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What Happens With Game After Last Update?


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#1 Khorn1

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Posted 23 October 2014 - 11:27 AM

What happens to game after last update????I got kitfox and problem is: right torso got ballistic slot and i CANT put in it any weapon(only m-gun, but its not serious), whole torso is filled by 2 heatsinks , jumpjets, and i cant remove them .What this all about????I want to remove jumpjets from legs and i cant do it.Because they now unremovable.Why devs do this???Now 1 of 2 ballistic slots is totaly useless . And when i launch game i saw my mech is 31 tons of 30.HOW?!?!?!?!?!!?
And those 2 unremovable heatsinks gives nothing, they just occupy critical slots.What happens ???

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Edited by Khorn1, 23 October 2014 - 11:36 AM.


#2 BARBAR0SSA

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Posted 23 October 2014 - 11:29 AM

JJ are hard fixed to certain torsos and omnipods
Fix the weight, you most likely have the JJ pods on and they were added, remove some gear, save then rebuild the mechs loadout.

also
READ PATCH NOTES.

#3 Sean von Steinike

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Posted 23 October 2014 - 11:29 AM

Read patch notes. Strip your mech then rebuild it.

#4 Mercules

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Posted 23 October 2014 - 11:35 AM

View PostKhorn1, on 23 October 2014 - 11:27 AM, said:

What happens to game after last update????I got kitfox and problem is: right torso got ballistic slot and i CANT put in it any weapon(only m-gun, but its not serious), whole torso is filled by 2 heatsinks , jumpjets, and i cant remove them .What this all about????I want to remove jumpjets from legs and i cant do it.Because they now unremovable.Why devs do this???Now 1 of 2 ballistic slots is totaly useless . And when i launch game i saw my mech is 31 tons of 30.HOW?!?!?!?!?!!?
And those 2 unremovable heatsinks gives nothing, they just occupy critical slots.What happens ???


Game updated..... Hmmmm.... if only they had a place where the noted what they changed in the last patch... some sort of patch notes... Hmmmmmmm....

#5 Lyoto Machida

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Posted 23 October 2014 - 11:37 AM

Read patch notes.

#6 Khorn1

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Posted 23 October 2014 - 11:43 AM

Its fully stripped .And still nothing changed.

Posted Image

ruining games with useless patches are so great idea

Before was everything ok , why doing this???Making game uncomfortable .WHy???

#7 Khorn1

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Posted 23 October 2014 - 11:56 AM

View PostSean von Steinike, on 23 October 2014 - 11:29 AM, said:

Read patch notes. Strip your mech then rebuild it.

OH REALY!!??!!?!?Seriously???????????Im saying about this. I CANT STRIP THIS BECAUSE ITS UNREMOVABLE NOW. Its so hard to understand>???See screenshot .All stuff cant be remove .Other omnipods HAVE NO ANY WEAPON slot. missle-0 balllistic-0 energy-0 every omnipod (instead of my) have no any weapon slot.

#8 IceSerpent

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Posted 23 October 2014 - 12:09 PM

View PostKhorn1, on 23 October 2014 - 11:56 AM, said:

OH REALY!!??!!?!?Seriously???????????Im saying about this. I CANT STRIP THIS BECAUSE ITS UNREMOVABLE NOW. Its so hard to understand>???See screenshot .All stuff cant be remove .Other omnipods HAVE NO ANY WEAPON slot. missle-0 balllistic-0 energy-0 every omnipod (instead of my) have no any weapon slot.


Read...the...freaking...patch notes! Or is it too complicated for you?

#9 Mercules

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Posted 23 October 2014 - 12:10 PM

View PostKhorn1, on 23 October 2014 - 11:56 AM, said:

OH REALY!!??!!?!?Seriously???????????Im saying about this. I CANT STRIP THIS BECAUSE ITS UNREMOVABLE NOW. Its so hard to understand>???See screenshot .All stuff cant be remove .Other omnipods HAVE NO ANY WEAPON slot. missle-0 balllistic-0 energy-0 every omnipod (instead of my) have no any weapon slot.


