Metus regem, on 25 October 2014 - 07:57 AM, said:
As for the guns, you're right, all clan mechs enjoy a 20% weight advantage on average on all equipment, that advantage does come at a cost in MWO, in the form of extra heat, a lot of extra heat, locked equipment, and the bulk of the weapons are arm mounted. That means that with a little skill you can quickly remove the bulk of the firepower of a clan mech.
So in short stop whining about clan mechs, they are pale shadows of the table top versions.
But it's more than a 25% weight advantage (check your math on the TW). You can't survive losing a side torso with an IS XL engine. Clan tech uses fewer crit spaces and equipment weighs less. The medium clan laser is almost as good as an IS Large laser. Look at the difference between clan SRMs and IS SRMs. Clan mechs can more readily skip ghost heat rules too because they can pick weapon hardpoints and skirt the limits. Or they can just ignore them and boat better than IS mechs.
So basically you have better range, heat and engines than IS mechs. IS mechs have nothing "wow" on their side. You are right that clan mechs aren't as good as TT variants but they are (with the exception of lights) all better than their IS counterparts at every weight class. As it stands right now we should be getting at least 300 tons to fight against every 240 tons of clan mechs.
The quriks are total BS too because nothing is going to make up for the tonnage difference.
Edited by Glythe, 25 October 2014 - 08:14 AM.