Which Hero Mech
#21
Posted 27 October 2014 - 04:56 AM
Dual Gauss
3x UAC
2x AC5 2x LL + Std engine
2x AC10 2x PPC
It can do a lot of things except missiles.
#22
Posted 27 October 2014 - 04:56 AM
Mcgral18, on 27 October 2014 - 04:26 AM, said:
Those are both fast, sturdy and pack considerable firepower.
What he said. If you want to invest real money buy either the Timberwolf or Stormcrow a la carte.
You get a 30% cbill bonus torso that you can configure into whatever you like anytime you want to.
Edited by Budor, 27 October 2014 - 09:03 AM.
#23
Posted 27 October 2014 - 05:19 AM
Ember: the medium lasers /machine gun combo is damm good.
Grid Iron: you can use the stock one which is good on experienced hand or go classic with a 4G setup.
Ilya Muromets: you can do a lot of thinks on the dakka department with this one or use the stock weapons which in my case makes wonders against clan mechs.
Boars head: No body expects a 73 kph atlas...believe me....NO ONE.....2.3. K/D on current stats and 2.65 on archived. My best mech , has a special place in my heart T_T.....XL400 FTW pros can kiss my ass over the "xl atlas sucks" thing XD.
Edited by strikebrch, 27 October 2014 - 05:21 AM.
#24
Posted 27 October 2014 - 05:39 AM
strikebrch, on 27 October 2014 - 05:19 AM, said:
Ember: the medium lasers /machine gun combo is damm good.
Grid Iron: you can use the stock one which is good on experienced hand or go classic with a 4G setup.
Ilya Muromets: you can do a lot of thinks on the dakka department with this one or use the stock weapons which in my case makes wonders against clan mechs.
Boars head: No body expects a 73 kph atlas...believe me....NO ONE.....2.3. K/D on current stats and 2.65 on archived. My best mech , has a special place in my heart T_T.....XL400 FTW pros can kiss my ass over the "xl atlas sucks" thing XD.
Atlas is a shoot me magnet, how do you survive with an XL engine to get that K/D?
Which build are u using? I think you are not a Brawler
Edited by speleomaniac, 27 October 2014 - 05:39 AM.
#25
Posted 27 October 2014 - 05:39 AM
DYSEQTA, on 27 October 2014 - 03:03 AM, said:
For the time being the PB really is crap but I'm hoping the quirks it gets in a week spruce it up nicely and give me a reason to take it out once in a while.
As for the original question, the Sparky sounds like a good choice. Its a Griffin so its extra agile without being necessarily super fast, jump jets and enough laser hardpoints to equip a decent loadout. The other variants are also quite fun if you like a mix of missiles and lasers.
In the same vein the Jester is also available with an extra 10 tons for heatsinks/weapons but less jump jets and Catapult syndrome (CT is a damage magnet). Also carries dual AMS which is nice with all the LRMs in the air these days. Regardless of its downsides its still a fun mech.
Apart from those two its true that you can't really go wrong with an Ilya.
#26
Posted 27 October 2014 - 05:46 AM
Napes339, on 27 October 2014 - 05:39 AM, said:
For the time being the PB really is crap but I'm hoping the quirks it gets in a week spruce it up nicely and give me a reason to take it out once in a while.
I hope your right. But quirks can't fix the very awkward hard-point layout.
#27
Posted 27 October 2014 - 05:52 AM
Sergeant Random, on 27 October 2014 - 02:01 AM, said:
If you really need to consider more hitpoints, get the Cataphract bundle... I think it has the CTF 3D too, a tier 1 meta mech.
Kind of a tangent, but... Is the premium time from mastery packs auto-started, or does it get banked like the premium time from pre-orders?
#28
Posted 27 October 2014 - 05:53 AM
speleomaniac, on 27 October 2014 - 05:39 AM, said:
Atlas is a shoot me magnet, how do you survive with an XL engine to get that K/D?
Which build are u using? I think you are not a Brawler
I know , weird right?! XD XD give a couple of hours since i'm using my phone right now and smurfy is a pain on this thing , plus my screenshots are on my pc back home.
But i can tell you right now that it uses stock weapons , double heatsinks , 2 tons of LRM ammo , 3 tons of AC10 ammo , medium pulse lasers / AC10 cooldown module , adv. seismic sensor module and radar deprivation module.
Here it is
Edited by strikebrch, 27 October 2014 - 07:46 AM.
#29
Posted 27 October 2014 - 06:00 AM
Alexander MacTaggart, on 27 October 2014 - 05:52 AM, said:
Kind of a tangent, but... Is the premium time from mastery packs auto-started, or does it get banked like the premium time from pre-orders?
Hmmm...I'm leaning towards immediately activated. Their plans for banked time now is only pre-orders.
#30
Posted 27 October 2014 - 06:28 AM
Good Luck!
#31
Posted 27 October 2014 - 06:34 AM
Is it worth it?
~Xythius
#32
Posted 27 October 2014 - 06:42 AM
Xythius, on 27 October 2014 - 06:34 AM, said:
Is it worth it?
~Xythius
The Battlemaster has an undeservedly bad reputation. It's not a competition level mech, but for a money grinder and a pugstomper, it's a ton of fun. You will be running energy heavy loadouts to take advantage of its awesome torso hard points, as its arm ballistics (or PPCs in the Hellsinger's case) are way too low to be useful.
