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New Reward System On Direwhale Matches.

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#21 Jazzbandit1313

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Posted 22 October 2014 - 05:22 AM

Hey maybe they finally found a way to balance these extremely frustrating mechs. 6 UAC 5 ripping your armor off in mere seconds? Why not just take money away from the DW pilot! Then he won't be able to repair and re-ar....wait......we don't do that anymore...

#22 John1352

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Posted 22 October 2014 - 05:23 AM

When I was reading the rewards, I got this suspicion that direwhales would be earning all the cbills due to their high damage potential vs one target, looks like I was right. I have been running my new CN9-AH and old favourite JR7-F, and getting paid in peanuts, even with the 30% bonus on CN9-AH.

Smaller mechs rarely put large amounts of damage into one target like assaults can, meaning they don't get any of the high paying new rewards. Popping out of cover in my jenner and shooting someone was giving me a lot of 2000 CB hit and run bonuses, but that was all. Even a 612 damage game in the CN9-AH with its 30% bonus didn't get me 100k.

#23 bluepiglet

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Posted 22 October 2014 - 05:24 AM

Wow, you made 100k+ C-Bills on 3 matches in a row. That's is totally not the purpose of the new reward system. PGI will be dishing out another reduction in no time.

#24 Mercules

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Posted 22 October 2014 - 05:26 AM

I was getting MUCH better rewards last night. Then again I am mainly a Light/Medium pilot and with the Medium queue clogged with Centurions and Stormcrows I was running around in an IS light flanking/scouting/hit&running.

#25 Dracol

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Posted 22 October 2014 - 05:29 AM

View PostMercules, on 22 October 2014 - 05:26 AM, said:

I was getting MUCH better rewards last night. Then again I am mainly a Light/Medium pilot and with the Medium queue clogged with Centurions and Stormcrows I was running around in an IS light flanking/scouting/hit&running.

Same here. First game out I had a great drop in my PPC spider and carried the team to victory. Earned 280k in cbills. Suffice it to say, I like the new system.

#26 Reno Blade

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Posted 22 October 2014 - 05:34 AM

Had posted this already somewhere else, but here was my good game from yesterday that was about 155k CBills and 1.5k XP:

With just a random Pug victory, I got a bit more than usuall (200-250k usuall victory with PT and hero mech).
I love the huge list of bonus points.
Here is my last match in my 3xSRM6A Centurion + Artillery and UAV.
Lots of teamwork bonus on the caldera edge.
Posted Image

Edited by Reno Blade, 22 October 2014 - 05:35 AM.


#27 LordKnightFandragon

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Posted 22 October 2014 - 05:36 AM

View PostReno Blade, on 22 October 2014 - 05:34 AM, said:

Had posted this already somewhere else, but here was my good game from yesterday that was about 155k CBills and 1.5k XP:

With just a random Pug victory, I got a bit more than usuall (200-250k usuall victory with PT and hero mech).
I love the huge list of bonus points.
Here is my last match in my 3xSRM6A Centurion + Artillery and UAV.
Lots of teamwork bonus on the caldera edge.
Posted Image



that looks alot less impressive once you remove the Mech and Prem bonus.......all that and a 155k game and 1562xp...Still a good game.

#28 Captain Stiffy

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Posted 22 October 2014 - 05:42 AM

This thread is ultra lol. Try a 3x LB10-X Ilya Muromets sometime. That **** is ridiculous for c-bills.

#29 Xetelian

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Posted 23 October 2014 - 03:10 PM

Wow...


They really need to reward assists 6000 like before

#30 SpeedingBus

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Posted 23 October 2014 - 03:19 PM

So this guy carries his team win or lose and gets 122k cbills for his effort meanwhile lights are just spaming narcs and hit R button to earn more than this guy. Poor rewards for skilled players not in lights apparently is PGI new motto.

#31 Khobai

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Posted 23 October 2014 - 03:21 PM

why are we still awarding kills and damage?

its a team game... you should be rewarded for how much you helped your team win.

not for competing with your team to do the most damage and kills.

