk or the Cataphract 4x?
The weapon hitbox counts as CT.
The Shadowhawk goes up to 5 tubes, this is because 6 tubes is not possible (needs 2 slots) so the SRM-6 isn't a viable option.
Most people pack in a Streak, SRM-4, SRM-2, or LRM-5.
Far as the Grasshopper in combat, compare it against the Black Knight here.
Round 1.
Koniving, on 14 October 2014 - 05:29 PM, said:
Round 1.
The first 10 seconds; the stage is set.
The environment is a hill-laiden terrain with lots of light woods.
Both battlemechs are deployed and cannot see one another. The Grass Hopper to the North and the Black Knight to the South.
Initiative Phase for Deployment
-------------------
Lordred rolls a 8[8+0].
Koniving rolls a 2[2+0].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1551 BV remaining (from 1551 initially) 0 BV fled
Initiative Phase for Round #1
-------------------
Lordred rolls a 6[6+0].
Koniving rolls a 10[10+0].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1551 BV remaining (from 1551 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Physical Attack Phase
-------------------
Heat Phase
-------------------
???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
Black Knight BL-6-KNT (Koniving) gains 2 heat, sinks 2 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
The two discover each other within 10 seconds after being within 150 to 180 meters.

They engage immediately.
Initiative Phase for Round #2
-------------------
Lordred rolls a 4[4+0].
Koniving rolls a 10[10+0].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1551 BV remaining (from 1551 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Grasshopper GHR-5H (Lordred)
Large Laser at Black Knight BL-6-KNT (Koniving); needs 7, rolls 7 : - Glancing Blow - hits LT
Black Knight BL-6-KNT (Koniving) takes 4 damage to LT.
20 Armor remaining.
LRM 5 at Black Knight BL-6-KNT (Koniving); needs 9, rolls 11 : 3 missile(s) hit.
Black Knight BL-6-KNT (Koniving) takes 3 damage to LA.
21 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Koniving); needs 9, rolls 8 : misses
Medium Laser at Black Knight BL-6-KNT (Koniving); needs 9, rolls 8 : misses
Weapons fire for Black Knight BL-6-KNT (Koniving)
PPC at Grasshopper GHR-5H (Lordred); needs 8, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Large Laser at Grasshopper GHR-5H (Lordred); needs 8, rolls 11 : - Direct Blow - hits LT
Grasshopper GHR-5H (Lordred) takes 9 damage to LT.
11 Armor remaining.
Large Laser at Grasshopper GHR-5H (Lordred); needs 8, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Physical Attack Phase
-------------------
Heat Phase
-------------------
Grasshopper GHR-5H (Lordred) gains 20 heat, sinks 20 heat and is now at 0 heat.
Black Knight BL-6-KNT (Koniving) gains 27 heat, sinks 20 heat and is now at 7 heat.
Black Knight BL-6-KNT needs a 10+ for coolant failure, rolls 10 : fails.
Black Knight BL-6-KNT's coolant is now less effective.
Control Rolls
-------------------
End Phase
-------------------
In the initial exchange, the Grasshopper scores one laser hit and one LRM-5 hit.
The Black Knight scores more damage with its Large Laser than the Grass hopper, but between two large lasers and a PPC the Black Knight has already melted a heatsink.
Both mechs took all blows to their left sides, so they favored using their left sides to absorb enemy block enemy fire.
The Grasshopper rapidly encloses the distance, jump jetting over the unfavorable terrain to both fire and kick.
Initiative Phase for Round #3
-------------------
Lordred rolls a 8[8+0].
Koniving rolls a 6[6+0].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1530 BV remaining (from 1551 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Grasshopper GHR-5H (Lordred)
Large Laser at Black Knight BL-6-KNT (Koniving); needs 7, rolls 7 : - Glancing Blow - hits (using Right Side table) RT
Black Knight BL-6-KNT (Koniving) takes 4 damage to RT.
20 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Koniving); needs 7, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
Medium Laser at Black Knight BL-6-KNT (Koniving); needs 7, rolls 8 : hits (using Right Side table) RA
Black Knight BL-6-KNT (Koniving) takes 5 damage to RA.
19 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Koniving); needs 7, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Physical Attack Phase
-------------------
Physical attacks for Grasshopper GHR-5H (Lordred)
Kick (Left leg) at Black Knight BL-6-KNT (Koniving); needs 6, rolls 6 : - Glancing Blow - hits (using Right Side Kick table) RL
Black Knight BL-6-KNT (Koniving) takes 7 damage to RL.
17 Armor remaining.
Black Knight BL-6-KNT (Koniving) must make 1 piloting skill roll(s) (was kicked).
The base target is 7 [5 (Base piloting skill) + 2 (Sprinting)].
Roll #1, (5 (Base piloting skill) + 2 (Sprinting) + 0 (was kicked)); needs 7, rolls 11 : succeeds.
Heat Phase
-------------------
Grasshopper GHR-5H (Lordred) gains 21 heat, sinks 21 heat and is now at 0 heat.
Black Knight BL-6-KNT (Koniving) gains 3 heat, sinks 10 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
It seems the Grasshopper has turned around the initial engagement which favored the Black Knight.
The Grasshopper hopped to the side of the Black Knight, it's unable to return any attacks.
Initiative Phase for Round #4
-------------------
Lordred rolls a 7[7+0] / 10[10+0].
Koniving rolls a 7[7+0] / 6[6+0].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1482 BV remaining (from 1551 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Grasshopper GHR-5H (Lordred)
Medium Laser at Black Knight BL-6-KNT (Koniving); needs 8, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Medium Laser at Black Knight BL-6-KNT (Koniving); needs 8, rolls 10 : hits (using Rear table) LL
Black Knight BL-6-KNT (Koniving) takes 5 damage to LL.
19 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Koniving); needs 8, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Medium Laser at Black Knight BL-6-KNT (Koniving); needs 8, rolls 9 : hits (using Rear table) LA
Black Knight BL-6-KNT (Koniving) takes 5 damage to LA.
16 Armor remaining.
Physical Attack Phase
-------------------
Physical attacks for Grasshopper GHR-5H (Lordred)
Kick (Left leg) at Black Knight BL-6-KNT (Koniving); needs 7, rolls 3 : misses.
Grasshopper GHR-5H (Lordred) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 4 : falls.
Grasshopper GHR-5H (Lordred) falls on its right side, suffering 7 damage.
Grasshopper GHR-5H (Lordred) takes 5 damage to CT.
25 Armor remaining.
Grasshopper GHR-5H (Lordred) takes 2 damage to RT.
18 Armor remaining.
Pilot of Grasshopper GHR-5H (Lordred) "Katyushka Elomenko" must roll 5 to avoid damage; rolls 7 : succeeds.
Heat Phase
-------------------
Grasshopper GHR-5H (Lordred) gains 15 heat, sinks 15 heat and is now at 0 heat.
Black Knight BL-6-KNT (Koniving) gains 1 heat, sinks 1 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
The Grasshopper fails its attempt at a kick and falls over.
The Black Knight has the initiative and reacts.

