The 3 "bugged" rewards sounds reasonable, but in the coming days, I would try and keep an eye on the metrics for lights, as this wasn't just a "farming mechanism" for them, but how they also made half way decent money in matches.
Take the scouting change for example. If its changed to "info gathered" state to trigger the reward, this is going to see light take a sever hit to their legitimate income because its nearly impossible for them to gather info on most of the team.
I really like the changes to the system as it promotes more "role warfare" in the engagements over spamming weapons or equipment, (saw multiple NARC launcher mechs because of the farming you can do on it,) but on paper, this looks like a very big kick in overall productivity for lights. (who typically won't be getting many formation bonus' because it is their ROLE to go out, scout, and flank.)
As he suggested. For new additions, I would like to see the following:
- Rewards given for damage taken. An Atlas' role is primarily to be a bullet sponge. Hand out rewards for every 50 damage a mech tanks without being killed to help reward those mechs that by their role have to put themselves in the line of fire to support team mates.
This reward ALSO gives the additional perk of helping to "ease out" losses. So even if you know your team is on the loosing side of the battle, there is incentive for players to preserve their mechs and tank as much damage as possible, and stay in the fight as long as they can to cash in on this reward.
- Expanded Counter ECM rewards.
Given that TAG and Narc recieved a robust change to their rewards, it would be good to see a similar stance taken to Counter ECM rewards. The Counter and assist are still there and good, but would be good to get other things like "kills" (If a mech under a "disrupted" ECM bubble gets killed by missiles, get a "counter ECM kill assist.")
- a look at the "Brawling reward" trigger to have it trigger both on solo kill, kill registered, or "most damage to mech." as long as all of those rewards where triggered at 0-450 feet to the enemy.
This is actually a very hard reward to receive in the current game, and if anything, is just yet another "tack on" reward to solo kills instead of being its own reward for brawling. The past two nights, I've brawled, scored most damage against a mech, only to have a light or a Gauss sniper from the back secure the kills despite that I did most damage to the mech, and I accomplished it preforming my roll.
Multiple games last night, 600+ damage, 1-3 kills, 3-6 assists, in a brawling roll only secured slightly over 100k. I feel like I am preforming my roll just fine on the battlefield, but am punished for the fact that I NEED to be the one to not only kill a mech within 450 meters, but also be the one that scores "most damage" against a mech.
This makes the "brawling roll" painfully unproductive in most matches for these reasons.
Edited by SpiralFace, 23 October 2014 - 06:31 AM.