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Grasshopper Cockpit Missile Tubes


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#1 TheRealAbray

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Posted 21 October 2014 - 06:19 PM

Sooo...

The Grasshopper is probably going to have a 5 tube missile hardpoint in the head.

First off, wtf do you put there? srm4? lrm5?

Second, the concept art has one eye as the missile hardpoint, and the other eye as the cockpit (I'm assuming this). Does this mean there will be TWO (2) cockpit hitboxes???? Or one super large, easy to hit cockpit hitbox????

That doesn't seem fair. My only conclusion is that the missile hardpoint is not actually located on the correct hitbox?

Thoughts? Have they addressed this?

#2 Alaskan Nobody

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Posted 21 October 2014 - 06:24 PM

View PostTheRealAbray, on 21 October 2014 - 06:19 PM, said:

Does this mean there will be TWO (2) cockpit hitboxes???? Or one super large, easy to hit cockpit hitbox????

Awesome - Hunchback and the other Head mounted weapon carriers have the weapon's shape count as CT.

#3 PeeWrinkle

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Posted 22 October 2014 - 03:21 PM

I don't know about any of that stuff, but my FAVORITE IS MECH is finally going to be in the game!!!! Woot!!!!

#4 Koniving

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Posted 22 October 2014 - 03:30 PM

View PostTheRealAbray, on 21 October 2014 - 06:19 PM, said:

Sooo...

The Grasshopper is probably going to have a 5 tube missile hardpoint in the head.

First off, wtf do you put there? srm4? lrm5?

Second, the concept art has one eye as the missile hardpoint, and the other eye as the cockpit (I'm assuming this). Does this mean there will be TWO (2) cockpit hitboxes???? Or one super large, easy to hit cockpit hitbox????

That doesn't seem fair. My only conclusion is that the missile hardpoint is not actually located on the correct hitbox?

Thoughts? Have they addressed this?

Have you ever played the Hunchback or the Shadowhawk or the Cataphract 4x?

The weapon hitbox counts as CT.
The Shadowhawk goes up to 5 tubes, this is because 6 tubes is not possible (needs 2 slots) so the SRM-6 isn't a viable option.

Most people pack in a Streak, SRM-4, SRM-2, or LRM-5.

Far as the Grasshopper in combat, compare it against the Black Knight here.
Round 1.
Spoiler

Round 2.

Spoiler

Edited by Koniving, 22 October 2014 - 03:31 PM.


#5 TheRealAbray

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Posted 26 October 2014 - 06:34 PM

View PostKoniving, on 22 October 2014 - 03:30 PM, said:

Have you ever played the Hunchback or the Shadowhawk or the Cataphract 4x?

The weapon hitbox counts as CT.
The Shadowhawk goes up to 5 tubes, this is because 6 tubes is not possible (needs 2 slots) so the SRM-6 isn't a viable option.

Most people pack in a Streak, SRM-4, SRM-2, or LRM-5.


thanks for the replies everybody!

I actually did not know (or even think about) the other 'mechs that had cockpit mounted weapons, and how their graphics counted as CT hitboxes. So this was good.

As far as what I'm gonna put in it....
I think I'm going for the lrm5. From what my brother in law told me, it's basically a Black Knight (laser boat) minus 5 tons, but plus JJ. So I'm gonna fit that lrm 5 for long range support. Load out the energy hardpoints with brawling lasers or a mix of reach (PLUS lrm5!) and brawl. I'm excited because it might end up being a Jester equal, WAYYYYYY FUUCKING BETTER QUICKDRAW (unless their pass makes their size something almost close to competitive), or a quicker awesome.


Either way, I'm excited.

#6 IllCaesar

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Posted 26 October 2014 - 07:59 PM

My experience with LRMs is that just five at a time won't be weight-efficient. If you're using it to gather assists or if you're dropping with a team and using it so your buddy can get spotting bonuses, its not all bad, but damage wise, its one medium laser for two tons of weight and needs a lock-on. Thats just my experience and opinion trying to run a LRM5 on a Shadowhawk's head. Not good for combat, especially if you're using a mobile build, but decent at getting C-Bills via assists/savior kills bonuses. You're jumping around too much to really get lock-ons. More suited for it would be a SRM4 would fit better since its a mobile heavy, and its a quick striking weapon for knife fights.

My idea for it, the 5J specifically, is 5 MLs, 1 ERPPC, 1 SRM4 w/ 1t and 6 JJs and a STD325, which puts me at about max armour, or alternatively, 6 MPLs, 1 SRM4 w/ 1t and 6 JJs and a standard 325. Both possible with FF, ES, and DHS. Don't know how it'll handle, so upgrades to the 350 or use of an XL is pending on hitboxes and mobility performance. Could easily put a 350 (89 KPH w/ tweak, as fast as a Summoner or Timber Wolf) on the latter by dropping all the MPLs down to MLs and taking a ton off somewhere (maybe a JJ) to add an internal heatsink, since it'll need it. That mobility is really the biggest positive it has separating it from the Cataphract, and it'd be a shame not to use it.

#7 ImperialKnight

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Posted 29 October 2014 - 01:46 AM

The lone missile hardpoint is useless. Just leave it empty. Use the tonnage for more JJs or DHS or STD bigger engine and go all out energy

If I ever get one, it would have 6 MLas, STD350, full JJs and as many DHS as I can cram into it

Edited by knightsljx, 29 October 2014 - 01:48 AM.


#8 theta123

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Posted 29 October 2014 - 05:04 AM

I have a Shadowhawk AC20 2 ML with STD 260 engine

wich has survived in various situations because i still had a spare SRM 4 launcher in the cockpit...

#9 Lily from animove

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Posted 29 October 2014 - 05:16 AM

I wonder if you put that ammo in the feet, how can it be relaoded that fast from the feet to the face? Not even speaking about how the ammo goes up there form down there.

Edited by Lily from animove, 29 October 2014 - 05:16 AM.


#10 Bront

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Posted 29 October 2014 - 05:38 AM

View Postknightsljx, on 29 October 2014 - 01:46 AM, said:

The lone missile hardpoint is useless. Just leave it empty. Use the tonnage for more JJs or DHS or STD bigger engine and go all out energy

If I ever get one, it would have 6 MLas, STD350, full JJs and as many DHS as I can cram into it


Most likely yes, the lone head missile point isn't that exciting. That said, an SRM4 in the head isn't a horrible option for 3 tons, and the SSRM for 2 tons (half a ton of ammo is fine) is OK but not great. The LRM5 for 3.5 tons (ammo included for both) isn't a great option for anything other than range plinking for assists or AMS scouting..

One of the variants has a head laser though (I think the variant with no CT lasers sadly, a 3E zombie build would be fun), and honestly, 6 energy points and JJ is plenty for an IS Energy boat. If this mech can run an XL, you'll have a fast striker mech, otherwise you'll have a slower but mobile energy mech.

Will it be the best mech ever? Maybe , but probably not. Will it be a good serviceable heavy? Yes.





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