Damaged and seeking to return the favor, the 75 ton Black Knight moves in to shoot and kick the 70 ton Grasshopper. Due to chivalry, the Knight chooses to fight head on.

Initiative Phase for Round #5
-------------------
Lordred rolls a 11[11+0].
Koniving rolls a 5[5+0].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1452 BV remaining (from 1551 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Grasshopper GHR-5H (Lordred) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 9 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-6-KNT (Koniving)
Medium Laser at Grasshopper GHR-5H (Lordred); needs 6, rolls 7 : hits LA
Grasshopper GHR-5H (Lordred) takes 5 damage to LA.
17 Armor remaining.
Medium Laser at Grasshopper GHR-5H (Lordred); needs 6, rolls 8 : hits RT
Grasshopper GHR-5H (Lordred) takes 5 damage to RT.
13 Armor remaining.
Medium Laser at Grasshopper GHR-5H (Lordred); needs 6, rolls 4 : misses
Small Laser at Grasshopper GHR-5H (Lordred); needs 6, rolls 9 : - Direct Blow - hits RT
Grasshopper GHR-5H (Lordred) takes 4 damage to RT.
9 Armor remaining.
Weapons fire for Grasshopper GHR-5H (Lordred)
Medium Laser at Black Knight BL-6-KNT (Koniving); needs 5, rolls 10 : - Direct Blow - hits LA
Black Knight BL-6-KNT (Koniving) takes 6 damage to LA.
10 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Koniving); needs 5, rolls 7 : hits CT
Black Knight BL-6-KNT (Koniving) takes 5 damage to CT.
24 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Koniving); needs 5, rolls 12 : - Direct Blow - hits RL
Black Knight BL-6-KNT (Koniving) takes 7 damage to RL.
10 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Koniving); needs 5, rolls 8 : - Direct Blow - hits RA
Black Knight BL-6-KNT (Koniving) takes 6 damage to RA.
13 Armor remaining.
Large Laser at Black Knight BL-6-KNT (Koniving); needs 5, rolls 9 : - Direct Blow - hits LA
Black Knight BL-6-KNT (Koniving) takes 9 damage to LA.
1 Armor remaining.
Black Knight BL-6-KNT (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Black Knight BL-6-KNT (Koniving)
Kick (Left leg) at Grasshopper GHR-5H (Lordred); needs 5, rolls 4 : misses.
Physical attacks for Grasshopper GHR-5H (Lordred)
Kick (Left leg) at Black Knight BL-6-KNT (Koniving); needs 4, rolls 7 : - Direct Blow - hits (using Kick table) RL
Black Knight BL-6-KNT (Koniving) takes 15 damage to RL.
Armor destroyed, 11 Internal Structure remaining
Critical hit on RL. Roll is (12+3) = 15;LIMB BLOWN OFF Right Leg blown off.
Black Knight BL-6-KNT (Koniving) must make 3 piloting skill roll(s) (missed a kick; leg destroyed; was kicked).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (leg destroyed); automatically fails.
Black Knight BL-6-KNT (Koniving) falls on its left side, suffering 8 damage.
Black Knight BL-6-KNT (Koniving) takes 5 damage to LA.
Armor destroyed, 8 Internal Structure remaining
Critical hit on LA. Roll is 6; no effect.
Black Knight BL-6-KNT (Koniving) takes 3 damage to LT.
17 Armor remaining.
Pilot of Black Knight BL-6-KNT (Koniving) "Sebastiene Waterman" must roll 10 to avoid damage; rolls 3 : fails.
Pilot of Black Knight BL-6-KNT (Koniving) "Sebastiene Waterman" takes 1 damage.
Pilot of Black Knight BL-6-KNT (Koniving) "Sebastiene Waterman" needs a 3 to stay conscious. Rolls 2 : blacks out.
Heat Phase
-------------------
Grasshopper GHR-5H (Lordred) gains 22 heat, sinks 22 heat and is now at 0 heat.
Black Knight BL-6-KNT (Koniving) gains 12 heat, sinks 12 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
...and loses both a leg and consciousness.
Initiative Phase for Round #6
-------------------
Lordred rolls a 10[10+0].
Koniving rolls a 6[6+0].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 879 BV remaining (from 1551 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for ???? (????)
???? at ???? (????); needs ????, rolls ???? : misses
???? at ???? (????); needs ????, rolls ???? : - Direct Blow - hits ???? ????
Black Knight BL-6-KNT (Koniving) takes 6 damage to RL.
6 damage transfers to RT.
Black Knight BL-6-KNT (Koniving) takes 6 damage to RT.
14 Armor remaining.
???? at ???? (????); needs ????, rolls ???? : misses
???? at ???? (????); needs ????, rolls ???? : - Direct Blow - hits ???? ???? (hit aimed location)
Black Knight BL-6-KNT (Koniving) takes 6 damage to HD.
3 Armor remaining.
Pilot of Black Knight BL-6-KNT (Koniving) "Sebastiene Waterman" takes 1 damage.
???? at ???? (????); needs ????, rolls ???? : - Direct Blow - hits ???? ????
Black Knight BL-6-KNT (Koniving) takes 6 damage to RT.
8 Armor remaining.
Physical Attack Phase
-------------------
Physical attacks for ???? (????)
Kick (????) at ????; needs ????, rolls ???? : hits???? ????
Black Knight BL-6-KNT (Koniving) takes 14 damage to LT.
3 Armor remaining.
Heat Phase
-------------------
???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
Black Knight BL-6-KNT (Koniving) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Pilot of Black Knight BL-6-KNT (Koniving) "Sebastiene Waterman" needs a 5 to wake up. Rolls 4 : stays unconscious.
Initiative Phase for Round #7
-------------------
Lordred rolls a 7[7+0].
Koniving rolls a 3[3+0].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 799 BV remaining (from 1551 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for ???? (????)
???? at ???? (????); needs ????, rolls ???? : hits ???? ???? (hit aimed location)
Black Knight BL-6-KNT (Koniving) takes 5 damage to HD.
Armor destroyed, 1 Internal Structure remaining
Critical hit on HD. Roll is 6; no effect.
Pilot of Black Knight BL-6-KNT (Koniving) "Sebastiene Waterman" takes 1 damage.
???? at ???? (????); needs ????, rolls ???? : - Direct Blow - hits ???? ???? (hit aimed location)
Black Knight BL-6-KNT (Koniving) takes 6 damage to HD.
SECTION DESTROYED,
*** Black Knight BL-6-KNT (Koniving) DESTROYED by damage! ***
Critical hit on HD. Roll is (4+2) = 6; no effect.
Pilot of Black Knight BL-6-KNT (Koniving) "Sebastiene Waterman" is already dead, so no damage is dealt!
???? at ???? (????); needs ????, rolls ???? : - Direct Blow - hits ???? ????
Black Knight BL-6-KNT (Koniving) takes 6 damage to CT.
18 Armor remaining.
???? at ???? (????); needs ????, rolls ???? : - Direct Blow - hits ???? ????
Black Knight BL-6-KNT (Koniving) takes 6 damage to LA.
