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How About Some D Torso Omnipods For The Timber Wolf?


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#1 TELEFORCE

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Posted 30 September 2014 - 12:47 PM

The only reason I used S torso omnipods on my Timber Wolves was to have two missile slots on each side torso. I never equipped jump jets in them, but I've used these S torso pods to equip many SRMs on my Timber Wolves. One of these configurations which I used to good effect was the D configuration, which uses 2 ER PPCs and four Streak SRM-6s, the rest of the tonnage going to ammunition and an ER Small Laser.

Now that the side torso-mounted jump jets of the Timber Wolf S configuration will be hard-mounted to the S side torso omnipods, I will no longer be able to use this configuration due to space and weight requirements.

I propose that the side torsos of the Timber Wolf D configuration be made available. A left/right torso Timber Wolf D pod contains only two missile slots and nothing else for weapons or equipment. The tradeoff of using these pods should be that they receive the current or stronger negative cooldown quirks towards missiles, otherwise there wouldn't be a better reason to take a Mad Dog. At the same time, D side torso pods would allow players a 75 ton missile boat option for playing as Clanners.

EDIT: I suppose this really fits better as a Feature Request, but I think merits of these pods can be discussed as well.

EDIT 2: Here's an additional thought. Instead of the second missile hardpoint in each side torso sitting lower as they do on the S configuration right now, how about make it so that they both go to the shoulder-mounted racks? The Timber Wolf D is often depicted as such with the missile racks being stacked on each other on the shoulder mounts. This could also be considered a tradeoff for mounting D pods since they would increase the side of the side torso hitbox, and would also create another reason to mount S pods or take a Mad Dog.

Edited by TELEFORCE, 30 September 2014 - 12:57 PM.


#2 Ghogiel

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Posted 30 September 2014 - 01:05 PM

Yeah why not.

The hard locking the JJs to the S side torsos doesn't stop the ASRM6 meta TBR. I don't think it's meant to. Although a lot of people are talking about tears from people who have TBRs.
(It'll still be buildable on the prime and C frame if you take out the targeting CPU. So all we have is more acrobatic versions out there along with the JJ buff)

#3 dwwolf

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Posted 30 September 2014 - 01:08 PM

I'd rather the whole S build was changed into D.
Please leave a role for the summoner.

#4 Kain Demos

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Posted 30 September 2014 - 01:33 PM

View Postdwwolf, on 30 September 2014 - 01:08 PM, said:

I'd rather the whole S build was changed into D.
Please leave a role for the summoner.


I think the A, B, or D should have been released in place of the S.

Too late now but I still can't help but wonder why a later in the timeline variant that took away some of the "uniqueness" of the summoner was available at Timberwolf launch.

The Summoner should still jump better than the Timberwolf S by a decent margin.

Edited by Kain Thul, 30 September 2014 - 01:34 PM.


#5 Livewyr

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Posted 30 September 2014 - 01:40 PM

View PostKain Thul, on 30 September 2014 - 01:33 PM, said:

The Summoner should still jump better than the Timberwolf S by a decent margin.


If the TBR-S is running 1 or 3 Jumpjets, sure... otherwise.. why? If anything the SMN should get a slight boost because of the weight difference.

----------------
[EDIT: 75 tons will generally be better than 70 tons.. I imagine if PGI released the Hammerhands then the CTF-3D would be left behind in similar fashion.]

Edited by Livewyr, 30 September 2014 - 01:47 PM.


#6 Kain Demos

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Posted 30 September 2014 - 01:41 PM

View PostLivewyr, on 30 September 2014 - 01:40 PM, said:


If the TBR-S is running 1 or 3 Jumpjets, sure... otherwise.. why? If anything the SMN should get a slight boost because of the weight difference.


It weighs less and clearly was designed to jump whereas the "S" is just an afterthought variant thrown into service to fill a specific role.

#7 Livewyr

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Posted 30 September 2014 - 01:48 PM

View PostKain Thul, on 30 September 2014 - 01:41 PM, said:


It weighs less and clearly was designed to jump whereas the "S" is just an afterthought variant thrown into service to fill a specific role.


Omnis were designed for the mission at hand.

#8 zortesh

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Posted 30 September 2014 - 02:07 PM

I second wanting these d variant shoulders, I didn't use jumpjets on my timberwolves.. I'm happy to go without them, but i want 4 missile hardpoints or my free wifi build does not work.

