

#1
Posted 22 October 2014 - 10:36 PM
hard points (i hope i am not wrong)
4 lasers
1 ballistic
4 missiles
Now if i can recall it correctly, No other Atlas variant has similar kind of hard points. this thing as a close range hitter can carry the most firepower, can work as a support as well.
I used to play a lot in my founder atlas mech due to the reason i could carry 4 med lasers, AC 20 and 2 Srms...it would hit the enemy quite hard.
yes i understand that their is the Ecm Atlas but it has less number of weapons on it as compared to AS-7. and when you are using direct fire weapons (weapons that dont require lockon) you dont need to worry about facing an ecm mech...
So my question is why would you play any other Atlas variant if you have got one of this??
#2
Posted 22 October 2014 - 10:39 PM
The others are no longer quite as valuable however. A question for people who are levelling the atlas is which 3rd variant they will grind up between the D, RS and BH
Edited by NextGame, 22 October 2014 - 10:41 PM.
#3
Posted 22 October 2014 - 10:42 PM

#4
Posted 22 October 2014 - 10:51 PM
#6
Posted 22 October 2014 - 10:58 PM

so imo that nullifies its use..
but in terms of firepower and what this thing can carry..i dont see a reason to take any other atlas...
i mean.... 4X med laser, AC20, 4X srm 4....that will hurt

#7
Posted 22 October 2014 - 10:58 PM
#8
Posted 22 October 2014 - 11:00 PM
Duke Nedo, on 22 October 2014 - 10:42 PM, said:

well i thinki a stalker ot cata or awesome can still be a better LRM boat... yes?
UrsusMorologus, on 22 October 2014 - 10:58 PM, said:
errr idk..i still ahve to drop with it..but my setup last night with it was this.
3Xmed lasers
Ac-20 (3 tons of ammo, or maybe 4 i dont remember)
Lrm 15 (3 tons ammo)
3X srm 4( 2 ton ammo )
Heat: 1.33 (or something)
so idk how you are saying it cant carry... the D version cannot carry this much...the reason i went with 3 med lasers was that i can have prolonged fire without heating up very quickly..
Edited by HellJumper, 22 October 2014 - 11:01 PM.
#9
Posted 22 October 2014 - 11:04 PM
With current maps and modes there's just no point to a 60kph mech whose max effective range is 270 meters.
#10
Posted 22 October 2014 - 11:05 PM
Playing the D DC in matches where I know I wont me left behind to struggle in solitude
#11
Posted 22 October 2014 - 11:30 PM
#12
Posted 22 October 2014 - 11:31 PM
#13
Posted 23 October 2014 - 12:13 AM
HellJumper, on 22 October 2014 - 10:36 PM, said:
hard points (i hope i am not wrong)
4 lasers
1 ballistic
4 missiles
Now if i can recall it correctly, No other Atlas variant has similar kind of hard points. this thing as a close range hitter can carry the most firepower, can work as a support as well.
I used to play a lot in my founder atlas mech due to the reason i could carry 4 med lasers, AC 20 and 2 Srms...it would hit the enemy quite hard.
yes i understand that their is the Ecm Atlas but it has less number of weapons on it as compared to AS-7. and when you are using direct fire weapons (weapons that dont require lockon) you dont need to worry about facing an ecm mech...
So my question is why would you play any other Atlas variant if you have got one of this??
Definitely.
While I do not WANT to, I am currently in the works of retooling my AS7-D from using the AC 20 to a build that will make use of its dual ballistic hardpoints. Even if I don't retool it, the loadout of the AD7-D that I run is quite optimized and I'll be running it for years to come. (And yes, the AS7-S CAN be identically configured to my AS7-D, but then the S misses out on using it's missile hardpoints, so while the build is ideal, it's not ideal for the S)
I will definitely use my Boar's Head, as it moves at 71kph, and I have posted quite impressive scores with it. It's quite an impressive energy brawler when you get good with it.
Obviously, I will be keeping my DDC, and it will maintain the dual ballistic loadout it has - forming a build that the S simply cannot.
My AS7-RS is my second fastest Atlas and can mix it up in ways the AS7-S can't, simply due to the energy hardpoint placements being on the arms.
So... yeah, I'm still going to play all of my Atlas mechs. The AS7-S is a fine addition to the fleet.
You stay in your corner, AS7-K.
#14
Posted 23 October 2014 - 12:27 AM
torso/arm yaw 75°/35° instead of 80°/40°
Edited by Soulslave, 23 October 2014 - 12:31 AM.
#15
Posted 23 October 2014 - 12:36 AM
Christof Romulus, on 23 October 2014 - 12:13 AM, said:
Definitely.
While I do not WANT to, I am currently in the works of retooling my AS7-D from using the AC 20 to a build that will make use of its dual ballistic hardpoints. Even if I don't retool it, the loadout of the AD7-D that I run is quite optimized and I'll be running it for years to come. (And yes, the AS7-S CAN be identically configured to my AS7-D, but then the S misses out on using it's missile hardpoints, so while the build is ideal, it's not ideal for the S)
I will definitely use my Boar's Head, as it moves at 71kph, and I have posted quite impressive scores with it. It's quite an impressive energy brawler when you get good with it.
Obviously, I will be keeping my DDC, and it will maintain the dual ballistic loadout it has - forming a build that the S simply cannot.
My AS7-RS is my second fastest Atlas and can mix it up in ways the AS7-S can't, simply due to the energy hardpoint placements being on the arms.
So... yeah, I'm still going to play all of my Atlas mechs. The AS7-S is a fine addition to the fleet.
You stay in your corner, AS7-K.
hmm care to share you D version loadout??
and why people keep on saying that the S misses out on its missle hardpoints?? 4Xsrm dont work well?
#16
Posted 23 October 2014 - 12:39 AM
HellJumper, on 22 October 2014 - 10:36 PM, said:
some ppl like the -D Variant more because of the possible 2xAC/5 or 2 UAC/5 Option ( 2 Ballistic Hardpoints )
maybe they suck at using lrm/srm etc...
ppl are different

#17
Posted 23 October 2014 - 12:44 AM
#18
Posted 23 October 2014 - 01:15 AM
Escef, on 23 October 2014 - 12:44 AM, said:
Only if the Doomcrows let you inside brawling range. They move backwards faster than you can run. Or they can run away at full speed while shooting directly behind with ERMLs and cLPLs outside of your range. 4xSRM6+AC20 is not that scary @400 meters. Atlas is a perfect target to focus fire on. It dies faster than a Firestarter.
Edited by Kmieciu, 23 October 2014 - 01:17 AM.
#19
Posted 23 October 2014 - 02:13 AM
Kmieciu, on 23 October 2014 - 01:15 AM, said:
Then don't go for the Stormcrows. Good Assault brawlers know who to engage and how to get there. If I can brawl effectively with a Direwhale, the Atlas shouldn't have any problems.
But it will require some skill no doubt.
#20
Posted 23 October 2014 - 02:20 AM
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