2 Internal Structure remaining
Critical hit on LA. Roll is (9+2) = 11; 2 locations.
CRITICAL HIT on Medium Laser.
CRITICAL HIT on Upper Arm.
Physical Attack Phase
-------------------
Heat Phase
-------------------
???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
Control Rolls
-------------------
End Phase
-------------------
Team 1 has achieved all required victory conditions!
Victory!
-------------------
Winner is: TEAM #1
Lordred: 1337 BV remaining (from 1427 initially) 0 BV fled
Koniving: 0 BV remaining (from 1551 initially) 0 BV fled
Survivors are:
Grasshopper GHR-5H (Lordred)
Pilot : Katyushka Elomenko [4/5]
Kills : 1
Graveyard contains:
Black Knight BL-6-KNT (Koniving)
Pilot : Sebastiene Waterman [4/5] ( 6 hit(s) )
Kills : 0
Destroyed by Grasshopper GHR-5H (Lordred)
Detailed unit status saved to entitystatus.txt
Grasshopper wins in 1 minute, 10 seconds approximately by execution (headshot).
Round 2.
Koniving, on 14 October 2014 - 06:26 PM, said:
Again using pretty close to the oldest variants to exist.

This time Grasshopper piloted by Koniving and Black Knight piloted by Lordred.
The map is mostly flat lands surrounded entirely by rising hills. This time the Black Knight begins in the south.
Immediately both sides find and engage each other.

(Blue numbers indicate walking speeds, neither mech is going faster than 48.8 kph if even getting near that.
The first exchange.

Initiative Phase for Deployment
-------------------
Lordred rolls a 4[4+0] / 4[4+0].
Koniving rolls a 4[4+0] / 7[7+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1427 BV remaining (from 1427 initially) 0 BV fled
Initiative Phase for Round #1
-------------------
Lordred rolls a 5[5+0].
Koniving rolls a 7[7+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1427 BV remaining (from 1427 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-6-KNT (Lordred)
PPC at Grasshopper GHR-5H (Koniving); needs 9, rolls 8 : misses
Large Laser at Grasshopper GHR-5H (Koniving); needs 9, rolls 5 : misses
Weapons fire for Grasshopper GHR-5H (Koniving)
Large Laser at Black Knight BL-6-KNT (Lordred); needs 9, rolls 7 : misses
LRM 5 at Black Knight BL-6-KNT (Lordred); needs 9, rolls 7 : misses
Physical Attack Phase
-------------------
Heat Phase
-------------------
Black Knight BL-6-KNT (Lordred) gains 19 heat, sinks 19 heat and is now at 0 heat.
Grasshopper GHR-5H (Koniving) gains 11 heat, sinks 11 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Everyone misses.
As the two continue to fight, it becomes apparent that the Black Knight is under-cooled.
Initiative Phase for Round #2
-------------------
Lordred rolls a 7[7+0].
Koniving rolls a 10[10+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1427 BV remaining (from 1427 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-6-KNT (Lordred)
Large Laser at Grasshopper GHR-5H (Koniving); needs 6, rolls 6 : - Glancing Blow - hits RA
Grasshopper GHR-5H (Koniving) takes 4 damage to RA.
18 Armor remaining.
PPC at Grasshopper GHR-5H (Koniving); needs 6, rolls 5 : misses
Medium Laser at Grasshopper GHR-5H (Koniving); needs 8, rolls 6 : misses
Weapons fire for Grasshopper GHR-5H (Koniving)
LRM 5 at Black Knight BL-6-KNT (Lordred); needs 7, rolls 10 : - Direct Blow - 3 missile(s) hit (w/ +2 bonus).
Black Knight BL-6-KNT (Lordred) takes 3 damage to RT.
21 Armor remaining.
Large Laser at Black Knight BL-6-KNT (Lordred); needs 5, rolls 6 : hits CT
Black Knight BL-6-KNT (Lordred) takes 8 damage to CT.
21 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 7, rolls 6 : misses
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 7, rolls 4 : misses
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 7, rolls 3 : misses
Physical Attack Phase
-------------------
Heat Phase
-------------------
Black Knight BL-6-KNT (Lordred) gains 21 heat, sinks 20 heat and is now at 1 heat.
Grasshopper GHR-5H (Koniving) gains 20 heat, sinks 20 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
The Grasshopper scores several hits, the Black Knight isn't so lucky.
From 30 to 40 seconds the fight rapidly degrades into an all out brawl at 30 meters or less.
Initiative Phase for Round #4
-------------------
Lordred rolls a 5[5+0].
Koniving rolls a 10[10+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1364 BV remaining (from 1427 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-6-KNT (Lordred)
Large Laser at Grasshopper GHR-5H (Koniving); needs 9, rolls 5 : misses
Large Laser at Grasshopper GHR-5H (Koniving); needs 9, rolls 5 : misses
Medium Laser at Grasshopper GHR-5H (Koniving); needs 9, rolls 6 : misses
Weapons fire for Grasshopper GHR-5H (Koniving)
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 5, rolls 6 : hits LA
Black Knight BL-6-KNT (Lordred) takes 5 damage to LA.
19 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 5, rolls 4 : misses
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 5, rolls 6 : hits RA
Black Knight BL-6-KNT (Lordred) takes 5 damage to RA.
19 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 5, rolls 5 : - Glancing Blow - hits LL
Black Knight BL-6-KNT (Lordred) takes 2 damage to LL.
17 Armor remaining.
Large Laser at Black Knight BL-6-KNT (Lordred); needs 5, rolls 9 : - Direct Blow - hits RT
Black Knight BL-6-KNT (Lordred) takes 9 damage to RT.
12 Armor remaining.
Black Knight BL-6-KNT (Lordred) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Black Knight BL-6-KNT (Lordred)
Kick (Left leg) at Grasshopper GHR-5H (Koniving); needs 5, rolls 10 : - Direct Blow - hits (using Kick table) RL
Grasshopper GHR-5H (Koniving) takes 16 damage to RL.
10 Armor remaining.
Physical attacks for Grasshopper GHR-5H (Koniving)
Kick (Left leg) at Black Knight BL-6-KNT (Lordred); needs 4, rolls 8 : - Direct Blow - hits (using Kick table) RL
Black Knight BL-6-KNT (Lordred) takes 15 damage to RL.
9 Armor remaining.
Black Knight BL-6-KNT (Lordred) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 9 : succeeds.
Grasshopper GHR-5H (Koniving) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 10 : succeeds.
Heat Phase
-------------------
Black Knight BL-6-KNT (Lordred) gains 20 heat, sinks 20 heat and is now at 0 heat.
Grasshopper GHR-5H (Koniving) gains 21 heat, sinks 21 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Imagine if you will a martial arts flick, you know how the two fighters will kick each other in the shin at the same time when going for each other's head? That's what happened, both mechs kicked each other in the same leg!

They continue to go at it, the Black Knight trying to gain some distance and the Grasshopper rapidly closing.
Initiative Phase for Round #5
-------------------
Lordred rolls a 6[6+0] / 5[5+0].
