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Atlas As7-S Vs Other Variants

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#1 HellJumper

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Posted 22 October 2014 - 10:36 PM

Atlas AS-7

hard points (i hope i am not wrong)
4 lasers
1 ballistic
4 missiles

Now if i can recall it correctly, No other Atlas variant has similar kind of hard points. this thing as a close range hitter can carry the most firepower, can work as a support as well.



I used to play a lot in my founder atlas mech due to the reason i could carry 4 med lasers, AC 20 and 2 Srms...it would hit the enemy quite hard.

yes i understand that their is the Ecm Atlas but it has less number of weapons on it as compared to AS-7. and when you are using direct fire weapons (weapons that dont require lockon) you dont need to worry about facing an ecm mech...

So my question is why would you play any other Atlas variant if you have got one of this??

#2 NextGame

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Posted 22 October 2014 - 10:39 PM

ECM on the DDC, as you say.

The others are no longer quite as valuable however. A question for people who are levelling the atlas is which 3rd variant they will grind up between the D, RS and BH

Edited by NextGame, 22 October 2014 - 10:41 PM.


#3 Duke Nedo

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Posted 22 October 2014 - 10:42 PM

Perhaps when the AS7-S LRM quirks are announced... :P

#4 Hades Trooper

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Posted 22 October 2014 - 10:51 PM

yeah it surely is a tier 5 mech, it needs quirks it's so under powered i guess people only play it for the paint job so they can use 3PV right?

#5 CycKath

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Posted 22 October 2014 - 10:51 PM

View PostNextGame, on 22 October 2014 - 10:39 PM, said:

ECM on the DDC


This, ECM is a powerful tool for you AND your team. Also has the added benefit that people will back you up because ECM and LRMs

#6 HellJumper

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Posted 22 October 2014 - 10:58 PM

yes i understand that ECM is powerful tool but in pug matches i dont find it much useful (people running around a lot :P)

so imo that nullifies its use..

but in terms of firepower and what this thing can carry..i dont see a reason to take any other atlas...

i mean.... 4X med laser, AC20, 4X srm 4....that will hurt :D

#7 UrsusMorologus

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Posted 22 October 2014 - 10:58 PM

The -S is a -D with +2 missile slots but there's not enough tonnage available to use all the energy and missiles together so you have to pick one--play it like a -D with 2 missiles or play it like a missile boat and cut down on the ballistics and/or lasers. Because its constrained like this, its not the bestest Atlas ever, its just a different varient with more missiles than the others.

#8 HellJumper

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Posted 22 October 2014 - 11:00 PM

View PostDuke Nedo, on 22 October 2014 - 10:42 PM, said:

Perhaps when the AS7-S LRM quirks are announced... :P



well i thinki a stalker ot cata or awesome can still be a better LRM boat... yes?

View PostUrsusMorologus, on 22 October 2014 - 10:58 PM, said:

The -S is a -D with +2 missile slots but there's not enough tonnage available to use all the energy and missiles together so you have to pick one--play it like a -D with 2 missiles or play it like a missile boat and cut down on the ballistics and/or lasers. Because its constrained like this, its not the bestest Atlas ever, its just a different varient with more missiles than the others.


errr idk..i still ahve to drop with it..but my setup last night with it was this.

3Xmed lasers
Ac-20 (3 tons of ammo, or maybe 4 i dont remember)
Lrm 15 (3 tons ammo)
3X srm 4( 2 ton ammo )
Heat: 1.33 (or something)

so idk how you are saying it cant carry... the D version cannot carry this much...the reason i went with 3 med lasers was that i can have prolonged fire without heating up very quickly..

Edited by HellJumper, 22 October 2014 - 11:01 PM.


#9 Lefty Lucy

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Posted 22 October 2014 - 11:04 PM

The team with the most AS7-sucks loses.

With current maps and modes there's just no point to a 60kph mech whose max effective range is 270 meters.

#10 Xetelian

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Posted 22 October 2014 - 11:05 PM

Playing the S over the BH every time
Playing the D DC in matches where I know I wont me left behind to struggle in solitude

#11 Xtrekker

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Posted 22 October 2014 - 11:30 PM

I'm enjoying my S. 325 standard, 3 x LL (+5 range/cooldown), 4 x SRM6. Beast so far, just a little warm.

#12 Sgt Greyhawk

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Posted 22 October 2014 - 11:31 PM

The AS7-S imo is a really good brawler mech but as mentioned above it has problems engaging at range. That's fine though as all you have to do is read the battle field and carry on. The only other Atlas I use is the D-DC and it is fairly versatile but it doesn't seem to pack the same punch as the other Atlai. The ECM is worth its weight in gold though when PUGs leave you and there's no way you can "run" for cover from LRMs.

#13 Christof Romulus

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Posted 23 October 2014 - 12:13 AM

View PostHellJumper, on 22 October 2014 - 10:36 PM, said:

Atlas AS-7

hard points (i hope i am not wrong)
4 lasers
1 ballistic
4 missiles

Now if i can recall it correctly, No other Atlas variant has similar kind of hard points. this thing as a close range hitter can carry the most firepower, can work as a support as well.



