About the game requiring a lot of C-Bills: Not true! This is one of the games where you need to spend relatively few hours to get the best mech possible for your playstyle. I repeat, "relatively".
There are games in which you need to progress trough useless stuff to get what you want. There are games that require a week of in-game time spent grinding. There are games that you have a 2% chance per month to get what you want. And you have to share that chance with a bet that you'll win and with 5 others who want it .
In MWO you need to invest maybe a day or two of playtime to get for 10-20M C-Bills. That's an assault chassis, fully upgraded.
It's that fast because they've removed the repair and rearm costs! THAT was the greatest buff to money-making. Does anyone remember paying to fix a mech equipped with Endo-steel? XL engines? Those times were when MWO was on a par with other online games (considering grinding). How much do you think would it cost to fix an omnipod? Or a C-LBX/20? Only the players that play this game like a military-sim would be able to play an expensive mech and profit. Pulling a Leeroy to get a kill, spray a laser and die wouldn't get you far this way.
This is an online game. It's about grinding and being happy with the results. Sounds lame, but humans act that way. Beating an online game faster makes you leave it faster. Why would they need to sell mech bays faster when they could sell mechs and mech bays a bit slower?
With all that said, they're giving us the weekly challenge. If it has "3 days premium", that's 50% C-Bill bonus, 43% of a week.
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Back to topic:
Going poke & hide is currently the most viable option for an ECM to earn C-Bills. There are no rewards for using it in team tactics. So, I say "Yes!" to the ECM coverage awards. However, I think it should only be awarded if a bubbled unit is in enemy line of sight. And 10 seconds later to avoid busting ambushes by accident. People who play an ECM mech are giving up quirks and very valuable tonnage (light mechs).
Another "yes" for the ECM awards would be if you get a reward for breaking missile locks.
AMS awards may be unnecessary. AMS even shoots missiles that would hit terrain. Also, it's in YOUR best interest to make your ally live longer (some exceptions apply) if you want to win.
Edit: Looking at the poll results, most people want more C-Bills. With any chance they see. But they want to treasure their kills and not hold back. Also; rewarding LRMs? You crazy? Who wants to play trench warfare? OK, I do, but the game can be serious enough with the current amount of it.
"See? I'm spending my AMS ammo to protect you. Say Thank you."
*Gets C-Bills*
*Smiles*
*Loads first*
"I better take command... More money that way."
*Places a few commands on the battlefield where the combat usually takes place*
*Profits*
*Teammates are angry because they couldn't take the command*
Edited by Uthael, 01 March 2015 - 06:26 AM.