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Rewards That Really Need To Be Added!


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Poll: Rewards that Really Need To Be Added! (255 member(s) have cast votes)

Should the Assists reward be Increased?

  1. Yes, they should be, (190 votes [74.51%])

    Percentage of vote: 74.51%

  2. No, i think their good, (65 votes [25.49%])

    Percentage of vote: 25.49%

Should ECM rewards be added?

  1. Yes, they should be, (192 votes [76.49%])

    Percentage of vote: 76.49%

  2. No, they shouldnt be, (59 votes [23.51%])

    Percentage of vote: 23.51%

Should AMS rewards be added?

  1. Yes, they should be, (226 votes [88.63%])

    Percentage of vote: 88.63%

  2. No, they shouldnt be, (29 votes [11.37%])

    Percentage of vote: 11.37%

Should LRM rewards be added?

  1. Yes, they should be, (155 votes [64.85%])

    Percentage of vote: 64.85%

  2. No, they shouldnt be, (84 votes [35.15%])

    Percentage of vote: 35.15%

Should Focus rewards be added?

  1. Yes, they should be, (199 votes [79.92%])

    Percentage of vote: 79.92%

  2. No, they shouldnt be, (50 votes [20.08%])

    Percentage of vote: 20.08%

Should Command rewards be added?

  1. Yes, they should be, (172 votes [79.26%])

    Percentage of vote: 79.26%

  2. No, they shouldnt be, (45 votes [20.74%])

    Percentage of vote: 20.74%

Should Hold Tag rewards be added?

  1. Yes, they should be, (179 votes [79.56%])

    Percentage of vote: 79.56%

  2. No, they shouldnt be, (46 votes [20.44%])

    Percentage of vote: 20.44%

Should Narcing Priority rewards be added?

  1. Yes, they should be, (166 votes [80.98%])

    Percentage of vote: 80.98%

  2. No, they shouldnt be, (39 votes [19.02%])

    Percentage of vote: 19.02%

Should Tanking rewards be added?

  1. Yes, they should be, (172 votes [79.26%])

    Percentage of vote: 79.26%

  2. No, they shouldnt be, (45 votes [20.74%])

    Percentage of vote: 20.74%

Should Supression rewards be added?

  1. Yes, they should be, (172 votes [80.37%])

    Percentage of vote: 80.37%

  2. No, they shouldnt be, (42 votes [19.63%])

    Percentage of vote: 19.63%

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#21 Savage Sweets

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Posted 22 January 2015 - 07:46 AM

View PostNori Silverrage, on 21 January 2015 - 12:25 PM, said:

Assists are already worth quite a bit. I suppose they could be increased, but those aren't needed nearly as much as ECM, AMS and command bonuses.

Assist rewards are a shadow of their former selves. They used to be 6500, and before that, 7500. As it is now (at 3500), they just perpetuate how badly nerfed C-Bill rewards have become.

I do, however, agree that ECM and AMS need rewards of their own (assuming, they didn't remove the ECM counter & cover rewards from several months ago).

View PostNori Silverrage, on 21 January 2015 - 12:25 PM, said:

Teamwork is quite key to this game so it would be really nice if we got bonuses for teamwork.

Agreed.

#22 Nori Silverrage

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Posted 22 January 2015 - 07:53 AM

View PostSavage Sweets, on 22 January 2015 - 07:46 AM, said:

Assist rewards are a shadow of their former selves. They used to be 6500, and before that, 7500. As it is now (at 3500), they just perpetuate how badly nerfed C-Bill rewards have become.

I do, however, agree that ECM and AMS need rewards of their own (assuming, they didn't remove the ECM counter & cover rewards from several months ago).


Agreed.

Well I am one who would argue for across the board cbill reward increases. But I'm just trying to be realistic and I think it is more likely they would add rewards for support systems. At least I hope so as currently if you have to give up firepower or cooling for support there is no incentive to do so outside of CW.

The teamwork stuff is badly needed though. BF3/4 does this quite well I think. Squad leaders get bonuses for sqauddies following their orders and the sqauddies get bonuses for following orders. You also get bonuses for working with your squad. For instance, if you get a kill assist and it was a sqaud member who got the kill, you get double the assist reward. Works out pretty well and tends to help keep squads together.

#23 Savage Sweets

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Posted 22 January 2015 - 02:05 PM

View PostNori Silverrage, on 22 January 2015 - 07:53 AM, said:

Squad leaders get bonuses for sqauddies following their orders and the sqauddies get bonuses for following orders. You also get bonuses for working with your squad. For instance, if you get a kill assist and it was a squad member who got the kill, you get double the assist reward. Works out pretty well and tends to help keep squads together.

This sounds brilliant and highly encouraging of teamwork (instead of the usual lone-wolf idiocy that often occurs).

