MoonUnitBeta, on 22 October 2014 - 12:11 AM, said:
Unfortunately you're mistaken. People are seeing larger numbers, seeing a big variety of stuff on their list and not actually thinking about what rewarded what.
I'm going to set aside spotting for a minute because I think they did a good job encouraging spotting, and it will give you sizable rewards now.
Most kills in a heavy or medium, arguably the entire game will be within 400 meters. So if you get a solo kill in a medium or heavy you get Solo Kill (10,000) Kill (4,000) Brawling (4,500) totaling 18,500 cbills not including damage (let's be conservative and say 100, for 2,100 cbills) and salvage (unsure how this is calculated. If you're TAGing your target when it goes down you inexplicably get a kill bonus (6,000).
You just earned 26,600 for a kill, or 20,600 if you're not a douche that games the system (still not including salvage or component destructions). Meanwhile we have people making threads saying that the reason people are seeing low numbers is they're not sticking with their lances and playing as a team. Okay, let's look at how this new reward system is rewarding that behavior from someone espousing the benefits of it:
Brawling is from the kill he got, so discarding that as it's tied directly to kills and not necessarily teamwork. That leaves us with a grand total of.... 8,485 from all non-kill bonuses combined.
So I welcome anyone to explain how the new system actually rewards non-spotter teamplay and not primarily kills.
Edited by Shalune, 22 October 2014 - 11:52 AM.