Jump to content

Can't Be Just Me


122 replies to this topic

#41 Tomcat0815

    Member

  • PipPip
  • Little Helper
  • Little Helper
  • 21 posts
  • Twitter: Link
  • LocationGermany

Posted 25 October 2014 - 05:33 AM

If you are afraid of LRMs, bring AMS with both EMS modules plus radar deprivation module. It really helps, I usually equip them on assaults.

#42 occusoj

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 452 posts

Posted 25 October 2014 - 05:56 AM

RDep and/or ECM is mandatory if your in a slower mech. Get painted by a TAG and 4-5 boats unload missiles on you. Enought to kill a heavy with one or two salvos.

MWO is all about adapting to whatever PGI throws at you. Current game gives decent awards to lrm boats, so theres lots of them around. I finally switched to one too.
As long as theres a good deal of people without RDep sticking their heads over a ridge or a skilled light spotter on my team it yields great earnings.

Never expected that one day PGI will actively reward lurming like that.

#43 Zerandir

    Member

  • PipPip
  • The Scythe
  • The Scythe
  • 28 posts

Posted 25 October 2014 - 06:24 AM

Well... its kinda complex problem isnt it? First of all LRM's as a weapon system ARE fine. What is NOT ok is what we, players, are doing with them.

There are tons of topics about ECM and LRM's. So there is no need to discuss it again. What i would like to see is ECM and LRM targeting rework so that you cant fire LRM's without LOS, TAG or NARC support. No TAG or NARC? You need LOS then. Of course if this gets in the game we need fixed ECM no question about that. This will promote active playstyle IMHO.

LRM's are more and more powerfull, the less and less coordinated your enemy team is. When we play serious 12 drop in my unit there is zero chance we will lose against LRM's and this is not about me bragging and boasting how good i or my unit is. This is about the fact that the moment you close in to brawling range its down hill for LRM boats. More coordinated you are, less dangerous LRM's are. So its more of PUG que problem then GROUP que problem.

What you see in PUG? Nearly zero effort to communicate in team. Yea, its pug so why would i try to talk, is probably mainstream mentality. Nearly zero effort to hold locks. This is serious problem for LRM boats AND for players themself's. They are literally blind without enemy mech paper doll so they pray and spray. Yes, there is no VOIP. Yet... all we will hear in PUG will be insults and QQ when it gets implemented.

So in the end it comes hand to hand with the problem of what we, players, do with LRM's. We boat them like mad. Like Squirells on "good stuff" mad. Boating nothing BUT LRM's (not even tag or ML for backup) on mech is totally utterly stupid yet more and more common. Especialy in uncoordinated PUG. There is nothing more desperate then LRM boat camping behind hill with 5 LRM 10's that is screaming like mad in team chat for target lock's to fire without LOS. Why? Because nobody locks... And they dont lock because they "dont need to" or because they dont want to thanks to the fact that this screaming guy with nothing but LRM's is firing them at the range of 800m and he IS dead weight for the team. OR! Enemy is under ECM. Yes, its hard LRM counter. But its OUR fault that WE boat nothing but LRM's. WE are the idiots here, when we voluntarily boat the only system in the game that is hard countered.

And even now its NOT all... What you see in PUG? Total fear of death. Yes... nobody wants to lead the push, tank damage and eventualy die, nobody wants to die first or at all. And yet we expect this "leading the push" move from everyone around us. This gives LRM's upper hand again. Because we cower in fear behind rocks afraid to push, afraid to die and yet we expect lights to run and use TAG or NARC. But how can they do this effectively when they become the only target for our enemy? They simply cant. So its more sitting in cover and waiting... and again and again, more and more LRM's equiped... and so on and so on. And this is not only PGI's fault this is PGI's and OUR, players, fault. Because we dont have balls to man up and charge our enemy in open combat. Instead we cower in fear of death behind rocks. And boat more LRM's...

#44 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,736 posts
  • LocationThe Republic of Texas

Posted 25 October 2014 - 06:24 AM

View PostxXBagheeraXx, on 25 October 2014 - 12:35 AM, said:


LRM BOATS require zero skill. stop getting them confused with LRM support. Lrm boats just sit in the back shooting at red blocks. LRM support mechs follow the main group and drop the pain on mechs running in the brawl, and support the team with constant damage on the mechs being enguaged. They tag thier own stuff if possible, they try to get LOS for thier artemis. they actually have decent backup weapons and good survivability built into thier LRM mechs so they can even help the team if they are out of lrms or get min-ranged. Most importantly they actually USE CHASSIS THAT ARE GOOD AT LRM BOATING. You wont see seasoned fire support guys packing 3 lrm 20s (with tag and a SINGLE medium laser...LEL) in DDC's and wasting a good mech...LRM boats dont do any of this.
d.

