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When You Boat Lrms And Don't Know How To Use Them, You Get This


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#1 TexAce

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Posted 23 October 2014 - 07:16 AM

Posted Image

PUG, match starts, everyone scatters (it seems, the more LRMs poeple use, the dumber they behave in a match, I can recall fighting along brighter humans before), I try to regroup them but no chance, then I fight my battle against half a dozen mechs, die and see everyone just using LRMs alongside Narc....what the hell....I mean look at those numbers. It wasn't even one of those 3 minute stomps, 8 minutes! How can you stay under 200 dmg in 8 frikkin minutes?


Please Russ, let me be a filler in group queue, PLEASE!

Edited by TexAss, 23 October 2014 - 07:21 AM.


#2 Revis Volek

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Posted 23 October 2014 - 07:17 AM

Its because of the new REWARD system....lurms erreywhere!

Gotta be on comms to play in my group.

Edited by DarthRevis, 23 October 2014 - 07:18 AM.


#3 Mcgral18

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Posted 23 October 2014 - 07:18 AM

PUG life.


It can be very disappointing.

Edited by Mcgral18, 23 October 2014 - 07:19 AM.


#4 Macksheen

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Posted 23 October 2014 - 07:28 AM

I think it's more a case of people getting used to new mechs, which are running with low skills (basics) and not tons of experience in the cockpit - and some people trying to manipulate the new reward system which if you try to be too creative is going to end up feast or famine.

I've also seen an uptick in champion mechs, FWIW - maybe an influx of new players?

#5 Bishop Steiner

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Posted 23 October 2014 - 07:54 AM

View PostDarthRevis, on 23 October 2014 - 07:17 AM, said:

Its because of the new REWARD system....lurms erreywhere!

Gotta be on comms to play in my group.

and it proves Tex's point even more. Because you basically get paid Bupkis for indirect LRMing. Yet most players don't seem to realize that and sit back and try to chuck lrms over a hill.

#6 Kain Demos

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Posted 23 October 2014 - 08:15 AM

View PostMcgral18, on 23 October 2014 - 07:18 AM, said:

PUG life.


It can be very disappointing.


Tell me about it. I don't know what is going on the last two weeks but I've gone from 441-383 W/L to 486-470.....some nights it seems I can't buy a win. I was in a stomp last night where two of our lances didn't have a single 'mech reach triple digit damage.

View PostBishop Steiner, on 23 October 2014 - 07:54 AM, said:

and it proves Tex's point even more. Because you basically get paid Bupkis for indirect LRMing. Yet most players don't seem to realize that and sit back and try to chuck lrms over a hill.


You know its bad when the match starts and people start asking for locks. I just assume they are the stay out of LOS and fire half-aimed LRM types. Sometimes I will say "You know LRMs work better if you can actually see your target" but the response is usually silence or insults.

#7 Dragomir Zelenka

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Posted 23 October 2014 - 08:33 AM

View PostKain Thul, on 23 October 2014 - 08:15 AM, said:

You know its bad when the match starts and people start asking for locks. I just assume they are the stay out of LOS and fire half-aimed LRM types. Sometimes I will say "You know LRMs work better if you can actually see your target" but the response is usually silence or insults.


At this point, I just default to accepting we'll lose when someone says "LRM boat here! Hold locks!" That way I don't feel too bad with the inevitable stomp, and I come away pleasantly surprised at the occasional win..

If two or more people ask for locks, then I know we're doomed.

I say this as a guy who really likes using LRMs

#8 Artgathan

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Posted 23 October 2014 - 08:37 AM

View PostBishop Steiner, on 23 October 2014 - 07:54 AM, said:

and it proves Tex's point even more. Because you basically get paid Bupkis for indirect LRMing. Yet most players don't seem to realize that and sit back and try to chuck lrms over a hill.


These people also seem to be the ones throwing LRMs from ~800 - 900 meters and complaining that you won't hold the lock for 7 unbroken seconds while you're under fire.

#9 Bigbacon

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Posted 23 October 2014 - 08:46 AM

I LRM boat + Narc on two builds...but I stay fluid and never really try to indirect fire over objects unless I know thy'll go over the object. I also never fire at stuff over 700m unless they are in the open and have no where to go.

LRMs don't really work well for anything unless you, as the pilot, do a lot of the work as well.

when you get the 'hold locks pls' just tell them to get the locks themselves and help.

Edited by Bigbacon, 23 October 2014 - 08:47 AM.


#10 Ultimax

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Posted 23 October 2014 - 08:50 AM

View PostTexAss, on 23 October 2014 - 07:16 AM, said:

Please Russ, let me be a filler in group queue, PLEASE!