Koniving rolls a 6[6+0] / 10[10+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1316 BV remaining (from 1427 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-6-KNT (Lordred)
Medium Laser at Grasshopper GHR-5H (Koniving); needs 8, rolls 9 : hits LA
Grasshopper GHR-5H (Koniving) takes 5 damage to LA.
17 Armor remaining.
Medium Laser at Grasshopper GHR-5H (Koniving); needs 8, rolls 12 : - Direct Blow - hits LT
Grasshopper GHR-5H (Koniving) takes 6 damage to LT.
10 Armor remaining.
Medium Laser at Grasshopper GHR-5H (Koniving); needs 8, rolls 2 : misses
Medium Laser at Grasshopper GHR-5H (Koniving); needs 8, rolls 6 : misses
Small Laser at Grasshopper GHR-5H (Koniving); needs 8, rolls 5 : misses
Large Laser at Grasshopper GHR-5H (Koniving); needs 8, rolls 7 : misses
Weapons fire for Grasshopper GHR-5H (Koniving)
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 8, rolls 6 : misses
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 8, rolls 8 : - Glancing Blow - hits LT
Black Knight BL-6-KNT (Lordred) takes 2 damage to LT.
12 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 8, rolls 4 : misses
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 8, rolls 9 : hits CT
Black Knight BL-6-KNT (Lordred) takes 5 damage to CT.
16 Armor remaining.
Physical Attack Phase
-------------------
Physical attacks for Black Knight BL-6-KNT (Lordred)
Kick (Left leg) at Grasshopper GHR-5H (Koniving); needs 7, rolls 7 : - Glancing Blow - hits (using Kick table) RL
Grasshopper GHR-5H (Koniving) takes 7 damage to RL.
3 Armor remaining.
Physical attacks for Grasshopper GHR-5H (Koniving)
Kick (Left leg) at Black Knight BL-6-KNT (Lordred); needs 7, rolls 7 : - Glancing Blow - hits (using Kick table) RL
Black Knight BL-6-KNT (Lordred) takes 7 damage to RL.
2 Armor remaining.
Black Knight BL-6-KNT (Lordred) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 7 : succeeds.
Grasshopper GHR-5H (Koniving) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 8 : succeeds.
Heat Phase
-------------------
Black Knight BL-6-KNT (Lordred) gains 23 heat, sinks 20 heat and is now at 3 heat.
Grasshopper GHR-5H (Koniving) gains 16 heat, sinks 16 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Again, they both kicked each other at the same time, hitting each other's kicking legs! Both maintain their balance.
After the second brutal exchange, the Black Knight moves in reverse in hopes of safely adding its PPC to the fight. The Grasshopper, too, also moves in reverse to be able to add the LRMs to the mixture while taking the bet that the Black Knight will miss with its PPC.
Initiative Phase for Round #6
-------------------
Lordred rolls a 6[6+0].
Koniving rolls a 7[7+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1262 BV remaining (from 1427 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-6-KNT (Lordred)
PPC at Grasshopper GHR-5H (Koniving); needs 5, rolls 7 : hits LL
Grasshopper GHR-5H (Koniving) takes 10 damage to LL.
14 Armor remaining.
Medium Laser at Grasshopper GHR-5H (Koniving); needs 7, rolls 12 : - Direct Blow - hits LT
Grasshopper GHR-5H (Koniving) takes 6 damage to LT.
4 Armor remaining.
Medium Laser at Grasshopper GHR-5H (Koniving); needs 7, rolls 8 : hits RL
Grasshopper GHR-5H (Koniving) takes 5 damage to RL.
Armor destroyed, 13 Internal Structure remaining
Critical hit on RL. Roll is 4; no effect.
Weapons fire for Grasshopper GHR-5H (Koniving)
LRM 5 at Black Knight BL-6-KNT (Lordred); needs 9, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Large Laser at Black Knight BL-6-KNT (Lordred); needs 6, rolls 8 : hits RA
Black Knight BL-6-KNT (Lordred) takes 8 damage to RA.
11 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 8, rolls 12 : - Direct Blow - hits LT
Black Knight BL-6-KNT (Lordred) takes 6 damage to LT.
6 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 8, rolls 9 : hits LL
Black Knight BL-6-KNT (Lordred) takes 5 damage to LL.
12 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 8, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 8, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Grasshopper GHR-5H (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Black Knight BL-6-KNT (Lordred) gains 17 heat, sinks 20 heat and is now at 0 heat.
Grasshopper GHR-5H (Koniving) gains 23 heat, sinks 22 heat and is now at 1 heat.
Control Rolls
-------------------
End Phase
-------------------
Taking the hit from a PPC quickly changes the Grasshopper's mind about this idea and it immediately jumpjets.
This time the grasshopper has an idea and uses the LRMs to deliberately start a fire where the Black Knight stands to use the BK's bad cooling against it!

Initiative Phase for Round #7
-------------------
Lordred rolls a 5[5+0] / 8[8+0].
Koniving rolls a 5[5+0] / 6[6+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1192 BV remaining (from 1427 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Grasshopper GHR-5H (Koniving)
LRM 5 at Hex: 0415 (Ignite); needs 7, rolls 11 : 3 missile(s) hit.
Needs 9 [9 (LRM 5)] to ignite, rolls 11
Fire started in hex 0415.
Large Laser at Black Knight BL-6-KNT (Lordred); needs 8, rolls 11 : - Direct Blow - hits LL
Black Knight BL-6-KNT (Lordred) takes 9 damage to LL.
3 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 8, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 8, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Weapons fire for Black Knight BL-6-KNT (Lordred)
Medium Laser at Grasshopper GHR-5H (Koniving); needs 6, rolls 4 : misses
Medium Laser at Grasshopper GHR-5H (Koniving); needs 6, rolls 8 : hits LA
Grasshopper GHR-5H (Koniving) takes 5 damage to LA.
12 Armor remaining.
Large Laser at Grasshopper GHR-5H (Koniving); needs 6, rolls 9 : - Direct Blow - hits LL
Grasshopper GHR-5H (Koniving) takes 9 damage to LL.
5 Armor remaining.
Large Laser at Grasshopper GHR-5H (Koniving); needs 6, rolls 6 : - Glancing Blow - hits LT
Grasshopper GHR-5H (Koniving) takes 4 damage to LT.
0 Armor remaining.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Black Knight BL-6-KNT (Lordred) gains 22 heat, sinks 20 heat and is now at 2 heat.
Grasshopper GHR-5H (Koniving) gains 20 heat, sinks 21 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Fire at 0415 was started this round.
Light smoke fills 0515.
Light smoke fills 0516.
Light smoke fills 0414.
The Grasshopper, feeling a little too confident, attempts a Death from Above!
Initiative Phase for Round #8
-------------------
Lordred rolls a 2[2+0].
Koniving rolls a 10[10+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 1138 BV remaining (from 1427 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Black Knight BL-6-KNT (Lordred) passes through a fire. It will generate 2 more heat this round.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-6-KNT (Lordred)
Medium Laser at Grasshopper GHR-5H (Koniving); needs 6, rolls 8 : hits CT
Grasshopper GHR-5H (Koniving) takes 5 damage to CT.
