KraftySOT, on 22 October 2014 - 09:02 AM, said:
I disagree.
Its a risk v reward choice. Do you leave the mechball and all the bonuses therein as well as force multipliers...to ATTEMPT to get the 40k per kill? Or do you stay in the relative safety of the mechball, getting the bonuses for formation, protection, proximity, etc but not get the huge payout for kills.
That's not what I was referring to. If you main goal is to win, your best bet is to stay in the mechball and
concentrate fire. If you main goal is to farm c-bills/xp your best bet is to stay in the mechball (or at least close to the rest of your lance),
but engage separate opponents.
Sadist Cain, on 22 October 2014 - 09:08 AM, said:
This is true however Rewards 2.0 has brought forth more team based benefits than ever.
Just needs some tweaking and reducing the individual bonuses in favour of more things like lance formation, maybe add focused fire and things like that.
At least now we have a system which doesn't solely focus on the individual player and actually starts looking at lances.
Oh, I agree that general idea is solid. It's the actual implementation (the numbers and requirements for the awards) that needs some tweaking.