Agreed.
Seven times out of ten I often find myself out front in my 5M Stalker.
With just 4 LRM5's 4 ML and a SRM pack laying waste to mechs in front of me.
Doing just what I'm suppose to do making people think about poking their heads out.
Suppressing the other teams LRM's
Or either flanking out wide and giving them something else to shoot at.
It's not about skill it's about utilization.
Any noob can lob massives salvo's and maybe kill a mech.
And what I see mostly some clown firing on a jenner and 80% the salvo missing.
I prefer multirole LRM mechs.
Helpful Hints Section:
1. Kill the other teams assault mechs, or keep them from firing at your team.
2. Kill that damn spider running circles around a teammate.
3. Kill the other teams LRM boats first don't let em sit in the rear and range you team to death.
4. Ask your team to call targets for you. It's a simple process hit y and type in the mech letter ya want to kill.
5. Don't be the first noob to die, by being the first target.
Fear the Stalker.

#45 MechWarrior5152251

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,461 posts

Posted 25 October 2014 - 06:43 AM

View PostPraehotec8, on 24 October 2014 - 10:17 PM, said:


How many times have you, honestly, died to LRM fire? I'm not saying they don't do damage, or should not be respected, because they SHOULD be dangerous, but how often does LRM fire kill you?

Having played this game for two years, I can probably count the number of times I have been destroyed by LRMs. Certainly I don't find they are any worse than many other weapons.

Id say LRMs are worse for lights. They seem to hit the legs a lot.

#46 Pericles

    Member

  • PipPip
  • Rage
  • 35 posts
  • Twitch: Link
  • LocationSol Star System

Posted 25 October 2014 - 06:59 AM

View PostKjudoon, on 24 October 2014 - 08:21 PM, said:

They go together well?

;)

I prefer the LRM style of play partly because I don't like adrenaline rushes partly because my new computer shouldn't be able to play the game but I do.

It's more tactical and involves less twitch and more thinking if you want to be good at it.

But PGI wants MWO to be knife fight range brawling so it's the weakest form of play despite what the large damage numbers tell you. It's like cutting steak with a meat tenderizing hammer. You can do it... but it's messy, scary looking and takes lots of work.


You sir are a true poet! Not only is that statement accurate, I almost fell out of my chair laughing!

#47 KuroNyra

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,990 posts
  • LocationIdiot's Crater.

Posted 25 October 2014 - 07:37 AM

View Postparman01, on 25 October 2014 - 12:27 AM, said:

The problem with LRMs is that they require exactly ZERO skill to use and win. In competitive online game there is quite common rule that individual with greater skill wins. LRMs terribly break this rule.


LRM are not just poin&click.
They require situationnal awareness.

Is the target in range?
Is he behind a cover?
Does he have cover near him?
Does the Angle of my missiles hight enought to avoid them hitting the obstacle near me?
Does he have an AMS covering him?
Is he suceptible to disappear because moving quickly or already almost dead?



"LRM = 0 Skills" is a complete bullsh!t said only by the one's who never ever tryied them.

#48 101011

    Member

  • PipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 1,393 posts
  • LocationSector ZZ9 Plural Z Alpha, on a small blue-green planet orbiting a small, unregarded yellow sun.

Posted 25 October 2014 - 07:41 AM

View Postparman01, on 25 October 2014 - 12:27 AM, said:

The problem with LRMs is that they require exactly ZERO skill to use and win. In competitive online game there is quite common rule that individual with greater skill wins. LRMs terribly break this rule.

So explain why LRM's are rarely (if ever) seen in competitive gameplay? Surely a weapons system so powerful that it can transform a skill-less player into a god would be able to make a top-tier player even better?

#49 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 25 October 2014 - 07:51 AM

View PostStalaggtIKE, on 24 October 2014 - 07:47 PM, said:

That's the risk you take for piloting a lumbering death machine. I often find that players just aren't cut out to pilot an Assault because they lack the skill of proper positioning. They're better suited piloting a Medium or Heavy. Work your way up and then it will become second nature. ;)


People are not "working your way up" to Assault Mechs. Lights are what people should work their way up to.

Heavily-armed mobile turrets are the very definition of easy mode. :P

#50 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,039 posts
  • LocationCO

Posted 25 October 2014 - 07:54 AM

I think part of the problem is people not running into a true LRM boats

I have a missile Jager that I wrongly called a LRM boat

But when we did the lance challenge one guy in my group says hey I will bring my LRM boat

It rained LRMs like you would not believe

At the end the rest of us on in the lance said "now that was a lot of LRMs"

I am glad I wasn’t on the receiving end

most of the LRMs we see don't come from real LRM boats and we are like dude get in cover

a real LRM boat can take out a lot of your team




#51 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 25 October 2014 - 07:55 AM

View PostJazz Hands, on 24 October 2014 - 07:12 PM, said:

For months I have played with an open mind trying not to get irritated over stupid stuff...which every game has. This LRM non-sense is out of [redacted] control though and I can barely stand to play anymore. It's part of the game and I know it will never change...so why complain I suppose.