#24 Nori Silverrage

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Posted 23 January 2015 - 10:53 AM

View PostSavage Sweets, on 22 January 2015 - 02:05 PM, said:

This sounds brilliant and highly encouraging of teamwork (instead of the usual lone-wolf idiocy that often occurs).

Yeah I think it would work out well and appeal to everyone's desire to maximize credits.
Being a game that is so heavily based on teamwork and requires so many c-bills it is crazy that there isn't some sort of bonus for everything teamwork related.

#25 Kalimaster

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Posted 31 January 2015 - 08:04 AM

ECM reward...must agree with.

#26 Demon Horde

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Posted 05 February 2015 - 03:10 AM

There's already a good reason to use AMS.... it's called LRM you know the things that will rain down upon you long before you are in range to use your short range weapons.

I agree with some of the others though , there should be across the board increases to C-bills. The main reason being from a business side of things. People that hold jobs rarely have time to grind out all day on this game. Getting one mech could take them a week or a month in some cases. Why would they ever feel encouraged to buy mech bays when they are getting new mechs a that rate ? they'd get their new bays in CW quicker than they cold buy mechs. PGI would stand to sell a f--- ton more mech bays if the average mission was rolling out pay in the range of 400,000-500,000 a match. With really well fought missions making 600,000-700,000. It's not people wil run out mechs to get. MWO already has 100's of mechs (counting fact different variants are completely new mechs in a buying sense). And if upping the rewards that much is just too hard for PGI to imagine the least they could dis cut all weapon cost to half what they are now.

Edited by Demon Horde, 05 February 2015 - 03:21 AM.


#27 Uthael

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Posted 01 March 2015 - 06:14 AM

About the game requiring a lot of C-Bills: Not true! This is one of the games where you need to spend relatively few hours to get the best mech possible for your playstyle. I repeat, "relatively".
There are games in which you need to progress trough useless stuff to get what you want. There are games that require a week of in-game time spent grinding. There are games that you have a 2% chance per month to get what you want. And you have to share that chance with a bet that you'll win and with 5 others who want it .
In MWO you need to invest maybe a day or two of playtime to get for 10-20M C-Bills. That's an assault chassis, fully upgraded.
It's that fast because they've removed the repair and rearm costs! THAT was the greatest buff to money-making. Does anyone remember paying to fix a mech equipped with Endo-steel? XL engines? Those times were when MWO was on a par with other online games (considering grinding). How much do you think would it cost to fix an omnipod? Or a C-LBX/20? Only the players that play this game like a military-sim would be able to play an expensive mech and profit. Pulling a Leeroy to get a kill, spray a laser and die wouldn't get you far this way.

This is an online game. It's about grinding and being happy with the results. Sounds lame, but humans act that way. Beating an online game faster makes you leave it faster. Why would they need to sell mech bays faster when they could sell mechs and mech bays a bit slower?

With all that said, they're giving us the weekly challenge. If it has "3 days premium", that's 50% C-Bill bonus, 43% of a week.
--------------------------------------------------------------------------------------------------------

Back to topic:
Going poke & hide is currently the most viable option for an ECM to earn C-Bills. There are no rewards for using it in team tactics. So, I say "Yes!" to the ECM coverage awards. However, I think it should only be awarded if a bubbled unit is in enemy line of sight. And 10 seconds later to avoid busting ambushes by accident. People who play an ECM mech are giving up quirks and very valuable tonnage (light mechs).
Another "yes" for the ECM awards would be if you get a reward for breaking missile locks.

AMS awards may be unnecessary. AMS even shoots missiles that would hit terrain. Also, it's in YOUR best interest to make your ally live longer (some exceptions apply) if you want to win.

Edit: Looking at the poll results, most people want more C-Bills. With any chance they see. But they want to treasure their kills and not hold back. Also; rewarding LRMs? You crazy? Who wants to play trench warfare? OK, I do, but the game can be serious enough with the current amount of it.

"See? I'm spending my AMS ammo to protect you. Say Thank you."
*Gets C-Bills*
*Smiles*

*Loads first*
"I better take command... More money that way."
*Places a few commands on the battlefield where the combat usually takes place*
*Profits*
*Teammates are angry because they couldn't take the command*

Edited by Uthael, 01 March 2015 - 06:26 AM.


#28 Andi Nagasia

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Posted 02 November 2015 - 03:10 PM

i think If PGI wants to Add in Roles for us to Preform,
then the Best way it to make those Roles Just as Rewarding as Damage,
this way Everyone can Contribute to the Team and Feel they are rewarded,

#29 C E Dwyer

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Posted 26 March 2016 - 09:25 AM

LRM surely falls under suppression rewards ?

#30 Tordin

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Posted 26 March 2016 - 09:43 AM

I voted YES on all except LRM. Why? Well then ballistics and energy assist should be added as well?
Instead of crutching the alredy imbalanced LRM, PGI should rather IMPROVE them LRM'S.

