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Clan Wave 3

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#21 Xoxim SC

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Posted 23 October 2014 - 09:58 AM

I wish they would just skip MASC entirely, take the avg. speed between having it activated, and not, along with the heat generation, and put it into a CT perk. Call it a day.

#22 Hoax415

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Posted 23 October 2014 - 10:06 AM

View PostMetus regem, on 23 October 2014 - 07:34 AM, said:

Not for a while, and t will be a tricky one to handel correctly, as the bulk of the Clan units that arrive between 3050 and dark ages seem to be second line units (Clan standard Battle mechs)..


Incorrect. They can do one more 3050 Omni 4-pack without MASC and there is obviously a strong desire to see the MASC mechs and they conveniently can make a 4-pack of the MASC omnis once they sort that out.

Then its probably best if they do the next Omni 4-pack after moving the timeline to 3052 or later.

Here are my current best projections on Clan packs:

Clan Wave 3, missing tonnage values edition
Kingfisher(A90)
Ebon Jaguar(H60)
Viper(M40)
Arctic Cheetah(L30)


Clan 4, we 3052 now edition
Turkina(A95)
Linebacker(H65)
Stooping Hawk(M55)
Fire Falcon(L25)


Clan 5, MASC edition
Executioner(A95)
Woodsman(H75)
Shadow Cat(M45)
Fire Moth(L20)

Obviously if they can figure out MASC fast enough they will flip the 3052 pack and the MASC pack as the Shadow Cat is one of the most in-demand clan omnis remaining from this time period.

As for when. I wouldn't expect them to start the next clan pack until March 2015 at the earliest after the last of Wave Two has come out for MC.

Edited by Hoax415, 23 October 2014 - 10:07 AM.


#23 Quicksilver Aberration

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Posted 23 October 2014 - 10:20 AM

View PostHoax415, on 23 October 2014 - 10:06 AM, said:

Clan 4, CJF edition
Turkina(A95)
Night Gyr(H75)
Black Lanner(M55) <- Requires MASC which will hopefully be done by 3052
Fire Falcon(L25)

FTFY

If there were a Clan Wave 3:
Kingfisher (A:90)
Ebon Jaguar (H:65)
Viper (M:40)
Arctic Cheetah (L:30)

with possibly a Saber like package
Pouncer (M:40)
Huntsman (M:50)

Edited by WM Quicksilver, 23 October 2014 - 10:25 AM.


#24 NovaFury

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Posted 23 October 2014 - 10:55 AM

The little Ice Hellion in me needs the Fire Moth.

Other than that, the Executioner is probably my favorite Clan assault mech.

#25 Thejuggla

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Posted 23 October 2014 - 11:19 AM

I like the "masc" pack idea, but I think it's still far off. Hope to see a few more clan mechs soonish, we could still use a few more.

#26 Kain Demos

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Posted 23 October 2014 - 11:33 AM

How much do we really have left appropriate within the timeline that doesn't have MASC (and thus is excluded from MWO) or isn't a battlemech? Clan Battlemech's just can't exist within the current rules for customization within this game without being the best 'mechs available by a large margin.

#27 Damocles

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Posted 23 October 2014 - 11:35 AM

Still some -3050 designs to add in that are potential for Wave 3.

Lights - Arctic Cheetah, Fire Moth (MASC)
Medium - Battle Cobra, Pouncer, Huntsman, Viper, Shadowcat (MASC), Stooping Hawk (homeclan rarity)
Heavy - Crossbow(variant issues), Ebon Jaguar
Assault - Executioner (MASC), Kingfisher, Naga (Arrow IV)

Get MASC working and then we have some nice options.
Bolded designs potentially cover Clans Smoke Jaguar, Steel Viper, Ghost Bear. (Possibly Nova Cat?)

Edited by Damocles, 23 October 2014 - 11:40 AM.


#28 LordKnightFandragon

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Posted 23 October 2014 - 11:36 AM

Cougar
Shadow Cat, forget the MASC
Cauldron Born
Stone Rhino....this mech is like 200 years old anyway....so why not.

Stone Rhino is pretty mean even in it's stock form...3 LPL, 2 GR, JJ, not many DHS then?
And in TT, where does the criticals for that 3rd gun on the top go? CT?

Edited by LordKnightFandragon, 23 October 2014 - 11:37 AM.


#29 Heiggwinie Halberstadt

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Posted 23 October 2014 - 11:50 AM

I am hoping for a Clan Wave 3 IIC pack filled with second line mechs such as:
Light: Jenner IIC
Medium: Hunchback IIC
Heavy: Orion IIC
Assault: Warhammer IIC

Edited by Heiggwinie Halberstadt, 23 October 2014 - 11:53 AM.


#30 Metus regem

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Posted 23 October 2014 - 11:52 AM

View PostLordKnightFandragon, on 23 October 2014 - 11:36 AM, said:

Cougar
Shadow Cat, forget the MASC
Cauldron Born
Stone Rhino....this mech is like 200 years old anyway....so why not.

