Jump to content

Before You Think About Posting Another Topic About The Reward System

Gameplay Skills Achievements

  • You cannot reply to this topic
46 replies to this topic

#1 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 21 October 2014 - 11:15 PM

to post a new topic about a new feature that is hardly 12 hours alive have some similarities to those:
Posted Image

Everybody want to have a piece of cake - to be the one that start the new topic that will get the attention of the staff - they simple have to because your voice has power.

Of course its the same behaviour you see in almost every MWO game:
OH a enemy mech with blood read center torso - without weapons.
Posted Image
the other 11 team members are only in your way - or noobish kill stealer's -


TLDR
Be a team player - reward should be the same - maybe some slight reward drop for Assault Mechs
Be s solo rambo no matter the mech ... you can still open another topic - its Free 2 Play

Edited by Karl Streiger, 21 October 2014 - 11:17 PM.


#2 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 22 October 2014 - 12:01 AM

Main problem with this system is on a solo kills vs Assists
Assists are now worth, 2500 down 4000 from 6500,
now assuming a solo kill,
kill........Kill damage.........component.........solo kill..= total
4000........5000....................2300..............10000...= 21300?
not including a 4500 Savior or Defensive along with that,
so solo kill= 21300, and an assist= 2500,

in all my matches tonight i had teammates moving in-front of me for the kill,
its gotten really bad ive have matches ive won where ive only gotten 60,000-100,000 C-bills,
and on a loss(16 or so out of the 25 matches ive played before posting) 18,000-55,000 C-bills,

if you want to promote team play get rid of the Solo Reward, and double all other rewards,
if your winning allot awesome, but if your losing allot in PUG you know what im talking about,

like the rewards but they do need to be balanced, PGI will balance and i know the Sky isnt falling,
but i still have to post my thoughts, i have full faith in PGI, and that they will fix this as soon as they have Data,

#3 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 22 October 2014 - 12:09 AM

CoD system is what it is,
you get the kills and the win you get rewarded immensely.
You get tons of assists and the win, you get rewarded about average
You get a ton of kills and a loss you get rewarded less than average
You get a ton of assist and a loss you get rewarded with almost **** nothing.

Why the huge jump in rewards? If I get 24 damage and a loss. I can understand getting 50K c-bills. But when I do 700 Damage, and 1 kill and 11 assists, why am I getting less than 150K?!

#4 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 22 October 2014 - 12:10 AM

see tweaking is necessary and it should be done - after some time - believe it or not - income was at the same level for some weeks during closed beta - and you had RnR.
But the difference is - now you has much impact on the reward - and try to go the rocky way to be a team player instead of solo rambo - should get more rewards.

But i admit - the assist reward is low. It simple do not account the amount of damage you dealt. Of course the same problem could be said about the former system.
If you dealt 60dmg on an enemy - but those 60dmg did blow a big hole into enemy armor - that the next salvo of a friend could blow up the ammunition - was not rewarded either.

#5 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 22 October 2014 - 12:13 AM

View PostKarl Streiger, on 21 October 2014 - 11:15 PM, said:

to post a new topic about a new feature that is hardly 12 hours alive have some similarities to those:
Posted Image

Everybody want to have a piece of cake - to be the one that start the new topic that will get the attention of the staff - they simple have to because your voice has power.

Of course its the same behaviour you see in almost every MWO game:
OH a enemy mech with blood read center torso - without weapons.
Posted Image
the other 11 team members are only in your way - or noobish kill stealer's -


TLDR
Be a team player - reward should be the same - maybe some slight reward drop for Assault Mechs
Be s solo rambo no matter the mech ... you can still open another topic - its Free 2 Play


It's not about beign the one starting the topic, what level is this thinking 4chan?

It's about adressing something. tbh PGI should stick such threads temporarly, because within all the discussions about new mechs and stuff these topics slip off the first page quite fast.

type in "Reward" in the search function. NONE of the new threads get shown even, you get some threads totally irrelevant to the latest topic titles. :/

Edited by Lily from animove, 22 October 2014 - 12:15 AM.


#6 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 22 October 2014 - 12:18 AM

I am a team player. always have been, always will be. 90% of my mechs are built with that in mind, and they are based off classic design build ques, not meta.

I have to be a team player for these mechs to pay off.

In the old system, on average, I'd get around 125k a match.

in the current system, I'm doing good to average 50k a match.

That's a pretty big earnings drop.

#7 Mr Beefy

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 2
  • 386 posts

Posted 22 October 2014 - 12:37 AM

Pretty big earnings drop, in a already very low earning long grind for very high priced items prior to the new system. New system is great, other then very big core issue that the last had.

#8 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 22 October 2014 - 01:30 AM

OK - i understand that - and i say reward system need tweaking - but not after 12 hours.

Wait until most people realized that they may have to change the style of play to "grind" more money - if that means less Assault Warrior - call me in. And my prefered class is Assault - not because its the most powerful Mech class but I'm get used to them from TT - when mixed with medium Mechs (what is my second main class)

I don't want to deny that income is to low in general - but the idea behind the change is acceptable.
Considering team play -the former system was not better to reward team play.

For example - keep the enemy team away from your base -while your team rushes the enemy base. So real team play - you earned 36k...for a victory - I'm sure that in the other team some players earned 50k or more, because of assists and kills.

#9 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 22 October 2014 - 02:19 AM

well, I have discovered dual gauss illia is viable for cashgrabbing again.

#10 The Boz

    Member

  • PipPipPipPipPipPipPipPip
  • 1,317 posts

Posted 22 October 2014 - 02:24 AM

View PostKarl Streiger, on 22 October 2014 - 01:30 AM, said:

Wait until most people realized that they may have to change the style of play to "grind" more money - if that means less Assault Warrior - call me in.