I just can't help seeing all this boats every game and picturing them coloring in their Dora the explorer coloring books before the match starts. I just can't see how it's fun and/or entertaining on any level with such monotonous game play as an LRM boat.

I know nobody cares, just venting on this topic...


Here's a tip: Use your lights and ECM-equipped Mechs to bait the enemy into wasting their ammo.

#52 CrazyWorm9

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 267 posts

Posted 25 October 2014 - 08:41 AM

simple solution and don't hate me for saying it, bring back rearm where ammo needs to be replaced and re purchased. It was a effective counter to ammo spam that we see today. And it also will make people consider their loadouts and how to use them tactically.if you dont want to shell out cash for ammo can always run a energy boat till you have saved cbills for the ammo mechs to be used. As well it will fix ridiculous ammo heavy pinpoint high alpha mechs that people seem to complain the most about as well as lrmboats that spam 1050-2100lrms a match.

(Note i just said rearm not repair.)

#53 Alexander MacTaggart

    Member

  • PipPipPipPipPipPip
  • 490 posts

Posted 25 October 2014 - 09:06 AM

View Postparman01, on 25 October 2014 - 03:21 AM, said:


Please tell me how skillful is the act of cowardly sitting in the back waiting for your team to provide locks and then spam fire button. I fail to see that. Are you trying to say that it's not easy mode? Auto-aim weapons in FPS game is generally very bad idea. But I understand it caters to people who don't want challenge in the game and prefer racking up easy damage and kills.


... You are roleplaying a Clanner, right?

#54 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 25 October 2014 - 09:31 AM

View PostCrazyWorm, on 25 October 2014 - 08:41 AM, said:

simple solution and don't hate me for saying it, bring back rearm where ammo needs to be replaced and re purchased. It was a effective counter to ammo spam that we see today. And it also will make people consider their loadouts and how to use them tactically.if you dont want to shell out cash for ammo can always run a energy boat till you have saved cbills for the ammo mechs to be used. As well it will fix ridiculous ammo heavy pinpoint high alpha mechs that people seem to complain the most about as well as lrmboats that spam 1050-2100lrms a match.

(Note i just said rearm not repair.)


Why not repair too?

In any case, this will not affect people who have already amassed a fortune.

#55 Golden Vulf

    Member

  • PipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 656 posts

Posted 25 October 2014 - 09:32 AM

View PostKuroNyra, on 25 October 2014 - 07:37 AM, said:


LRM are not just poin&click.
They require situationnal awareness.

Is the target in range?
Is he behind a cover?
Does he have cover near him?
Does the Angle of my missiles hight enought to avoid them hitting the obstacle near me?
Does he have an AMS covering him?
Is he suceptible to disappear because moving quickly or already almost dead?



"LRM = 0 Skills" is a complete bullsh!t said only by the one's who never ever tryied them.



And then disregard all the above and fire anyway. I mean, you have 2000 rounds, right?

View PostAlexander MacTaggart, on 25 October 2014 - 09:06 AM, said:


... You are roleplaying a Clanner, right?


Stravag!

#56 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 25 October 2014 - 09:34 AM

View PostMystere, on 25 October 2014 - 07:51 AM, said:


People are not "working your way up" to Assault Mechs. Lights are what people should work their way up to.

Heavily-armed mobile turrets are the very definition of easy mode. :P

LOL There is no real easy mod.

#57 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 25 October 2014 - 09:36 AM

View PostJoseph Mallan, on 25 October 2014 - 09:34 AM, said:

LOL There is no real easy mod.


And you took the bait -- hook, line, and sinker. :lol:

#58 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 25 October 2014 - 09:38 AM

View PostMystere, on 25 October 2014 - 09:36 AM, said:


And you took the bait -- hook, line, and sinker. :lol:

Im a big fish in a small pond! :P

#59 Kirkland Langue

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,581 posts

Posted 25 October 2014 - 09:39 AM

The only problems that I have with LRM are that they either knock you around as if each missile is an AC20 shell, or cause your screen to blur as though you are looking through a glass of water; and the explosions blind you.

PGI developers should literally be punched in the face ever time they try to program - I bet that would make them happy to go in to work.

#60 The Amazing Atomic Spaniel

    Member

  • PipPipPipPipPipPipPip
  • 932 posts
  • LocationBath, UK

Posted 25 October 2014 - 01:25 PM

View Postparman01, on 25 October 2014 - 12:27 AM, said:

The problem with LRMs is that they require exactly ZERO skill to use and win. In competitive online game there is quite common rule that individual with greater skill wins. LRMs terribly break this rule.


I sometimes wonder if I'm playing a different game from everyone else. Half the teams I pug into don't have anyone carrying LRMs because they are so useless. I like using them myself because I like the wooshing noise they make, but if I really want to help my team win I'll take anything other than LRMs. Against anyone with even half a clue about tactics they just don't work very well.





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users