20 Armor remaining.
Large Laser at Grasshopper GHR-5H (Koniving); needs 6, rolls 9 : - Direct Blow - hits HD
Grasshopper GHR-5H (Koniving) takes 9 damage to HD.
0 Armor remaining.
Pilot of Grasshopper GHR-5H (Koniving) "Wendel Blix" takes 1 damage.
Pilot of Grasshopper GHR-5H (Koniving) "Wendel Blix" needs a 3 to stay conscious. Rolls 9 : successful!
Medium Laser at Grasshopper GHR-5H (Koniving); needs 6, rolls 7 : hits LL
Grasshopper GHR-5H (Koniving) takes 5 damage to LL.
0 Armor remaining.
Small Laser at Grasshopper GHR-5H (Koniving); needs 6, rolls 8 : hits CT
Grasshopper GHR-5H (Koniving) takes 3 damage to CT.
17 Armor remaining.
Grasshopper GHR-5H (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
But, since the 'mech is making a death from above attack, damage will be dealt during the physical phase.
Physical Attack Phase
-------------------
Physical attacks for Grasshopper GHR-5H (Koniving)
Attempting death from above on Black Knight BL-6-KNT (Lordred) but the attacker is prone or incapacitated : misses.
Black Knight BL-6-KNT (Lordred) is displaced into hex 0215.
Grasshopper GHR-5H (Koniving) falls into hex 0316.
Grasshopper GHR-5H (Koniving) falls on its rear, suffering 21 damage.
Grasshopper GHR-5H (Koniving) takes 5 damage to LTR.
5 Armor remaining.
Grasshopper GHR-5H (Koniving) takes 5 damage to RL.
8 Internal Structure remaining
Critical hit on RL. Roll is 12; 2 locations.
CRITICAL HIT on Jump Jet.
CRITICAL HIT on Foot.
Grasshopper GHR-5H (Koniving) takes 5 damage to RL.
3 Internal Structure remaining
Critical hit on RL. Roll is 9; 1 location.
CRITICAL HIT on Hip.
Grasshopper GHR-5H (Koniving) takes 5 damage to RA.
13 Armor remaining.
Grasshopper GHR-5H (Koniving) takes 1 damage to RTR.
9 Armor remaining.
Pilot of Grasshopper GHR-5H (Koniving) "Wendel Blix" must roll 6 to avoid damage; rolls 7 : succeeds.
Heat Phase
-------------------
Black Knight BL-6-KNT (Lordred) gains 18 heat, sinks 20 heat and is now at 0 heat.
Grasshopper GHR-5H (Koniving) gains 4 heat, sinks 4 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Light smoke cloud drifts to 0614 and 0615 and 0514.
Fire at 0415 is burning brightly.
Light smoke fills 0515.
Light smoke fills 0516.
Light smoke fills 0414.
Intercepted and shot out of the sky! The Grasshopper is knocked out of the air before completing its death from above!
Grasshopper fell on its back for 21 damage on the landing! Foot, hip and jumpjet are broken!
The grasshopper manages to get to its feet by some miracle.

Initiative Phase for Round #9
-------------------
Lordred rolls a 9[9+0].
Koniving rolls a 12[12+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 863 BV remaining (from 1427 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Grasshopper GHR-5H (Koniving) must make a piloting skill check (getting up).
Needs 7 [5 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed) + 0 (getting up)], rolls 10 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-6-KNT (Lordred)
Large Laser at Grasshopper GHR-5H (Koniving); needs 5, rolls 9 : - Direct Blow - hits RT
Grasshopper GHR-5H (Koniving) takes 9 damage to RT.
5 Armor remaining.
Medium Laser at Grasshopper GHR-5H (Koniving); needs 5, rolls 10 : - Direct Blow - hits CT
Grasshopper GHR-5H (Koniving) takes 6 damage to CT.
11 Armor remaining.
Large Laser at Grasshopper GHR-5H (Koniving); needs 5, rolls 8 : - Direct Blow - hits LT
Grasshopper GHR-5H (Koniving) takes 9 damage to LT.
6 Internal Structure remaining
Critical hit on LT. Roll is (7+2) = 9; 1 location.
CRITICAL HIT on Heat Sink.
Weapons fire for Grasshopper GHR-5H (Koniving)
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 5, rolls 7 : hits RA
Black Knight BL-6-KNT (Lordred) takes 5 damage to RA.
6 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 5, rolls 9 : - Direct Blow - hits LL
Black Knight BL-6-KNT (Lordred) takes 6 damage to LL.
Armor destroyed, 13 Internal Structure remaining
Critical hit on LL. Roll is (4+2) = 6; no effect.
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 5, rolls 8 : - Direct Blow - hits LT
Black Knight BL-6-KNT (Lordred) takes 6 damage to LT.
0 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 5, rolls 6 : hits LA
Black Knight BL-6-KNT (Lordred) takes 5 damage to LA.
14 Armor remaining.
Large Laser at Black Knight BL-6-KNT (Lordred); needs 5, rolls 4 : misses
Black Knight BL-6-KNT (Lordred) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
Grasshopper GHR-5H (Koniving) must make 1 piloting skill roll(s) (20+ damage).
The base target is 7 [5 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed)].
Roll #1, (5 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed) + 1 (20+ damage)); needs 8, rolls 10 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Black Knight BL-6-KNT (Lordred)
Punch (Left Arm) at Grasshopper GHR-5H (Koniving); needs 6, rolls 12 : - Direct Blow - hits (using Punch table) LA
Grasshopper GHR-5H (Koniving) takes 10 damage to LA.
2 Armor remaining.
Punch (Right Arm) at Grasshopper GHR-5H (Koniving); needs 6, rolls 9 : - Direct Blow - hits (using Punch table) LA
Grasshopper GHR-5H (Koniving) takes 9 damage to LA.
Armor destroyed, 4 Internal Structure remaining
Critical hit on LA. Roll is (8+2) = 10; 1 location.
CRITICAL HIT on Hand.
Heat Phase
-------------------
Black Knight BL-6-KNT (Lordred) gains 20 heat, sinks 20 heat and is now at 0 heat.
Grasshopper GHR-5H (Koniving) gains 22 heat, sinks 21 heat and is now at 1 heat.
Control Rolls
-------------------
End Phase
-------------------
Light smoke cloud drifts to 0714 and 0715 and 0613.
Light smoke cloud drifts to 0614 and 0615 and 0514.
Fire at 0415 is burning brightly.
Light smoke fills 0515.
Light smoke fills 0516.
Light smoke fills 0414.
After another exchange of fire, the Black Knight tries to punch the Grasshopper. In one of the blows, the Grasshopper tried to catch the fist resulting in having its own hand destroyed.
"I'm not letting you get away," Lordred said as he tried to corner the Grasshopper.
With both mechs still standing and the Grasshopper unable to walk, it jumpjets away and turns mid-air to fire.
"...Guess I am...letting you get away."

Initiative Phase for Round #10
-------------------
Lordred rolls a 8[8+0].