Current rewards system favors Assault warrior quite a bit.

#11 SyNooB

    Rookie

  • Overlord
  • Overlord
  • 5 posts
  • LocationSouth Africa

Posted 22 October 2014 - 02:45 AM

Same here, I'm tankful for all they've done so far with the quirks and weapon balancing, but the cbill nerf is a bit excessive.

#12 NextGame

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,072 posts
  • LocationHaggis Country

Posted 22 October 2014 - 03:09 AM

View PostKarl Streiger, on 21 October 2014 - 11:15 PM, said:

to post a new topic about a new feature that is hardly 12 hours alive have some similarities to those:
Posted Image

Everybody want to have a piece of cake - to be the one that start the new topic that will get the attention of the staff - they simple have to because your voice has power.

Of course its the same behaviour you see in almost every MWO game:
OH a enemy mech with blood read center torso - without weapons.
Posted Image
the other 11 team members are only in your way - or noobish kill stealer's -


TLDR
Be a team player - reward should be the same - maybe some slight reward drop for Assault Mechs
Be s solo rambo no matter the mech ... you can still open another topic - its Free 2 Play


Says this guy who started a topic related to the new rewards system

#13 Dorion

    Member

  • PipPipPipPipPip
  • 169 posts

Posted 22 October 2014 - 03:17 AM

As mainly a light player the drop in assists really hurts because kills don't come that often for me. The other new rewards don't seem to be enough to make up for it. Although, I sincerely love pgi's efforts to balance the game.

#14 KingDavid

    Member

  • PipPipPipPipPip
  • Overlord
  • Overlord
  • 154 posts
  • LocationStrana Mechty

Posted 22 October 2014 - 03:22 AM

The Reward system now really bad for PUG/solo qeue

#15 bluepiglet

    Member

  • PipPipPipPipPipPip
  • 359 posts

Posted 22 October 2014 - 03:25 AM

View PostKarl Streiger, on 21 October 2014 - 11:15 PM, said:

Be a team player - reward should be the same - maybe some slight reward drop for Assault Mechs
Be s solo rambo no matter the mech ... you can still open another topic - its Free 2 Play


OK, the OP already reached the conclusion for all of us. So let us not discuss it.

The true purpose of the forum is served, Dr Goebbels.

#16 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 22 October 2014 - 03:38 AM

View PostNextGame, on 22 October 2014 - 03:09 AM, said:

Says this guy who started a topic related to the new rewards system

jep - also wanted to have a piece of the cake - but keep in mind its an anti anti reward system topic

#17 occusoj

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 452 posts

Posted 22 October 2014 - 03:42 AM

Quote

OK - i understand that - and i say reward system need tweaking - but not after 12 hours.

Needs some good games to see its messed up.
When you kill more than all of your teammates combined, do by far the most damage - about tripple the teams average - and provide ecm plus damage soaking for them it becomes obvious looking at the reward. 230k or so. Thats a complete and utter joke.
And from my 7 kills in that game only one was a cheap one where I popped the last remaining leg off a heavily pre-damaged Cent, so one kill was "stolen".

What am I supposed to do in an assault besides wrecking face? I asked this in another thread and didnt get an answer. New threads about the system are bad, so Ill try my luck here.
So how does one get good income from games with lots of kills and dmg?
Mount TAG and NARC on my DDC?




Quote

Be a team player - reward should be the same - maybe some slight reward drop for Assault Mechs

Assaults got already shafted by this system.
Their main prupose in a team isnt spotting or tagging, its delivering damage efficiently, driving a push and soaking some damage. Which doesnt seem to yield good income.

Edited by occusoj, 22 October 2014 - 03:43 AM.


#18 Chemie

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,491 posts
  • LocationMI

Posted 22 October 2014 - 03:43 AM

lights make a lot less unless they are good at kill stealing.

Assists (helping your team) got huge nerf.

Doing damage got nerfed.

It is all about the kills and win now.

#19 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 22 October 2014 - 03:51 AM

View PostChemie, on 22 October 2014 - 03:43 AM, said:

Assists (helping your team) got huge nerf.


Nope have to disagree... the former system did reward assists better != assists is good for the team

Even if you did you share - you know those assists where you did fire at three targets - but you get payed for 8 or 10 assists only because you hit them - somewhere along the road.

Was a kind of assist stealing - if you like - spam all targets with LRM 5s...hope that some damage connect - and did you something for the team - no. Do some damage and hope that the other guys nail that son that you hurt.

Is the current system better - can't say - but to be sure that you get the assist - and you need that money - you have to be sure that each target you shot at is a kill - so you may concentrate your fire.

Anyhow - measurement of damage and action taken is hard stuff.
Sometimes - all you need to turn the tide is a single shot of a single AC 20 into the rear of a Mech....

and they turn - you team is charging and the battle is done - with a single assist for you.

But hey - if you do this in the past - the reward stays the same:
Flank + Hit n Run + Assist = 6000

So what about taking some time to read the damn patch notes - think about how you can adapt your play style to get all those fancy new rewards?

Edited by Karl Streiger, 22 October 2014 - 03:52 AM.


#20 Chrithu

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,601 posts
  • LocationGermany

Posted 22 October 2014 - 03:53 AM

I dunno. I like the new system. It definetely is a huge step in the right direction. But at the same time I agree that it's biggest flaws are LRM boats/Snipers exploiting the flanking reward and too much of a difference between kill assist and kill/solo kill.

LRM and Snipers should get their own LRM/Sniper support reward based on damage done with a bonus for using tagged/narced targets and the flanking reward should get a LoS and distance check so it only is rewarded if you actually see the other mech and are below a certain distance to the target





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users