Stone Rhino is pretty mean even in it's stock form...3 LPL, 2 GR, JJ, not many DHS then?
And in TT, where does the criticals for that 3rd gun on the top go? CT?


Load out of the Stone Rhino:

1 cLPL LA
1 cLPL RA
1 cGauss LT
1 cGauss RT
1 cSPL HD

movment is 3/5/3 (3 walk / 5 run / 3 jump)

93% max standard armour
standard engine
standard structure

#31 LordKnightFandragon

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Posted 23 October 2014 - 11:53 AM

View PostMetus regem, on 23 October 2014 - 11:52 AM, said:


Load out of the Stone Rhino:

1 cLPL LA
1 cLPL RA
1 cGauss LT
1 cGauss RT
1 cSPL HD

movment is 3/5/3 (3 walk / 5 run / 3 jump)

93% max standard armour
standard engine
standard structure



So the big ass gun on the top is an ER SL?

#32 Koniving

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Posted 23 October 2014 - 11:57 AM

View PostJeffrey Wilder, on 23 October 2014 - 07:18 AM, said:

Any idea when is that coming?

Please don't make me think that IGP is still behind the scenes...
Besides PGI has a lot on their plate with making these 8 chassis work with CW and such... The Clan release of the first wave was abysmal (many animation issues still need to be worked out). They need some time to finish what they have now.

Maybe when the art team isn't busy developing 2 maps (as hinted by Paul in the CW phase 2 update) (Not counting Factory which is already released), 8 chassis with several variants, etc... we can consider it.

#33 Metus regem

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Posted 23 October 2014 - 11:59 AM

View PostLordKnightFandragon, on 23 October 2014 - 11:53 AM, said:



So the big ass gun on the top is an ER SL?



I'm not sure actually...

Lets see what Sarna has to say...

The design featured Large Pulse Lasers in each arm, twin Gauss Rifles in the torsos fired through the dorsal barrel, and an almost superfluous Small Pulse Laser located just below the cockpit. The Stone Rhino also sported an interesting feature; each arm contained a retractable, shock-absorbing cowl covering the weapon barrels. This allowed MechWarriors to use the arms as battering rams without damaging the weaponry.

Apparently the Gauss Rifles are in both in it, some how....

#34 LordKnightFandragon

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Posted 23 October 2014 - 12:02 PM

View PostKoniving, on 23 October 2014 - 11:57 AM, said:

Please don't make me think that IGP is still behind the scenes...
Besides PGI has a lot on their plate with making these 8 chassis work with CW and such... The Clan release of the first wave was abysmal (many animation issues still need to be worked out). They need some time to finish what they have now.

Maybe when the art team isn't busy developing 2 maps (as hinted by Paul in the CW phase 2 update) (Not counting Factory which is already released), 8 chassis with several variants, etc... we can consider it.



Mining is the factory map? it looks like an awkward power plant or something. Or some grain storage facility...its got those big bins everywhere.

#35 TygerLily

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Posted 23 October 2014 - 12:03 PM

View Postmike29tw, on 23 October 2014 - 08:16 AM, said:

I miss the old days when they just...release the mechs to everyone.


Other than the initial Clan pack paywall, by the time all future packs come out - starting with Wave II and IS Resistance - there will be 138 Mechs (not counting Hero variants, Vulture, or the Loyalty Reward Atlas and Cent)

...with a mix of Clan and IS, every weight class, including ECM options, competitive variants and underperformers.

By the time you work through all that...the new stuff will be out for cbills.

Edited by TygerLily, 23 October 2014 - 12:04 PM.


#36 Walluh

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Posted 23 October 2014 - 12:06 PM

Want to buy Stone Rhino. I have the stock build in a Dire Whale for kicks.

Or the Cauldron-Born

#37 Koniving

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Posted 23 October 2014 - 12:12 PM

View PostLordKnightFandragon, on 23 October 2014 - 11:36 AM, said:

Cougar
Shadow Cat, forget the MASC
Cauldron Born
Stone Rhino....this mech is like 200 years old anyway....so why not.

Stone Rhino is pretty mean even in it's stock form...3 LPL, 2 GR, JJ, not many DHS then?
And in TT, where does the criticals for that 3rd gun on the top go? CT?


View PostMetus regem, on 23 October 2014 - 11:52 AM, said:


Load out of the Stone Rhino:

1 cLPL LA
1 cLPL RA
1 cGauss LT
1 cGauss RT
1 cSPL HD

movment is 3/5/3 (3 walk / 5 run / 3 jump)

93% max standard armour
standard engine
standard structure


View PostLordKnightFandragon, on 23 October 2014 - 11:53 AM, said:



So the big ass gun on the top is an ER SL?


Actually, the Stone Rhino is a prime example of a certain other quirk about Battletech.
Your weapons are NOT ALWAYS where they appear.

Quick example.
Posted Image
Atlas K. The above shows an obvious customization.

