The Challenge How Did You Do And Why
#1
Posted 27 October 2014 - 11:16 AM
The Chassis Challenge is over how did you do?
Was it luck, or your load-out tell us why
A little humor helps also
#2
Posted 27 October 2014 - 11:18 AM
#3
Posted 27 October 2014 - 11:18 AM
My score reflects this.
#4
Posted 27 October 2014 - 11:20 AM
That's it.
Ranked 28th
#5
Posted 27 October 2014 - 11:27 AM
Hit a bad losing streak this weekend, and I kept swapping mechs around because I have a hard time playing the same thing over and over again, especially when it's not working well, so I don't have more than 1-2 wins in any given chassis.
Doesn't help that my network kept dropping out mid-match and my computer kept crashing.
Ah well. It was just a rough weekend.
#6
Posted 27 October 2014 - 11:32 AM
#7
Posted 27 October 2014 - 11:32 AM
#8
Posted 27 October 2014 - 11:36 AM
#9
Posted 27 October 2014 - 11:44 AM
The lesson I SHOULD learn is to pay attention and stop skimming/multitasking.
#10
Posted 27 October 2014 - 11:47 AM
The level of rage in general chat, in some matches, is pretty amusing though!
Edit: Worked out landed 6th in Crows and 1st in Whales.
Edited by Budor, 28 October 2014 - 05:11 AM.
#11
Posted 27 October 2014 - 11:48 AM
#12
Posted 27 October 2014 - 11:49 AM
Sorbic, on 27 October 2014 - 11:44 AM, said:
The lesson I SHOULD learn is to pay attention and stop skimming/multitasking.
I actually thought it ended at 10am PST as well. That will teach me to skim the announcement. On the bright side, I get to work on my Orion score after work.
#13
Posted 27 October 2014 - 12:09 PM
Cavale, on 27 October 2014 - 11:20 AM, said:
That's it.
Ranked 28th
Played 20 games total in an Orion...ranked #11 at the moment.
Bilbo, on 27 October 2014 - 11:49 AM, said:
Orions? Not worth the trouble. I'd go for something else if I were you...just saying.
#14
Posted 27 October 2014 - 12:11 PM
Lyoto Machida, on 27 October 2014 - 12:09 PM, said:
Played 20 games total in an Orion...ranked #11 at the moment.
Orions? Not worth the trouble. I'd go for something else if I were you...just saying.
It's not the only thing I'll be working on, besides...I ain't skeered.
#15
Posted 27 October 2014 - 12:21 PM
I don't think I will Opt-in next time, if there are no rewards
#16
Posted 27 October 2014 - 12:22 PM
For me, it was a great nudge to actually concentrate on gameplay, where I normally just flit from mech to mech without much thought of improving between matches.
Habits that were improved:
Pressing Q to identify multiple targets. If I saw one side of the map with a light, and another side with a Dire, I made the assumption the bulk of the force was with the Dire and kept my guns pointed that way.
Firing with my direct fire weapons more. It's easy to sit back and wait until your LRMs deplete on an indirect target, but while it might feel like free damage, it's an INefficient means of team damage, unless you are a LRM boat, which Dragons cannot be.
Strafing! This was a BIG improvement I made. "People just don't know Dragons" is something I keep saying: Dragon's torso twist is generous, the arms ridiculously limber, and even with a 300 XL engine, you can move pretty quickly out of bad situations. I learned to make shots at 500 - 600 while moving perpendicular to my foe. This resulted in a LOT less return fire.
Looking for weaknesses. Another bad habit is to leave modules on a mech you aren't playing. With Target Info gathering, MPulse lasers and especially Guass, I had a lot better opportunity to secure a kill. I just needed to look for it.
Inferring enemy movement: this is probably the big reason players have a bad match in PUG: they don't think about targets they don't see. After a few matches on a map, you should be vaguely aware of where your enemy starts, where they can get to in the very first minutes of the match, and if you're actually THINKING about it, you can see them before they see you.
I don't mean to turn this into a lecture about playing Dragons in pug matches, but gosh darn it, I love my low teir mech, and I think others would enjoy it too if they realized you have to be quick and sneaky to stay out of view and be where you can deal direct fire damage.
#17
Posted 27 October 2014 - 12:29 PM
Oddly enough, I had not 'blow out' games like I typical do with the chassis. (7M 3xML + SRM16) Had lots of decent games, but few kills. Tons of assists, but the competition favors kills.
#18
Posted 27 October 2014 - 12:51 PM
I had a Wang but sold it for some reason. The free AH made me realise what a great chassis it is and how it fits my style of play perfectly so I went and bought the Wang back via the Cent mastery pack. Most of my scores are probably from the Wang but with a possible couple from my 3xLL AL.
If I had time I would have a go with the Treb 7K as I had great success in that much maligned variant (with a strange loadout too). That was when it only had 2x2 missile tubes in its arm though and I had 2xSRM6 loaded in there. Chain fired you would fire a volley of 2+2+4+2+2 SRMs which I used to love due to that particular mechanic. 2xML and 2xMG completed the loadout.
Still going to try and get my Wang up the table though but it's going to take some killer matches now which is unlikely as I'm definitely moving up the ELO side of things.
~ Sigh down to 7th now and I'm getting pretty frustrated. Not getting great teams so posting a lot of losses and not only that, my match score is consistently high yet this isn't taken into account. It's just damage and kills end of.
Massive rethink of your tourney scoring format needed PGI. Why not use match score?
Edited by Kyocera, 27 October 2014 - 01:24 PM.
#19
Posted 27 October 2014 - 04:19 PM
Members
PipPip
43 posts
Posted Today, 03:22 PM
I might return to it tonight, but I think I've hit my plateau. As of this moment, I'm rank 25th Dragon Pilot with 1,691.
For me, it was a great nudge to actually concentrate on gameplay, where I normally just flit from mech to mech without much thought of improving between matches.
Habits that were improved:
Pressing Q to identify multiple targets. If I saw one side of the map with a light, and another side with a Dire, I made the assumption the bulk of the force was with the Dire and kept my guns pointed that way.
Firing with my direct fire weapons more. It's easy to sit back and wait until your LRMs deplete on an indirect target, but while it might feel like free damage, it's an INefficient means of team damage, unless you are a LRM boat, which Dragons cannot be.
Strafing! This was a BIG improvement I made. "People just don't know Dragons" is something I keep saying: Dragon's torso twist is generous, the arms ridiculously limber, and even with a 300 XL engine, you can move pretty quickly out of bad situations. I learned to make shots at 500 - 600 while moving perpendicular to my foe. This resulted in a LOT less return fire.
Looking for weaknesses. Another bad habit is to leave modules on a mech you aren't playing. With Target Info gathering, MPulse lasers and especially Guass, I had a lot better opportunity to secure a kill. I just needed to look for it.
Inferring enemy movement: this is probably the big reason players have a bad match in PUG: they don't think about targets they don't see. After a few matches on a map, you should be vaguely aware of where your enemy starts, where they can get to in the very first minutes of the match, and if you're actually THINKING about it, you can see them before they see you.
I don't mean to turn this into a lecture about playing Dragons in pug matches, but gosh darn it, I love my low teir mech, and I think others would enjoy it too if they realized you have to be quick and sneaky to stay out of view and be where you can deal direct fire damage."
sounds like good advice
#20
Posted 27 October 2014 - 04:21 PM
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