I used to play a lot in my founder atlas mech due to the reason i could carry 4 med lasers, AC 20 and 2 Srms...it would hit the enemy quite hard.

yes i understand that their is the Ecm Atlas but it has less number of weapons on it as compared to AS-7. and when you are using direct fire weapons (weapons that dont require lockon) you dont need to worry about facing an ecm mech...

So my question is why would you play any other Atlas variant if you have got one of this??


Definitely.

While I do not WANT to, I am currently in the works of retooling my AS7-D from using the AC 20 to a build that will make use of its dual ballistic hardpoints. Even if I don't retool it, the loadout of the AD7-D that I run is quite optimized and I'll be running it for years to come. (And yes, the AS7-S CAN be identically configured to my AS7-D, but then the S misses out on using it's missile hardpoints, so while the build is ideal, it's not ideal for the S)

I will definitely use my Boar's Head, as it moves at 71kph, and I have posted quite impressive scores with it. It's quite an impressive energy brawler when you get good with it.

Obviously, I will be keeping my DDC, and it will maintain the dual ballistic loadout it has - forming a build that the S simply cannot.

My AS7-RS is my second fastest Atlas and can mix it up in ways the AS7-S can't, simply due to the energy hardpoint placements being on the arms.

So... yeah, I'm still going to play all of my Atlas mechs. The AS7-S is a fine addition to the fleet.

You stay in your corner, AS7-K.

#14 Soulslave

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Posted 23 October 2014 - 12:27 AM

more hardpoints, less agility, seems fine
torso/arm yaw 75°/35° instead of 80°/40°

Edited by Soulslave, 23 October 2014 - 12:31 AM.


#15 HellJumper

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Posted 23 October 2014 - 12:36 AM

View PostChristof Romulus, on 23 October 2014 - 12:13 AM, said:


Definitely.

While I do not WANT to, I am currently in the works of retooling my AS7-D from using the AC 20 to a build that will make use of its dual ballistic hardpoints. Even if I don't retool it, the loadout of the AD7-D that I run is quite optimized and I'll be running it for years to come. (And yes, the AS7-S CAN be identically configured to my AS7-D, but then the S misses out on using it's missile hardpoints, so while the build is ideal, it's not ideal for the S)

I will definitely use my Boar's Head, as it moves at 71kph, and I have posted quite impressive scores with it. It's quite an impressive energy brawler when you get good with it.

Obviously, I will be keeping my DDC, and it will maintain the dual ballistic loadout it has - forming a build that the S simply cannot.

My AS7-RS is my second fastest Atlas and can mix it up in ways the AS7-S can't, simply due to the energy hardpoint placements being on the arms.

So... yeah, I'm still going to play all of my Atlas mechs. The AS7-S is a fine addition to the fleet.

You stay in your corner, AS7-K.


hmm care to share you D version loadout??

and why people keep on saying that the S misses out on its missle hardpoints?? 4Xsrm dont work well?

#16 Ens

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Posted 23 October 2014 - 12:39 AM

View PostHellJumper, on 22 October 2014 - 10:36 PM, said:

So my question is why would you play any other Atlas variant if you have got one of this??



some ppl like the -D Variant more because of the possible 2xAC/5 or 2 UAC/5 Option ( 2 Ballistic Hardpoints )
maybe they suck at using lrm/srm etc...

ppl are different :)

#17 Escef

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Posted 23 October 2014 - 12:44 AM

AS7-S and AS7-D-DC make for a frightening 2-man brawling team.

#18 Kmieciu

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Posted 23 October 2014 - 01:15 AM

View PostEscef, on 23 October 2014 - 12:44 AM, said:

AS7-S and AS7-D-DC make for a frightening 2-man brawling team.

Only if the Doomcrows let you inside brawling range. They move backwards faster than you can run. Or they can run away at full speed while shooting directly behind with ERMLs and cLPLs outside of your range. 4xSRM6+AC20 is not that scary @400 meters. Atlas is a perfect target to focus fire on. It dies faster than a Firestarter.

Edited by Kmieciu, 23 October 2014 - 01:17 AM.


#19 Savage Wolf

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Posted 23 October 2014 - 02:13 AM

View PostKmieciu, on 23 October 2014 - 01:15 AM, said:

Only if the Doomcrows let you inside brawling range. They move backwards faster than you can run. Or they can run away at full speed while shooting directly behind with ERMLs and cLPLs outside of your range. 4xSRM6+AC20 is not that scary @400 meters. Atlas is a perfect target to focus fire on. It dies faster than a Firestarter.

Then don't go for the Stormcrows. Good Assault brawlers know who to engage and how to get there. If I can brawl effectively with a Direwhale, the Atlas shouldn't have any problems.
But it will require some skill no doubt.

#20 Risko Vinsheen

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Posted 23 October 2014 - 02:20 AM

I've got my Founders D, the D-DC, and the S makes 3. Founders is the only one I've got enough for all the Elites on (haven't even played the D-DC yet, nor the S) so I'll be playing them both fairly evenly, but personally I'm more of a medium mech fan anyways.





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