Koniving rolls a 9[9+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 744 BV remaining (from 1427 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Grasshopper GHR-5H (Koniving) must make a piloting skill check (landing with damaged leg actuator or gyro).
Needs 7 [5 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed) + 0 (landing with damaged leg actuator or gyro)], rolls 11 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-6-KNT (Lordred)
Medium Laser at Grasshopper GHR-5H (Koniving); needs 6, rolls 5 : misses
Medium Laser at Grasshopper GHR-5H (Koniving); needs 6, rolls 9 : - Direct Blow - hits RT
Grasshopper GHR-5H (Koniving) takes 6 damage to RT.
Armor destroyed, 14 Internal Structure remaining
Critical hit on RT. Roll is (4+2) = 6; no effect.
Medium Laser at Grasshopper GHR-5H (Koniving); needs 6, rolls 3 : misses
Medium Laser at Grasshopper GHR-5H (Koniving); needs 6, rolls 2 : misses
Large Laser at Grasshopper GHR-5H (Koniving); needs 6, rolls 4 : misses
Large Laser at Grasshopper GHR-5H (Koniving); needs 6, rolls 2 : misses
Weapons fire for Grasshopper GHR-5H (Koniving)
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 6, rolls 5 : misses
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 6, rolls 4 : misses
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 6, rolls 3 : misses
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 6, rolls 12 : - Direct Blow - hits (using Left Side table) LT
Black Knight BL-6-KNT (Lordred) takes 7 damage to LT.
9 Internal Structure remaining
Critical hit on LT. Roll is (4+3) = 7; no effect.
Large Laser at Black Knight BL-6-KNT (Lordred); needs 6, rolls 7 : hits (using Left Side table) LL
Black Knight BL-6-KNT (Lordred) takes 8 damage to LL.
5 Internal Structure remaining
Critical hit on LL. Roll is (10+1) = 11; 2 locations.
CRITICAL HIT on Heat Sink.
CRITICAL HIT on Foot.
Black Knight BL-6-KNT (Lordred) must make 1 piloting skill roll(s) (leg/foot actuator hit).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit)); needs 6, rolls 7 : succeeds.
Physical Attack Phase
-------------------
Heat Phase
-------------------
Black Knight BL-6-KNT (Lordred) gains 28 heat, sinks 19 heat and is now at 9 heat.
Black Knight BL-6-KNT needs a 10+ for coolant failure, rolls 8 : avoids successfully!
Grasshopper GHR-5H (Koniving) gains 23 heat, sinks 21 heat and is now at 3 heat.
Control Rolls
-------------------
End Phase
-------------------
Light smoke cloud drifts to 0813 and 0814 and 0713.
Light smoke cloud drifts to 0714 and 0715 and 0613.
Light smoke cloud drifts to 0614 and 0615 and 0514.
Fire at 0415 is burning brightly.
Light smoke fills 0515.
Light smoke fills 0516.
Light smoke fills 0414.
Seeking to not stand in the same spot for too long, the Grasshopper makes another 120 meter (horizontal) leap, this time botching his landing!
Initiative Phase for Round #11
-------------------
Lordred rolls a 7[7+0].
Koniving rolls a 10[10+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 718 BV remaining (from 1427 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Grasshopper GHR-5H (Koniving) must make a piloting skill check (landing with damaged leg actuator or gyro).
Needs 7 [5 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed) + 0 (landing with damaged leg actuator or gyro)], rolls 6 : falls.
Grasshopper GHR-5H (Koniving) falls on its rear, suffering 7 damage.
Grasshopper GHR-5H (Koniving) takes 5 damage to LTR.
0 Armor remaining.
Grasshopper GHR-5H (Koniving) takes 2 damage to RL.
1 Internal Structure remaining
Critical hit on RL. Roll is 12; 2 locations.
CRITICAL HIT on Upper Leg.
CRITICAL HIT on Jump Jet.
Pilot of Grasshopper GHR-5H (Koniving) "Wendel Blix" must roll 7 to avoid damage; rolls 4 : fails.
Pilot of Grasshopper GHR-5H (Koniving) "Wendel Blix" takes 1 damage.
Pilot of Grasshopper GHR-5H (Koniving) "Wendel Blix" needs a 5 to stay conscious. Rolls 4 : blacks out.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for ???? (????)
???? at ???? (????); needs ????, rolls ???? : misses
Checking for accidental fire; needs ???? or below, rolls ???? : no fire..
Physical Attack Phase
-------------------
Heat Phase
-------------------
???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
Adding 5 heat from a fire...
Grasshopper GHR-5H (Koniving) gains 8 heat, sinks 11 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Light smoke cloud drifts to 0913 and 0914 and 0812.
Light smoke cloud drifts to 0813 and 0814 and 0713.
Light smoke cloud drifts to 0714 and 0715 and 0613.
Light smoke cloud drifts to 0614 and 0615 and 0514.
Fire at 0415 is burning brightly.
Light smoke fills 0515.
Light smoke fills 0516.
Light smoke fills 0414.
Initiative Phase for Round #12

-------------------
Lordred rolls a 8[8+0].
Koniving rolls a 2[2+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 626 BV remaining (from 1427 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for ???? (????)
???? at ???? (????); needs ????, rolls ???? : misses
Checking for accidental fire; needs ???? or below, rolls ???? : no fire..
???? at ???? (????); needs ????, rolls ???? : misses
Checking for accidental fire; needs ???? or below, rolls ???? : no fire..
???? at ???? (????); needs ????, rolls ???? : - Direct Blow - hits ???? ????
Grasshopper GHR-5H (Koniving) takes 9 damage to LA.
SECTION DESTROYED,
5 damage transfers to LTR.
Critical hit on LA. Roll is (9+2) = 11; 2 locations.
CRITICAL HIT on Lower Arm.
CRITICAL HIT on Medium Laser.
Grasshopper GHR-5H (Koniving) takes 5 damage to LTR.
1 Internal Structure remaining
Critical hit on LT. Roll is (5+2) = 7; no effect.
Physical Attack Phase
-------------------
Physical attacks for ???? (????)
Kick (????) at ????; needs ????, rolls ???? : hits???? ????
Grasshopper GHR-5H (Koniving) takes 15 damage to RA.
Armor destroyed, 9 Internal Structure remaining
Critical hit on RA. Roll is (4+2) = 6; no effect.
Heat Phase
-------------------
???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
Adding 5 heat from a fire...
Grasshopper GHR-5H (Koniving) gains 5 heat, sinks 5 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
Light smoke cloud drifts to 1012 and 1013 and 0912.
Light smoke cloud drifts to 0913 and 0914 and 0812.
Light smoke cloud drifts to 0813 and 0814 and 0713.
Light smoke cloud drifts to 0714 and 0715 and 0613.
Light smoke cloud drifts to 0614 and 0615 and 0514.
Fire at 0415 is burning brightly.
Light smoke fills 0515.
Light smoke fills 0516.
Light smoke fills 0414.
Pilot of Grasshopper GHR-5H (Koniving) "Wendel Blix" needs a 5 to wake up. Rolls 11 : successful!
A full 20 seconds tick by since that jump and he is now conscious.
