

The next Mech Assault! Make it happen!!
#21
Posted 02 November 2011 - 01:33 AM
#22
Posted 02 November 2011 - 02:11 AM
firebladedragon, on 02 November 2011 - 01:31 AM, said:
I played, and finished them both. And as BT based games, they were freakin' terrible. No on both counts.
#23
Posted 04 November 2011 - 04:18 PM
#24
Posted 04 November 2011 - 04:22 PM
red beard, on 31 October 2011 - 07:50 PM, said:
I do love how the community is asking for a traditional MW game or nothing at all. I don't know why they've got so much hate for Mech Assault. I have liked nearly every Battletech related game since the release of MW2. That includes the SNES Mechwarrior and Mech Assault. Perhaps I'm just more open-minded when it comes to the games I play, I dunno. But I know that, regardless of what PGI does with this game, I will probably love it simply for being Battletech.
Edited by shadowvfx, 04 November 2011 - 04:23 PM.
#25
Posted 04 November 2011 - 05:44 PM
rag-tag, on 04 November 2011 - 04:18 PM, said:
Well, MW attracted thousands upon thousands of players because of it's play style. It was unique and MOST players loved it, just like other BT games. Many players had never played a MW game before, and after playing it, were drawn in to the universe as a whole. The exact same can be said of MA. Most of the players had never even heard of BT. They just loved the game and then were drawn in to the universe. It is unfair to say that the playstyle does not FIT BT. It does, it is just not your cup of tea. There are MILLIONS of players that agree with me. MA was released on ONLY ONE console, and it sold over 2 million. MW had been released on multiple platforms, and I would challenge anyone to come up with even a single MW title that surpassed those numbers in the same short period of time(having gone platinum in less than a years time). The fellas that think that MA does not BELONG in the BT universe are in the EXTREME minority. It's ok if you don't like it, but there is no place for anyone to try to suggest that it doesn't work. It DOES and it sold millions. If PGI were really interested in making a hit game with huge sales potential, they would consider another MA game. MW is BT's SIMULATOR game, Mech Commander is the real time strategy game, and MA is the straight up action game. Nobody told anyone that you have to like MA to be a BT fan, but it is folly to think that it doesn't belong. MA carved it's BT niche in a stronger fashion than ANY OTHER BT game yet.
#26
Posted 04 November 2011 - 05:48 PM
firebladedragon, on 02 November 2011 - 01:31 AM, said:
I would have been happy to have had MS make MA1 backward compatible. That said, it would not take much to put together a new MA game. It certainly is not as complex as MW in terms of needing to cater to the non-gaming community functions. That, and MA had some really kickin' weapons that just would not work with the semi-limited functions of a kb/m combo.
#27
Posted 04 November 2011 - 05:55 PM
red beard, on 04 November 2011 - 05:44 PM, said:
It is unfair to say that the playstyle does not FIT BT. It does, it is just not your cup of tea.
When he said battletech feel I believe he was referring to the feel of the table-top game and other MW titles, where the focus was more on a "realistic" sci-fi simulation. I've felt MA and MW can be compared like Battlefield and Call of Duty. Both games are fine in their own rights, one is more of an arcade style, the other is attempting to portray a more realistic style. I'm not saying one is better or worse than the other, just that the play and the design angle are very different from the original Battletech feel and play.
#28
Posted 04 November 2011 - 05:58 PM
But if you want to make a new MechCommander, then we'll talk.
#29
Posted 04 November 2011 - 06:24 PM
It's horrid and so dumbed down it's not funny. Mechwarrior/Battletech is so much more then that atrocious nightmare.
#30
Posted 04 November 2011 - 08:43 PM
Elucid Ward, on 02 November 2011 - 02:11 AM, said:
I played, and finished them both. And as BT based games, they were freakin' terrible. No on both counts.
Sounds like maybe you played the SP portions...ugh. Can't blame you for your opinion. Not great. MP was a whole other world.
#31
Posted 04 November 2011 - 08:46 PM
StrangeTaco, on 04 November 2011 - 05:55 PM, said:
When he said battletech feel I believe he was referring to the feel of the table-top game and other MW titles, where the focus was more on a "realistic" sci-fi simulation. I've felt MA and MW can be compared like Battlefield and Call of Duty. Both games are fine in their own rights, one is more of an arcade style, the other is attempting to portray a more realistic style. I'm not saying one is better or worse than the other, just that the play and the design angle are very different from the original Battletech feel and play.
Fair. Mech Commander was a whole new "feel" for BT when it was rolled out, and it was very well received. MA is the expression of fans desire for an arcade/action based game using the BT universe as it's base. If that were not the case, it would never have been made.
#32
Posted 04 November 2011 - 08:47 PM
Jack Gallows, on 04 November 2011 - 06:24 PM, said:
It's horrid and so dumbed down it's not funny. Mechwarrior/Battletech is so much more then that atrocious nightmare.
Pardon me? Are you suggesting that somebody DESTROY me because I love MA? Troll, obviously. Go, troll, go away.
#34
Posted 04 November 2011 - 09:46 PM
They were more like a replacement for the Armored Core franchise.
I would probably buy another Mechassault game if it were made, but it's not what I really want. I want a Battletech sim, I want the Mechwarrior of old to come back in modern graphics and style and punch me in the gut with nostalgia. I want a reason to hook up my joystick with throttle and footpedals again...I want to go all crazy fanboy and build myself a sim pod with a heater in it that responds to the heat levels of my mech in the game...I want to be a Mechwarrior again!
#35
Posted 04 November 2011 - 09:55 PM
#36
Posted 05 November 2011 - 01:13 AM
Now that said MW is a far superior model for PC online play, the level of control depth and required reflexes to properly engage your mech can be simulated with greater degree of realism. Multiaxis joysticks and gaming pads/keyboards will always provide more options for the player to immerse themselves into the experience and come as close to piloting a mech any of us will get in this lifetime short of doing the BT pods.
#37
Posted 05 November 2011 - 08:43 AM
Obvious troll IS obvious!
#38
Posted 05 November 2011 - 09:05 AM
red beard, on 01 November 2011 - 11:39 PM, said:
Obvious troll is obvious. Also, aim assists permeate throughout console games, while players on the PC have to write the code to make the game do that for them meaning the base game relies solely on the player's skill and all others are hackers without skill. Keyboard and mouse has better command input sensitivity and as previously mentioned Microsoft chose to not release cross play multi-platforms due to the vast differences in wins between the console kids and the pc enthusiasts.
#39
Posted 05 November 2011 - 09:23 AM
I personally kinda liked MA for what it was, but at best it was only loosely related to its bigger better brother(

In Mechwarrior you can never be certain what a chassis will contain weapons wise, and how the pilot plans to use them, couple this with larger maps, a much greater selection of map types and a player base thats been currently playing for the best part of ten years.
I think fans of MA will inevitably fit it, but they are in for a major shock when they come up against the cream of the Mechwarrior leagues.
Edited by †KHETTI†™, 05 November 2011 - 09:25 AM.
#40
Posted 05 November 2011 - 02:01 PM
red beard, on 31 October 2011 - 07:50 PM, said:
NO.
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