With the quirks given to the arrow I am having some difficulty coming up with a good design.
Here's what i put together: http://mwo.smurfy-ne...8ffe6e418c33bdf
It seems like a waste to abandon the machine guns, but i think it needs at least a couple mlas.


Arrow Build Ideas
Started by eblackthorn, Nov 04 2014 08:46 PM
8 replies to this topic
#1
Posted 04 November 2014 - 08:46 PM
#2
Posted 05 November 2014 - 08:56 PM
The most obvious build the mech has is still the one I use. It's the super easy 2xERLL, 6xMG
I've had games over 900dmg so I'm fine with it. Although I have built mechs specifically around quirks and weapon modules now I just can't convince myself to put an AC20 on this mech. Plus I still get a small range boost on mg's.I think it's still better used on the Cent AH or Hunchie G so I'll be putting one back on those.
I've had games over 900dmg so I'm fine with it. Although I have built mechs specifically around quirks and weapon modules now I just can't convince myself to put an AC20 on this mech. Plus I still get a small range boost on mg's.I think it's still better used on the Cent AH or Hunchie G so I'll be putting one back on those.
#3
Posted 05 November 2014 - 09:06 PM
The AC20 quirk on this mech is senseless... i would never put one in there and losing my 6 MGs and the lasers...
I believe PGI will change the quirk soon.
I believe PGI will change the quirk soon.
#4
Posted 06 November 2014 - 07:51 AM
AC20 ARROW.
It runs a little hot and is a little slow, but it's got a good alpha strike and if you're accurate with your AC20 and MLs you can run up the heat to create a hole then let the MGs loose into the enemy mech's creamy nougat center.
It runs a little hot and is a little slow, but it's got a good alpha strike and if you're accurate with your AC20 and MLs you can run up the heat to create a hole then let the MGs loose into the enemy mech's creamy nougat center.
#5
Posted 06 November 2014 - 07:57 AM
Quirks on a few of the Blackjacks were so opposite of what most players use each chassis for. I'd guess that with enough bitching, we'll see them adjust the quirks to be more appropriate for each mech.
The current BJ-1X Large Pulse Laser quirks SHOULD be on the BJ-A
The current BJ-A AC/20 quirks SHOULD be on the BJ-1
That said, I still continue to run my BJ-Arrow with 6xMG (RA & LA), 2xLPL (RT & LT), 1xML (CT)
The pulse lasers are cooler than the PPCs & ERLLs most players run on their Arrow, and the single ML in the center gives it an extra bit of firepower that has roughly the same range and duration as the LPLs. Just with the LPLs and ML alone you have 27 firepower, Machine Guns notwithstanding.
The current BJ-1X Large Pulse Laser quirks SHOULD be on the BJ-A
The current BJ-A AC/20 quirks SHOULD be on the BJ-1
That said, I still continue to run my BJ-Arrow with 6xMG (RA & LA), 2xLPL (RT & LT), 1xML (CT)
The pulse lasers are cooler than the PPCs & ERLLs most players run on their Arrow, and the single ML in the center gives it an extra bit of firepower that has roughly the same range and duration as the LPLs. Just with the LPLs and ML alone you have 27 firepower, Machine Guns notwithstanding.
Edited by xeromynd, 06 November 2014 - 07:58 AM.
#6
Posted 06 November 2014 - 04:58 PM
for sure, the Arrow is made to have a 6 machine guns fit. Thoose quirks are a mistake. I hope they'll change it soon...
#7
Posted 06 November 2014 - 05:32 PM
Yes, I was a bit puzzled by the AC20 quirks (I never ran an AC20 on my Arrow because it blocked two possible MG hardpoints); I think they could just add or change them to AC10 quirks for a nice bonus that's still different to other Blackjacks. Ideally quirks for both the AC10 and LB10X would be nice, as they both work well in the Arrow while still allowing five MGs.
Here's a build that I used often before quirks came into effect; I think adding a bit of range and speed to the AC10 might make for good quirks.
Here's a build that I used often before quirks came into effect; I think adding a bit of range and speed to the AC10 might make for good quirks.
Edited by Ruccus, 06 November 2014 - 05:33 PM.
#8
Posted 06 November 2014 - 05:36 PM
I have fun with the Arrow.. alot.
One build. 235XL; maybe 12 DHS
6 MG
2 ML
1 LPL
A couple jump jets.
One other build.
1 UAC5 235 XL 10 DHS
5 MG
3 ML
4 Jump Jets
The main reason I love the Arrow is that it rewards patient players. If you can make it to the end of the match nearly unscathed, your MG can just rip apart anything, coupled with its speed , small size and Jump Jets, at the end of match, this little guy can save the day...
You just need to be low key until its time to pounce.... I've had quite a few 5,6,7 kill games in the Arrow, and all of them were end of match kills.
One build. 235XL; maybe 12 DHS
6 MG
2 ML
1 LPL
A couple jump jets.
One other build.
1 UAC5 235 XL 10 DHS
5 MG
3 ML
4 Jump Jets
The main reason I love the Arrow is that it rewards patient players. If you can make it to the end of the match nearly unscathed, your MG can just rip apart anything, coupled with its speed , small size and Jump Jets, at the end of match, this little guy can save the day...
You just need to be low key until its time to pounce.... I've had quite a few 5,6,7 kill games in the Arrow, and all of them were end of match kills.
#9
Posted 06 November 2014 - 07:08 PM
^ UAC5 / 5xMG/ 3xML build similar to above.
2xLPL / 6xMG (no jets)
2xAC2 / 4xMG / 3xML
I just can't see putting an AC20 on this 'Mech, apart from for the cbill bonus. Those six ballistic slots are what distinguish it from the other ballistic BJs.
2xLPL / 6xMG (no jets)
2xAC2 / 4xMG / 3xML
I just can't see putting an AC20 on this 'Mech, apart from for the cbill bonus. Those six ballistic slots are what distinguish it from the other ballistic BJs.
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