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This Is Where We Say Thank You


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#1 Ted Wayz

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Posted 22 October 2014 - 06:46 PM

Thank you PGI. Thank you for listening to the player base and providing an IS alternative to get the King Crab without devaluing the Phoenix pack.

Thank you, thank you.

#2 mindwarp

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Posted 22 October 2014 - 07:42 PM

And thank you to PGI for the AS7-S and CN9-AH. Particularly the skins. Absolutely gorgeous.

#3 Rhaegor

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Posted 22 October 2014 - 07:47 PM

PGI is trying and doing well. Keep up the good work. It is really nice to see the changes lately.

#4 Jeffrey Wilder

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Posted 22 October 2014 - 07:50 PM

I also want to thank PGI for the new reward scheme. Many players I know are complaining about the reduction in cbills but it really isn't that bad.

I took the time to experiment over almost 100 matches with mechs from different weight classes. To cut it short; all I can say is the new reward scheme will change how people play especially in PUGs to a more group base manner. As we all know, human hates changes by default.

Trust me; Just play more like a team member and you will see that cbill and xp reward soar higher on average compared to the old scheme.

#5 Adamasartus

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Posted 22 October 2014 - 07:58 PM

I've been playing this game since 2012 (a lot longer than my forum profile would suggest) and I've seen improvement across multiple areas. I look forward to seeing this game continue to grow. This new era of communication is a huge step forward and if this attitude persists I'll continue to be happy.

That said I too would like to thank PGI for the free 'mechs, if you decide to throw more rewards my way, I will not complain. =p

#6 NovaFury

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Posted 22 October 2014 - 08:13 PM

These were nice bonuses, I concur. The AS7-S in particular is effective, and the Cent's paintjob is gorgeous.

#7 Slepnir

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Posted 22 October 2014 - 09:31 PM

Thanks for fixing conquest cap points, now we have time to actually consistently fight over them. creating a far more fluid gameplay......oh and the new rewards system seems fine to me as well.

#8 Syncline

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Posted 22 October 2014 - 09:36 PM

+1

PGI is making an obvious effort to do the right thing for this game and the community, and it is appreciated.

#9 Kassatsu

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Posted 22 October 2014 - 09:45 PM

Yes, thank you for the wannabe wangs running around with god awful builds. Truly improved the overall quality of the game for me.

When the OTHER team is the one with the free kills.

#10 Christof Romulus

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Posted 22 October 2014 - 10:14 PM

Hmm...

I suppose this is nod worthy.

*nod*

#11 miscreant

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Posted 22 October 2014 - 10:14 PM

Yes, thank you.

#12 Jeffrey Wilder

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Posted 23 October 2014 - 05:27 PM

View PostJeffrey Wilder, on 22 October 2014 - 07:50 PM, said:

I also want to thank PGI for the new reward scheme. Many players I know are complaining about the reduction in cbills but it really isn't that bad.

I took the time to experiment over almost 100 matches with mechs from different weight classes. To cut it short; all I can say is the new reward scheme will change how people play especially in PUGs to a more group base manner. As we all know, human hates changes by default.

Trust me; Just play more like a team member and you will see that cbill and xp reward soar higher on average compared to the old scheme.


Think the most significant change is that PUG now almost plays like group games!

I almost always get more cbills from losses and about the same in wins. It's still higher on an average and I guess wins or not don't matter that much as long as you're doing your job.





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