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New Gforce 344.48 Drivers With Mwo Dx11 Support And Sli Support

Gameplay

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#61 Primetimex

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Posted 26 October 2014 - 03:40 PM

Still freezing in-game with latest Nvidia drivers ...

#62 DieGruneMorder

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Posted 27 October 2014 - 02:22 PM

Let me start by saying this is my favorite game by a long shot. I have however been waiting for quite some time for the Sli profile from Nvidia. I downloaded it last night and tried it out and in practice mode everything runs flawlessly however in game i experienced horrible lag and got pwned right away. I was down to like 3 fps for some reason. Also in the mech lab view of my mech the shadows were going bananas and flickering all over the place. Ill try again tonight, but does anyone know if im possibly having some easliy fixable issue? I know SLI is new to the game and i dont expect it to be perfect already. I was running DX11 SLI w/ 2 550ti if that helps....Thank you

#63 Budor

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Posted 27 October 2014 - 02:31 PM

Switched back to DX9, still runs better and i get my stuff on the Desktop rearranged and resized when i alt tab with dx11.

#64 poohead

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Posted 04 November 2014 - 12:57 PM

on 344.60 2x 970 sli - everything at max except particles (med)

3570K at 4.4 with 8GB

SLI works with some mechlab flickering. Works pretty smoothly at 1440p (DSR) with a fairly constant 60FPS

2160p (DSR) it can reach 60FPS but there are some major dips when:

1) looking at water (25FPS)
2) seeing damage effect on mechs when using lasers (35FPS)

Despite these dips in performance, GPU utilisation never tops 80% on either card (but they are balanced in load at least)

#65 Dread32

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Posted 05 November 2014 - 05:49 AM

i7-3770K (4,5 Ггц)
16 GB
2 X GV-N670WF2-2GD (1200/7000).
SSD

344.48, 344.60 - Sli works like hand-made Sli profile in Nvidia Inspektor: 1 GPU give more FPS then 2.





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