Pilot of Grasshopper GHR-5H (Koniving) "Wendel Blix" needs a 5 to wake up. Rolls 11 : successful!

Initiative Phase for Round #13
-------------------
Lordred rolls a 7[7+0].
Koniving rolls a 11[11+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 523 BV remaining (from 1427 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Grasshopper GHR-5H (Koniving) must make a piloting skill check (getting up).
Needs 7 [5 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed) + 0 (getting up)], rolls 9 : succeeds.
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-6-KNT (Lordred)
Large Laser at Grasshopper GHR-5H (Koniving); needs 4, rolls 5 : hits RA
Grasshopper GHR-5H (Koniving) takes 8 damage to RA.
1 Internal Structure remaining
Critical hit on RA. Roll is (5+1) = 6; no effect.
Large Laser at Grasshopper GHR-5H (Koniving); needs 4, rolls 4 : - Glancing Blow - hits RL
Grasshopper GHR-5H (Koniving) takes 4 damage to RL.
SECTION DESTROYED,
3 damage transfers to RT.
Critical hit on RL. Roll is (8-2) = 6; no effect.
Grasshopper GHR-5H (Koniving) takes 3 damage to RT.
11 Internal Structure remaining
Critical hit on RT. Roll is (8-2) = 6; no effect.
Medium Laser at Grasshopper GHR-5H (Koniving); needs 4, rolls 9 : - Direct Blow - hits RT
Grasshopper GHR-5H (Koniving) takes 6 damage to RT.
5 Internal Structure remaining
Critical hit on RT. Roll is (11+2) = 13; 3 locations.
CRITICAL HIT on Heat Sink.
CRITICAL HIT on +Medium Laser.
CRITICAL HIT on Heat Sink.
Weapons fire for Grasshopper GHR-5H (Koniving)
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 4, rolls 10 : - Direct Blow - hits RT
Black Knight BL-6-KNT (Lordred) takes 7 damage to RT.
5 Armor remaining.
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 4, rolls 6 : hits LT
Black Knight BL-6-KNT (Lordred) takes 5 damage to LT.
4 Internal Structure remaining
Critical hit on LT. Roll is 6; no effect.
Medium Laser at Black Knight BL-6-KNT (Lordred); needs 4, rolls 6 : hits RL
Black Knight BL-6-KNT (Lordred) takes 5 damage to RL.
Armor destroyed, 13 Internal Structure remaining
Critical hit on RL. Roll is 7; no effect.
Large Laser at Black Knight BL-6-KNT (Lordred); needs 4, rolls 8 : - Direct Blow - hits RL
Black Knight BL-6-KNT (Lordred) takes 9 damage to RL.
4 Internal Structure remaining
Critical hit on RL. Roll is (3+2) = 5; no effect.
Black Knight BL-6-KNT (Lordred) must make 1 piloting skill roll(s) (20+ damage).
The base target is 6 [5 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed)].
Roll #1, (5 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed) + 1 (20+ damage)); needs 7, rolls 10 : succeeds.
Grasshopper GHR-5H (Koniving) must make 1 piloting skill roll(s) (leg destroyed).
The base target is 7 [5 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed)].
Roll #1, (leg destroyed); automatically fails.
Grasshopper GHR-5H (Koniving) falls on its right side, suffering 7 damage.
Grasshopper GHR-5H (Koniving) takes 5 damage to RA.
SECTION DESTROYED,
4 damage transfers to RT.
Critical hit on RA. Roll is 2; no effect.
Grasshopper GHR-5H (Koniving) takes 4 damage to RT.
1 Internal Structure remaining
Critical hit on RT. Roll is 7; no effect.
Grasshopper GHR-5H (Koniving) takes 2 damage to RT.
SECTION DESTROYED,
1 damage transfers to CT.
Critical hit on RT. Roll is 9; 1 location.
CRITICAL HIT on Heat Sink.
Grasshopper GHR-5H (Koniving) takes 1 damage to CT.
10 Armor remaining.
Pilot of Grasshopper GHR-5H (Koniving) "Wendel Blix" must roll 12 to avoid damage; rolls 6 : fails.
Pilot of Grasshopper GHR-5H (Koniving) "Wendel Blix" takes 1 damage.
Pilot of Grasshopper GHR-5H (Koniving) "Wendel Blix" needs a 7 to stay conscious. Rolls 12 : successful!
Physical Attack Phase
-------------------
Physical attacks for Black Knight BL-6-KNT (Lordred)
Kick (Right leg) at Grasshopper GHR-5H (Koniving); needs 2, rolls 9 : - Direct Blow - hits LA
Grasshopper GHR-5H (Koniving) takes 17 damage to LA.
17 damage transfers to LT.
Grasshopper GHR-5H (Koniving) takes 17 damage to LT.
SECTION DESTROYED,
16 damage transfers to CT.
Critical hit on LT. Roll is (11+5) = 16; 3 locations.
CRITICAL HIT on Heat Sink.
CRITICAL HIT on +Medium Laser.
CRITICAL HIT on Heat Sink.
Grasshopper GHR-5H (Koniving) takes 16 damage to CT.
Armor destroyed, 16 Internal Structure remaining
Critical hit on CT. Roll is (5+5) = 10; 1 location.
CRITICAL HIT on +Large Laser.
Heat Phase
-------------------
Black Knight BL-6-KNT (Lordred) gains 19 heat, sinks 19 heat and is now at 1 heat.
Adding 5 heat from a fire...
Grasshopper GHR-5H (Koniving) gains 24 heat, sinks 11 heat and is now at 13 heat.
Grasshopper GHR-5H needs a 9+ for coolant failure, rolls 7 : avoids successfully!
Control Rolls
-------------------
End Phase
-------------------
Light smoke cloud drifts to 1112 and 1113 and 1011.
Light smoke cloud drifts to 1012 and 1013 and 0912.
Light smoke cloud drifts to 0913 and 0914 and 0812.
Light smoke cloud drifts to 0813 and 0814 and 0713.
Light smoke cloud drifts to 0714 and 0715 and 0613.
Light smoke cloud drifts to 0614 and 0615 and 0514 and dissipates completely!
Fire at 0415 is burning brightly.
Light smoke fills 0515.
Light smoke fills 0516.
Light smoke fills 0414.
Desperate, the grasshopper melted a heatsink. Knocked down again.
Intent to get up, the pilot soon discovers he has no arms with which to get up. With only the LRM-5 left he locks on target and goes to fire... Nothing. He jams the button again and again... Nothing. The ammunition is gone.
There is nothing he can do.
Initiative Phase for Round #14
-------------------
Lordred rolls a 2[2+0].
Koniving rolls a 8[8+0].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
????: ???? BV remaining (from ???? initially) ???? BV fled
Koniving: 153 BV remaining (from 1427 initially) 0 BV fled
Targeting Phase
-------------------
Movement Phase
-------------------
Offboard Attack Phase
-------------------
Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-6-KNT (Lordred)
Medium Laser at Grasshopper GHR-5H (Koniving); needs 1, rolls 12 : - Direct Blow - hits LL
Grasshopper GHR-5H (Koniving) takes 8 damage to LL.