The main difference in the group queue is that stomp is over in 3 to 5 minutes instead of 8. :lol:


In all seriousness, while most players get upset when the enemy has LRMs most of the time I get upset when MY TEAM has LRMs because it seems to turn a lot of players into unrepentant derp bringers.

#11 El Bandito

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Posted 23 October 2014 - 09:32 AM

I thought LRMs are OP in pugs? ;)

#12 Triordinant

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Posted 23 October 2014 - 09:36 AM

The only way to survive in the solo queue is to bring a 'mech that isn't dependent on other 'mechs for ass-kicking. It won't always work but it improves your chances. If your team actually acts like one, great. If not, you're ready for the worst case scenario and should still perform well even during a loss.

#13 Metus regem

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Posted 23 October 2014 - 09:36 AM

View PostEl Bandito, on 23 October 2014 - 09:32 AM, said:

I thought LRMs are OP in pugs? ;)


They are, that's why they are everywhere... worse than crabs at a frat house....

#14 Joseph Mallan

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Posted 23 October 2014 - 09:40 AM

View PostMetus regem, on 23 October 2014 - 09:36 AM, said:


They are, that's why they are everywhere... worse than crabs at a frat house....

Actually they need to be everywhere to be effective. Seriously A Weapon is not OP cause you are using 5-8 of them, they are OP when you only need 1! :rolleyes:

#15 TexAce

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Posted 23 October 2014 - 09:40 AM

View PostTriordinant, on 23 October 2014 - 09:36 AM, said:

The only way to survive in the solo queue is to bring a 'mech that isn't dependent on other 'mechs for ass-kicking. It won't always work but it improves your chances. If your team actually acts like one, great. If not, you're ready for the worst case scenario and should still perform well even during a loss.


I know that, I mostly just PUG and can still keep my KD ratio over 1.75 but still, sometimes I wanna have fun in my mediocre mechs, too and then stuff like this happens. Granted 3ERLL+3Streaks+1ML in an AWS-9M is not a loadout to carry a match but man...I wanna have some fun too sometimes. :D

Edited by TexAss, 23 October 2014 - 09:41 AM.


#16 Joseph Mallan

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Posted 23 October 2014 - 09:51 AM

View PostTriordinant, on 23 October 2014 - 09:49 AM, said:

Not if I have to foot the bill. Since I can't count on anyone else to bring (and pay for) air/arty in the solo queue, I have to rely on outmaneuvering all those Timberwolves, Madcats and Dire Whales that outgun my IS 'mechs.

Timbers and Dires no longer Out Gun my Atlas. And I wasn't taking about in game. I loved my Arty and Mortar support. They could hurt people I didn't even know were there!

#17 ShadowWolf Kell

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Posted 23 October 2014 - 09:53 AM

I've run into situations where I've been yelled at for not NARCing targets for them in my Firestarters or JR7-F. :rolleyes:

That pretty much says it all imo.

#18 Joseph Mallan

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Posted 23 October 2014 - 10:03 AM

View PostMechwarrior Buddah, on 23 October 2014 - 09:50 AM, said:


Yeah sorry; I cant support the idea that that makes is OP. Especially when theyre the most nerfed weapon in the game.

You NEED to boat them to do average damage lol

I bring 3 LRM5s and when the moon is right I can trow up to 1,000 damage by the end of the match... Am I boating Missiles or cheating the rate of fire for a LRM 15? :huh:

#19 Mechwarrior Buddah

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Posted 23 October 2014 - 10:05 AM

View PostJoseph Mallan, on 23 October 2014 - 10:03 AM, said:

I bring 3 LRM5s and when the moon is right I can trow up to 1,000 damage by the end of the match... Am I boating Missiles or cheating the rate of fire for a LRM 15? :huh:


since when? My a-1 never did that with 6. Has something changed with lrm5 RoF?

Or is that with the modules? Do they have RoF modules for IS?

and how many other things does that add? Artemis? Advanced decay/more modules? TAG? NARC?

What other weapon in the game requires the use of all that?

THATS why I say its the most nerfed weapon in the game.

Because it is.

Edited by Mechwarrior Buddah, 23 October 2014 - 10:07 AM.


#20 Joseph Mallan

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Posted 23 October 2014 - 10:08 AM

View PostMechwarrior Buddah, on 23 October 2014 - 10:05 AM, said:


since when? My a-1 never did that with 6. Has something changed with lrm5 RoF?

Or is that with the modules? Do they have RoF modules for IS?

and how many other things does that add? Artemis? Advanced decay? TAG? NARC?

I just added modules for my LRM5s... I do bring a lot of ammo! And it was only once!

PS Artemis only

Edited by Joseph Mallan, 23 October 2014 - 10:08 AM.






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