Like higher velocity, tighter spread for lrm 15/ 20 to what the lrm 5 or 10 have. and so on.

Quote

LRM surely falls under suppression rewards ?


Agreed. Would make sense. Also supressed by ballistics and energy weapons that fit to that bill should also get suppression awards. At least the most continious/ fast firing ones like pulse lasers, machinge guns etc. Not sure if PPC or Gauss could fall under the suppression category.

Edited by Tordin, 26 March 2016 - 09:46 AM.


#31 Vlad Striker

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Posted 26 March 2016 - 12:49 PM

25% of this rewards already exists.

#32 InvictusLee

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Posted 20 September 2016 - 05:26 PM

I feel like if you dont get kills, you are not really rewarded enough even if you did 90% of the dmg.

Also, AMS, ECM, LRM, and Narcing all should have rewards because they are either valuable skills or useful to protect others in groups!

Edited by November11th, 20 September 2016 - 05:26 PM.


#33 Guile Votoms

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Posted 14 January 2017 - 07:54 AM

Higher Assist rewards should only apply to lights and mediums.
You don't want to encourage heavies and assaults to start switching targets too much
and they already get more rewards from their higher damage and kill average.

LRMs should not yield any extra rewards as they're already rewarded for their often ridiculous damage scores.

Rewarding Tanking is a terrible idea as players will just rush to get themselves killed immediatly and then quit the match. Doesn't even matter if death subtracts from that. It would still be the fastest method to grind.
Add Heavy/Assault Protection instead, that works like a reverse Light/Medium Protection by rewarding you for taking damage from an enemy that your allies shoot at.

Command rewards would be great but also complicated to implement and likely easy to abuse.

AMS and Narc rewards are needed. Not so sure about ECM and Tag.

Edited by Guile Votoms, 14 January 2017 - 07:55 AM.


#34 GabrielSun

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Posted 28 February 2017 - 09:16 AM

I still say classes should get higher rewards for doing specific behaviour that supports the class dynamic. But that would require reworking of the PSR awards too.

#35 Insanity09

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Posted 31 October 2017 - 09:15 PM

NARC should always give a reward if the enemy dies while under NARC, even if they don't die via LRM fire.
Same for TAG.

NARCs should get damage rewards just as TAG does. (damage done while under the effect of the targeting)

If they don't already, both should count for damage done under countered ECM, if appropriate.

The command ideas are nice, but given that only a few people can be officers of any kind in a match, I'm not 100% on them (more like 40%). Now, if the general radial wheel commands/statements had a few related options (target this mech would be the biggee), so anyone could get the bonuses, thus encouraging better communication, I'd be all for it. I'd also suggest an "enemy concentration" radial option, persisting for a few seconds.
Related to the commands, supporting/focus fire on a designated mech would be fantastic.

Tanking, absolutely, surviving for x amount of time after taking a certain minimum % of your health (say 10% within 5s?) should yield rewards (repeated periodically if you stay under fire? otherwise a one time deal) Dying, ofc, means you don't get those bonuses any longer.

#36 Chaotic Entropy

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Posted 01 November 2017 - 06:23 PM

You need encouragement to focus fire...?

#37 Insanity09

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Posted 01 November 2017 - 06:31 PM

I personally don't, but it seems that some people do, and positive reinforcement of intelligent behavior isn't a bad thing.

#38 tokumboh

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Posted 14 February 2018 - 10:37 AM

View PostAno, on 25 November 2014 - 10:45 AM, said:

Just to follow up my previous post: I've now found the original patch notes (via another thread looking for the damn things: the site search does not rate the original post highly for some reason).

http://mwomercs.com/...tch-notes-13345

So:

Kill most damage dealt is awarded when you do more damage to a target than any other mech, and the target dies.
Solo kill is awarded is you're already the highest damage dealer to a target AND you get the killing blow.

Unfortunately the post doesn't explain exactly what Counter ECM and Counter ECM Locked Damage rewards require, exactly.

The fact that this does not have a dedicated web page showing the reward kind of says how much they document the game and how poor the website is. That you have to search for this stuff and it is not easy to find is ridiculous. If you are a new player these rewards are designed to help educate people as to what to do and reward them for doing it. So you would be less likely to LRM on your lonesome if you know that the reward is there for staying with your team and LRMing.

I asked about making a webpage for the rewards since I remember when people being told they needed to have so many lance in formations and no one was sure what that actually meant or how it was triggered

#39 Damnedtroll

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Posted 14 February 2018 - 11:25 AM

Double all objectives rewards, maybe triple them or more so they have some value in the game.

Like destroying gens, turrets, cap stuff, etc. Or at least count damage when damaging gens, turret, etc.

Edited by Damnedtroll, 14 February 2018 - 11:26 AM.






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