7 Internal Structure remaining
Critical hit on LL. Roll is (10+4) = 14; 3 locations.
CRITICAL HIT on Upper Leg.
CRITICAL HIT on Hip.
CRITICAL HIT on Jump Jet.
Medium Laser at Grasshopper GHR-5H (Koniving); needs 1, rolls 7 : - Direct Blow - hits RA
Grasshopper GHR-5H (Koniving) takes 6 damage to RA.
6 damage transfers to RT.
Grasshopper GHR-5H (Koniving) takes 6 damage to RT.
6 damage transfers to CT.
Grasshopper GHR-5H (Koniving) takes 6 damage to CT.
10 Internal Structure remaining
Critical hit on CT. Roll is (5+2) = 7; no effect.
Medium Laser at Grasshopper GHR-5H (Koniving); needs 1, rolls 7 : - Direct Blow - hits CT
Grasshopper GHR-5H (Koniving) takes 6 damage to CT.
4 Internal Structure remaining
Critical hit on CT. Roll is (9+2) = 11; 2 locations.
CRITICAL HIT on Engine.
CRITICAL HIT on Engine.
Medium Laser at Grasshopper GHR-5H (Koniving); needs 1, rolls 5 : - Direct Blow - hits LT
Grasshopper GHR-5H (Koniving) takes 6 damage to LT.
6 damage transfers to CT.
Grasshopper GHR-5H (Koniving) takes 6 damage to CT.
SECTION DESTROYED,
Grasshopper GHR-5H (Koniving) has taken 6 engine hits this phase.
Checking for engine explosion on 10, roll is 7.
Engine safety systems remain in place.
*** Grasshopper GHR-5H (Koniving) DESTROYED by damage! ***
Critical hit on CT. Roll is (6+2) = 8; no effect.
Small Laser at Grasshopper GHR-5H (Koniving); needs 1, rolls 10 : - Direct Blow - hits RA
Grasshopper GHR-5H (Koniving) takes 5 damage to RA.
5 damage transfers to RT.
Grasshopper GHR-5H (Koniving) takes 5 damage to RT.
5 damage transfers to CT.
Grasshopper GHR-5H (Koniving) takes 5 damage to CT.
Physical Attack Phase
-------------------
Heat Phase
-------------------
???? (????) gains ???? heat, sinks ???? heat and is now at ???? heat.
Control Rolls
-------------------
End Phase
-------------------
Light smoke cloud drifts to 1211 and 1212 and 1111.
Light smoke cloud drifts to 1112 and 1113 and 1011.
Light smoke cloud drifts to 1012 and 1013 and 0912.
Light smoke cloud drifts to 0913 and 0914 and 0812.
Light smoke cloud drifts to 0813 and 0814 and 0713.
Light smoke cloud drifts to 0614 and 0615 and 0514 and dissipates completely!
Fire at 0415 is burning brightly.
Light smoke fills 0515.
Light smoke fills 0516.
Light smoke fills 0414.
Team 1 has achieved all required victory conditions!
Victory!
-------------------
Winner is: TEAM #1
Lordred: 1003 BV remaining (from 1551 initially) 0 BV fled
Koniving: 0 BV remaining (from 1427 initially) 0 BV fled
Survivors are:
Black Knight BL-6-KNT (Lordred)
Pilot : Dubheasa McKenzie [4/5]
Kills : 1
Graveyard contains:
Grasshopper GHR-5H (Koniving)
Pilot : Wendel Blix [4/5] ( 3 hit(s) )
Kills : 0
Destroyed by Black Knight BL-6-KNT (Lordred)
Detailed unit status saved to entitystatus.txt
Black Knight wins. Grasshopper destroyed by destruction of CT.
Total battle time 2 minutes and 20 seconds.

Thank you everyone.
Edited by Koniving, 22 October 2014 - 03:31 PM.
#5 TheRealAbray
Posted 26 October 2014 - 06:34 PM
Koniving, on 22 October 2014 - 03:30 PM, said:
The weapon hitbox counts as CT.
The Shadowhawk goes up to 5 tubes, this is because 6 tubes is not possible (needs 2 slots) so the SRM-6 isn't a viable option.
Most people pack in a Streak, SRM-4, SRM-2, or LRM-5.
thanks for the replies everybody!
I actually did not know (or even think about) the other 'mechs that had cockpit mounted weapons, and how their graphics counted as CT hitboxes. So this was good.
As far as what I'm gonna put in it....
I think I'm going for the lrm5. From what my brother in law told me, it's basically a Black Knight (laser boat) minus 5 tons, but plus JJ. So I'm gonna fit that lrm 5 for long range support. Load out the energy hardpoints with brawling lasers or a mix of reach (PLUS lrm5!) and brawl. I'm excited because it might end up being a Jester equal, WAYYYYYY FUUCKING BETTER QUICKDRAW (unless their pass makes their size something almost close to competitive), or a quicker awesome.
Either way, I'm excited.
#6 IllCaesar
Posted 26 October 2014 - 07:59 PM
My idea for it, the 5J specifically, is 5 MLs, 1 ERPPC, 1 SRM4 w/ 1t and 6 JJs and a STD325, which puts me at about max armour, or alternatively, 6 MPLs, 1 SRM4 w/ 1t and 6 JJs and a standard 325. Both possible with FF, ES, and DHS. Don't know how it'll handle, so upgrades to the 350 or use of an XL is pending on hitboxes and mobility performance. Could easily put a 350 (89 KPH w/ tweak, as fast as a Summoner or Timber Wolf) on the latter by dropping all the MPLs down to MLs and taking a ton off somewhere (maybe a JJ) to add an internal heatsink, since it'll need it. That mobility is really the biggest positive it has separating it from the Cataphract, and it'd be a shame not to use it.
#7 ImperialKnight
Posted 29 October 2014 - 01:46 AM
If I ever get one, it would have 6 MLas, STD350, full JJs and as many DHS as I can cram into it
Edited by knightsljx, 29 October 2014 - 01:48 AM.
#9 Lily from animove
Posted 29 October 2014 - 05:16 AM
Edited by Lily from animove, 29 October 2014 - 05:16 AM.
#10 Bront
Posted 29 October 2014 - 05:38 AM
knightsljx, on 29 October 2014 - 01:46 AM, said:
If I ever get one, it would have 6 MLas, STD350, full JJs and as many DHS as I can cram into it
Most likely yes, the lone head missile point isn't that exciting. That said, an SRM4 in the head isn't a horrible option for 3 tons, and the SSRM for 2 tons (half a ton of ammo is fine) is OK but not great. The LRM5 for 3.5 tons (ammo included for both) isn't a great option for anything other than range plinking for assists or AMS scouting..
One of the variants has a head laser though (I think the variant with no CT lasers sadly, a 3E zombie build would be fun), and honestly, 6 energy points and JJ is plenty for an IS Energy boat. If this mech can run an XL, you'll have a fast striker mech, otherwise you'll have a slower but mobile energy mech.
Will it be the best mech ever? Maybe , but probably not. Will it be a good serviceable heavy? Yes.
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