We know... you HAVE to take the JJs on that Torso now. You can't take them off. Read the Patch Notes as to WHY.

Never mind I'll tell you why. PGI had a meeting and said, "How can we really tick Khorn1 off, I mean really make him mad." Well, they looked at what mechs you ran and decided to make it so that the Kitfox you ran could no longer use the exact build you used most often. Then they spent time and money to make sure that happened and hid the change away from the world in PatchNotes where you would never see them so that you would be extremely upset when you logged in today and your mech had changed.

#10 Chip Danger

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Posted 23 October 2014 - 12:12 PM

^ win

#11 Sougard

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Posted 23 October 2014 - 12:19 PM

(OP's native language is Russian, so I'll respond in Russian).

Рыбы понерфили Тимбера запихнув ему в бока неснимаемые прыжковые двигатели. К сожалению в Китфокса они тоже их запихнули. Снять их нельзя, и большие пушки он теперь в боках носить не сможет.

Если не можешь вытащить движки с ног сними ножной омнипод и поставь назад.

#12 Khorn1

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Posted 23 October 2014 - 12:24 PM

View PostMercules, on 23 October 2014 - 12:10 PM, said:


We know... you HAVE to take the JJs on that Torso now. You can't take them off. Read the Patch Notes as to WHY.

Never mind I'll tell you why. PGI had a meeting and said, "How can we really tick Khorn1 off, I mean really make him mad." Well, they looked at what mechs you ran and decided to make it so that the Kitfox you ran could no longer use the exact build you used most often. Then they spent time and money to make sure that happened and hid the change away from the world in PatchNotes where you would never see them so that you would be extremely upset when you logged in today and your mech had changed.

you got some problems with your head.JJ occupy 1 SLOT~!!!!!But 2 double heatsinks occupy 4 slots and i want to remove them, to put them in another place.Why double heatsinks from left torso cant be removed???Because its devs mistake.Heatsinks must be removable.

View PostSougard, on 23 October 2014 - 12:19 PM, said:

(OP's native language is Russian, so I'll respond in Russian).

Рыбы понерфили Тимбера запихнув ему в бока неснимаемые прыжковые двигатели. К сожалению в Китфокса они тоже их запихнули. Снять их нельзя, и большие пушки он теперь в боках носить не сможет.

Если не можешь вытащить движки с ног сними ножной омнипод и поставь назад.

да дело в том что в левом торсе(где слот под баллистику) 2 хитсинка стоят и они почемуто теперь "впаяны" туда и не снимаются.

#13 Sougard

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Posted 23 October 2014 - 12:26 PM

В левом торсе впаяные хитсинки были всегда, поэтому AC10 китфоксы всегда носили баллистику в правом.

Да, и еще, в S ноги тоже движки впаяли, так что если хочешь пустое место придется покупать ноги с других вариантов.

Edited by Sougard, 23 October 2014 - 12:35 PM.


#14 Mercules

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Posted 23 October 2014 - 12:32 PM

View PostKhorn1, on 23 October 2014 - 12:24 PM, said:

you got some problems with your head.JJ occupy 1 SLOT~!!!!!But 2 double heatsinks occupy 4 slots and i want to remove them, to put them in another place.Why double heatsinks from left torso cant be removed???Because its devs mistake.Heatsinks must be removable.


Because some equipment is hardwired to the location. On the Kitfox ALL VERSIONS Left Torso the DHS were always hard wired and could not be removed. The JJ, however, could be removed from the S Torso. When they patched yesterday they locked Clan JJs to always be on for every Clan Mech section that has them. So now the S version of the Kitfox Left Torso has both 2 DHS and a JJ locked in it.

You can't remove the DHS because YOU NEVER COULD.