#9 KamikazeRat

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Posted 30 September 2014 - 02:10 PM

Im all for more variants and more "extra" pods(the way the kit-fox ECM arm is). properly balanced within themselves. i think this could bring more of the feel of customization to the Clan mechs, while still keeping them limited to the Omni-pods limitations, with negative quirks to balance good pods, and positive quirks to balance bad-pods....

i would also like to see different quirks on the pods that don't change loadouts from variant to variant. (like the warhawk's Left Torso or Legs and Head for alot of the others) just a minor flavor bonus, nothing that is a must-have bonus...

part of me thinks this is already swimming around at PGI.

#10 Metus regem

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Posted 30 September 2014 - 02:13 PM

View PostKamikazeRat, on 30 September 2014 - 02:10 PM, said:

Im all for more variants and more "extra" pods(the way the kit-fox ECM arm is). properly balanced within themselves. i think this could bring more of the feel of customization to the Clan mechs, while still keeping them limited to the Omni-pods limitations, with negative quirks to balance good pods, and positive quirks to balance bad-pods....

i would also like to see different quirks on the pods that don't change loadouts from variant to variant. (like the warhawk's Left Torso or Legs and Head for alot of the others) just a minor flavor bonus, nothing that is a must-have bonus...

part of me thinks this is already swimming around at PGI.


I hope it is, I am going to be a sad Ghost Bear when the fixed JJ's go live on my Timber's... I run all three in a tweaked Alt. D right now...

#11 Kain Demos

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Posted 30 September 2014 - 02:15 PM

View PostMetus regem, on 30 September 2014 - 02:13 PM, said:


I hope it is, I am going to be a sad Ghost Bear when the fixed JJ's go live on my Timber's... I run all three in a tweaked Alt. D right now...


Hopefully some more Variants (or at least their omnipods) will be released in the not too distant future.

#12 Pariah Devalis

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Posted 30 September 2014 - 02:16 PM

The second ballistic arm on the Adder would be nice (twin UAC2 on a 30 ton mech, 4 tons ammo, 2 ERMLas, solid freakin thing). The second ballistic arm for the Mad Dog would also be welcome.

Yet when it comes to the Timber Wolf, while I agree that the S never should have been and it should have been the D, it almost seems to cheapen the role of the Mad Dog as the go to missile dispensing platform of choice.

Edited by Pariah Devalis, 30 September 2014 - 02:27 PM.


#13 Metus regem

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Posted 30 September 2014 - 02:17 PM

View PostKain Thul, on 30 September 2014 - 02:15 PM, said:


Hopefully some more Variants (or at least their omnipods) will be released in the not too distant future.

The only bit of comfort I find in all this right now, is that all my Timber Wolves are all (well the prime is fully elite mastered) in the Elite tree right now..

#14 Alek Ituin

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Posted 30 September 2014 - 02:30 PM

Can has Vulture C ballistic arms too?

#15 Jetfire

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Posted 30 September 2014 - 02:34 PM

This seems like a reasonable idea.

#16 TELEFORCE

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Posted 30 September 2014 - 03:27 PM

View PostAlek Ituin, on 30 September 2014 - 02:30 PM, said:

Can has Vulture C ballistic arms too?


I do hope to see more pods made available for the Clan Omnimechs by the end of the year, including side torso D pods for the Timber Wolf.

#17 Gerhardt Jorgensson

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Posted 30 September 2014 - 03:41 PM

As someone who owns a $500 Timber Wolf, I would be perfectly fine giving up my S variant for a D variant for the sake of balance.

Give the Summoner a chance to have some kind of uniqueness among Clan heavy OmniMechs.

Edited by Gerhardt Jorgensson, 30 September 2014 - 03:42 PM.


#18 RobarGK

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Posted 30 September 2014 - 04:28 PM

I also hope they release the Timberwolf D side torso omnipods. I tried setting up my S variant up with 5 jump jets in anticipation of the change, and the D variant with erll instead of erppcs just doesn't work for me.
I also hope the Nova gets some missile omnipods for variety and the stormcrow get the arms with a large amount of energy hardpoints, with some massive negative quirks.

#19 Caustic Canid

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Posted 22 October 2014 - 12:21 PM

+1 for adding D shoulder pods.

I don't even care if they have to make 2 of them face backwards, just give me a crappy black and white rearview dash cam so i can see what they are pointed at.

#20 ShadowWolf Kell

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Posted 22 October 2014 - 12:38 PM

Personally, I wanted the D and still do.

The S was added simply to appease Aidan Pryde fans imo since a hero before Tukayyid excludes him completely.. For too many reasons to list, the Jade Falcon heavy hero is likely to be a Summoner and the Timber Wolf a Wolf Clan hero.





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