#32 Lasertron3000

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Posted 23 October 2014 - 03:41 PM

View PostKhobai, on 23 October 2014 - 03:21 PM, said:

why are we still awarding kills and damage?

its a team game... you should be rewarded for how much you helped your team win.

not for competing with your team to do the most damage and kills.

Isn't that what the big guys "role" is? I mean everybody can't be narc/lrm spammer. Everone praises the new role rewards, but damge suffice to day are some mechs role. No?

#33 Kassatsu

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Posted 23 October 2014 - 03:46 PM

In all of my (admittedly few) matches since the new rewards, I've probably lost a total of about 33% of my income, EXP is down by a bit less, but still down.

I'm even playing based on their rules on how I should play the game.

#34 Angel of Annihilation

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Posted 23 October 2014 - 03:51 PM

Here is my problem with the new rewards. I went through all my old screens and picked two very closely matches games to compare rewards (made sure nothing other than standard rewards such as kills and kill assists were present in either).

New Reward with gift AS-7 (30% bonus)

2 Kills
5 Assists
499 damage

172,421 C-bills with premium and 30% bonus.

Old system (Kit Fox, no bonus)

2 Kills
5 Assists
451 damage

189,303 C-bills with just premium
227,164 C-bills adjusted value if the mech would have had the 30% bonus.

So virtually identical performance yet prior to this new rewards patch, I would have made 54,743 more C-bills. What??

This is an issue, a major issue.

That is ANOTHER 30% decrease in reward, on top of the 30% decrease we got when they changed the system last time. This is seriously not going to fly or keep me interested in playing much longer as I was already getting annoyed by the grind earlier.

Also Russ did it again. He was talking about the new rewards and again mentioned he thought they were too high. Seriously what the heck is he thinking.

Anyway, they keep things going this direction and all the positive goodwill they have managed to acquire over the last month or so is going to evaporate and quickly. Between the reduction of the rewards and that stupid change to fixed JJs on all Clan mechs, I am already finding myself starting to get super critical of PGI again and I really don't want to have to feel that way about a game I generally like.

#35 Xmith

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Posted 23 October 2014 - 03:58 PM

View PostReitrix, on 22 October 2014 - 01:32 AM, said:


I got 299k in my DWF by sticking with the team, and doing what an Assault should, protect smaller 'mechs and dishing out damage. (win)
I got 280k in my Timber Wolf by sticking with my team, brawling, using JJs to get over buildings to flank and doing hit and runs with good damage. (win)
I got 240k in my Nova for brawling, flanking, hit and runs, assists, Lance formation and protected bonuses with moderate damage. (win)
I got 140k on my TDK for capping points, sniping at range for hit and run + Flank bonuses spotting with 'light' damage. (loss)
I got 167k in my Raven for spotting, ECm coverage and cancel, hit and run, flanking, Lance Formation and Protected bonuses with 'light' damage. (Win)

Damage is still the best way to get c-bills, and i didn't do a lot of damage in my Lights, but consider that playing a similar game in my Raven prepatch would net me around 90 - 100k cbills if i WON.
This new reward system is a huge improvement over the previous one.

It also lets them do some more interesting challenges for weekends since they have more reward types to base points on. Generic "Get X Kills/Assists/Wins" challenges are no longer what we're limited to, and we may even get rewards themed to various types of challenges.

People will eventually figure it out

"I'm just here for the money" days are gone.

You have to contribute along with your team to win matches for the good payouts .

#36 Lasertron3000

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Posted 23 October 2014 - 04:00 PM

View PostKassatsu, on 23 October 2014 - 03:46 PM, said:

In all of my (admittedly few) matches since the new rewards, I've probably lost a total of about 33% of my income, EXP is down by a bit less, but still down.

I'm even playing based on their rules on how I should play the game.

Yup working as intended I'm afraid. They musta felt we were making too much xp also. Guess they were not selling enough PT.





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