#15 Warblood

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Posted 23 October 2014 - 12:42 PM

DHS are locked because the eng rating is 180 which means you need 3 heat sinks a on your mech so you can have the min 10 heat sinks to run your mech.

#16 Khorn1

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Posted 23 October 2014 - 12:48 PM

View PostSougard, on 23 October 2014 - 12:26 PM, said:

В левом торсе впаяные хитсинки были всегда, поэтому AC10 китфоксы всегда носили баллистику в правом.

Да, и еще, в S ноги тоже движки впаяли, так что если хочешь пустое место придется покупать ноги с других вариантов.

нет не всегда.Я мог оба торса ставил lbx ac5 и ultra ac5 а сейчас только жалкий пулемётик.Где вообще логика разрабов????У меха всего два слота баллистики и никто не будет тыкать туда 2 пулемёта потомучто они абсолютно бесполезны.

#17 Khorn1

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Posted 23 October 2014 - 12:53 PM

View PostMercules, on 23 October 2014 - 12:32 PM, said:


Because some equipment is hardwired to the location. On the Kitfox ALL VERSIONS Left Torso the DHS were always hard wired and could not be removed. The JJ, however, could be removed from the S Torso. When they patched yesterday they locked Clan JJs to always be on for every Clan Mech section that has them. So now the S version of the Kitfox Left Torso has both 2 DHS and a JJ locked in it.

You can't remove the DHS because YOU NEVER COULD.


Yes i can do it before this awfull patch.I put in lbx-5 ac and ultra ac-2 .Now i can put only weak-farting machine gun.Because of this stupid patch now left torso is absolutely useless part of mech, you cant put in it nothing.Great work devs, awesome!!!!All changes making game more worst.Greed and stupidity are powerful ****.

#18 Redshift2k5

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Posted 23 October 2014 - 01:08 PM

View PostKhorn1, on 23 October 2014 - 12:24 PM, said:

you got some problems with your head.JJ occupy 1 SLOT~!!!!!But 2 double heatsinks occupy 4 slots and i want to remove them, to put them in another place.Why double heatsinks from left torso cant be removed???Because its devs mistake.Heatsinks must be removable.


да дело в том что в левом торсе(где слот под баллистику) 2 хитсинка стоят и они почемуто теперь "впаяны" туда и не снимаются.


Al clan mechs have some hardwired equipment, they al;most all have specific heatsinks locked in place. This is no different than any other clan mech.

#19 Mercules

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Posted 23 October 2014 - 01:09 PM

View PostKhorn1, on 23 October 2014 - 12:53 PM, said:


Yes i can do it before this awfull patch.I put in lbx-5 ac and ultra ac-2 .Now i can put only weak-farting machine gun.Because of this stupid patch now left torso is absolutely useless part of mech, you cant put in it nothing.Great work devs, awesome!!!!All changes making game more worst.Greed and stupidity are powerful ****.


Yes, you could put in the Clan Ultra AC/2 into that torso before because it takes 2 crit slots. You had exactly 2 crit slots open. Then they locked the JJ on to the Torso which removed one of your 2 open Crit Slots. So now you only have 1 open crit slot. However, you could NEVER remove the DHS in the left Torso on ANY Kitfox.

However, an LBX5 and UAC/2 on a Kitfox was a HORRIBLE build so you should really be thanking PGI for saving you from your own bad mech design.

#20 Lyoto Machida

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Posted 23 October 2014 - 01:11 PM

View PostMercules, on 23 October 2014 - 01:09 PM, said:


Yes, you could put in the Clan Ultra AC/2 into that torso before because it takes 2 crit slots. You had exactly 2 crit slots open. Then they locked the JJ on to the Torso which removed one of your 2 open Crit Slots. So now you only have 1 open crit slot. However, you could NEVER remove the DHS in the left Torso on ANY Kitfox.

However, an LBX5 and UAC/2 on a Kitfox was a HORRIBLE build so you should really be thanking PGI for saving you from your own bad mech design.


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