But down here.
Posted Image
is the official art of an Atlas K.
Notice twin racks of 10 tubes on the LT and RT?
Please be aware that the Atlas K has a left-torso mounted LRM-20.
And while the Atlas D, pictured below has a 5 tube hip-rack (left on the K due to the hurry in production to get it out on the market; hollow and empty), the shoulder tubes is actually the SRM-6.
Posted Image

In producing the Atlas K, it was the first Atlas to forsake the rapid reload 5 tube launcher in favor of having 20 tubes, split between LT and RT. But the entire reloading mechanism is in the LT so even if the RT is destroyed, the LRM-20 will still function (supposedly to a degraded rate of an LRM-10 or by feeding it all through the ten tubes, depending on which version of extra fluff you read).

Now, lets step back to the Rhino.
Posted Image
The left and right arms are actually large pulse lasers.

Quote

The design featured Large Pulse Lasers in each arm, twin Gauss Rifles in the torsos fired through the dorsal barrel, and an almost superfluous Small Pulse Laser located just below the cockpit.

The Stone Rhino also sported an interesting feature; each arm contained a retractable, shock-absorbing cowl covering the weapon barrels. This allowed MechWarriors to use the arms as battering rams without damaging the weaponry.

Twin Gauss Rifles are fired through the Dorsal Barrel. What this is intended to do is reflect a 30 ton super Gauss Rifle. Though the barrel is up there, the mechanisms responsible for making it work are split between the two torsos.

What it essentially is, is a single barrel Dual-shot Gauss Rifle.

Much like in this video, before Atlas customization, both the AC/5 and AC/2 are fired from the same barrel.


Or how currently you can tie two PPCs into the arm of an Awesome 8Q, and pretend it's a super PPC doing 20 damage (for 20 heat).

View PostLordKnightFandragon, on 23 October 2014 - 12:02 PM, said:

Mining is the factory map? it looks like an awkward power plant or something. Or some grain storage facility...its got those big bins everywhere.

Yes. It used to have Awesomes on a production line.

#38 MauttyKoray

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Posted 23 October 2014 - 12:12 PM

I would assume they're at least doing this IS pack and another IS pack before more clan. Cyclops and Black Knight were the two other Assault/Heavy chassis in those polls that did reasonably well so I'd assume that we would see them in another pack after this current one that just got announced along with another medium and light.

Since 'doodles' from the concept guy have been found possible mechs for lights/mediums could be:
- Crab
- Whitworth
- Wyvern
- Hollander
- There was another but the link to the artwork no longer works and I didn't have time to identify it before it went down.

#39 Metus regem

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Posted 23 October 2014 - 12:19 PM

Thinking about it, giving the Stone Rhino Endo Steel and FF, with an XL engine would make the unit so much better... lets see what I can do with it, in Heavy Metal Pro...

Not much apperently...

Giving it all the goodies frees up 16.5 tons and only 7 crit spaces, not enough for anything...

Taking away FF, drops my tonnage down to 13 free, but 14 crits...

Seems I can add 3 more DHS, 2 cERLL, 2 cMPL, 2 AMS with 2 tons ammo, TAG, Active Probe, ECM... and that's about it.... makes the BC 3093, up from 2626 of the base unit.

#40 LordKnightFandragon

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Posted 23 October 2014 - 12:19 PM

View PostKoniving, on 23 October 2014 - 12:12 PM, said:






Actually, the Stone Rhino is a prime example of a certain other quirk about Battletech.
Your weapons are NOT ALWAYS where they appear.

Quick example.
Posted Image
Atlas K. The above shows an obvious customization.

But down here.
Posted Image
is the official art of an Atlas K.
Notice twin racks of 10 tubes on the LT and RT?
Please be aware that the Atlas K has a left-torso mounted LRM-20.
And while the Atlas D, pictured below has a 5 tube hip-rack (left on the K due to the hurry in production to get it out on the market; hollow and empty), the shoulder tubes is actually the SRM-6.
Posted Image

In producing the Atlas K, it was the first Atlas to forsake the rapid reload 5 tube launcher in favor of having 20 tubes, split between LT and RT. But the entire reloading mechanism is in the LT so even if the RT is destroyed, the LRM-20 will still function (supposedly to a degraded rate of an LRM-10 or by feeding it all through the ten tubes, depending on which version of extra fluff you read).

Now, lets step back to the Rhino.
Posted Image
The left and right arms are actually large pulse lasers.

Twin Gauss Rifles are fired through the Dorsal Barrel. What this is intended to do is reflect a 30 ton super Gauss Rifle. Though the barrel is up there, the mechanisms responsible for making it work are split between the two torsos.

What it essentially is, is a single barrel Dual-shot Gauss Rifle.

Much like in this video, before Atlas customization, both the AC/5 and AC/2 are fired from the same barrel.


Or how currently you can tie two PPCs into the arm of an Awesome 8Q, and pretend it's a super PPC doing 20 damage (for 20 heat).


Yes. It used to have Awesomes on a production line.



Now that makes so much more sense. Ty for that explanation...I have always wondered how that 3rd gun worked....and that does explain why in Mektek the Stone Rhino has a Railgun on the top.......





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