It is one of my highest scoring assaults and one of the mechs I have the most fun with, but I don't really see it being serious on a competitive level. It has wide side torsos and an energy focused loadout, and even if it can manage its heat pretty well, IS energy weapons just aren't that popular.
#33
Posted 27 October 2014 - 06:45 AM
DYSEQTA, on 27 October 2014 - 03:03 AM, said:
Wow, I came in 14th over all in IS Assaults using the PB and I'm currently in 1st in Awesomes (but I used all variants for the tourney).
I'm not denying the PB is an acquired taste, but for agile assaults, it is the best. It can run an XL400 at almost 90 KPH (really, anything over 375 is probably overkill) and it can run LRMS and Energy all day with very few heat issues, and you can circle DW's (or back out and LRM them to death, as I prefer) and can respond to any point on the battlefield.
In addition the PB has a bonus to torso twist speed, so you can spread damage great (some would say awesomely). I own more than a dozen hero mechs, and I've played this one more than them all combined (minus the Yen Lo, which was my first, back when mediums could turn the tide of battle).
Just remember, LRM's to strip armor, Lasers to Kill.
Napes339, on 27 October 2014 - 05:39 AM, said:
In the same vein the Jester is also available with an extra 10 tons for heatsinks/weapons but less jump jets and Catapult syndrome (CT is a damage magnet). Also carries dual AMS which is nice with all the LRMs in the air these days. Regardless of its downsides its still a fun mech.
There is a special place in heck for people who recommend Jesters and Sparkys to new players as their first hero mech.
#34
Posted 27 October 2014 - 06:49 AM
I love my Awesomes. They're a ton of fun and a real treat to pilot, but by Kerensky are they garbage.
#36
Posted 27 October 2014 - 07:12 AM
I'd probably only recommend the Ilya. The rest are very niche, or difficult to be competitive with. I may be inclined to change my mind on the Boar's Head and Jester however, as I can occasionally get a good game with them.
Ilya - Very versatile. 2xAC10+2xLL, 2xGauss+3xML are solid builds. Up until recently it was my most played mech. Hard to go wrong with it.
Jester - Energy only so it runs hot. I hated this mech until I tried 4xERLL, and now I think it's actually a pretty good mech. Not as good as the Ilya, but still dangerous once you get used to it.
Boar's Head - Another one that runs hot. Immediately remove the XL400 unless you like dying quickly. I've run a number of builds but only really had good games with 6xERLL. I've had over 1000 damage rounds with that beast. 2 groups of 3xERLL or LL, switched back and forth from chainfire is devastating, but your games will be feast or famine. People usually focus fire on the first Atlas they see, and if there's a lot of lasers coming from it, people want to take it down even faster. I usually run a STD325 or 350 in mine.
Huggin - Not good enough to justify the MC. I say this as a Raven fan, but I prefer the 4x over the huggin because the huggin will run out of ammo by the end of any extended match.
Oxide - Similar issues. It runs out of ammo before the end, leaving you vulnerable. It's too slow and squishy to be competitive.
If a Shadow Hawk hero comes out, it will probably be good. I've heard PGI is going to release one soon. As others have said, wait for a 50% sale!
Edit: Others are saying, "go clan mech." I find it hard to justify $55 for a single chassis group, no matter how good it is. The Timberwolf is the only one that I would find even remotely worth it, because it's c-bill cost is so high. (~16 million a piece) I've found that the few clan mechs that make good LRM boats basically print c-bills however. Mad Dogs, Storm Crows and Timberwolves with TAG+LRM30 or LRM40 can easily make 350-400k+ in a match with premium time, even without hero status. Add another 100k to that with Hero/Invasion models. So if you do go clan mech, pick one that has LRM capability. Your c-bill pocketbook will thank you for it.
Edited by Greenjulius, 27 October 2014 - 07:24 AM.
#37
Posted 27 October 2014 - 07:47 AM
also, Sparky if you want an agile but somewhat tanky medium, my sparky has taken quite a bit of abuse and just doesn't die, just use those JJs they'll save your life, with the new tweaks, this thing is a freaking rocket ship.
i have several other heros, firebrand, jester, pretty baby, ember, oxide, yen-lo, grid iron.
i will say....that of all the hero mechs, there is only one that makes me pee a little when is encounter one.....the Ilya. it has been a beast since day 1, they just can't nerf this thing away, which means it is something special. im fairly certain my next major in-game purchase (gotta wait until the bank account goes back up from the recent pack frenzy) is going to be the Cataphract Bundle. only drawback i can find is its ugly as sin
#38
Posted 27 October 2014 - 07:49 AM
rageagainstthedyingofthelight, on 27 October 2014 - 06:45 AM, said:
Well, in my defense I did point out both of their weaknesses. Also, I was from from a good pilot when I purchased the Jester and ended up having tons of fun though it has admittedly been a while.
And considering how you're defending the PB (impressive screenshot BTW) lets just say its up to playstyle and overall preference.
#39
Posted 27 October 2014 - 08:07 AM
#40
Posted 27 October 2014 - 08:46 AM
rageagainstthedyingofthelight, on 27 October 2014 - 06:59 AM, said:
I'm sorry, this guy can't hear you...:
I've put out 1,400 damage matches in Awesomes too. That's called anecdotal evidence. A good pilot in a bad mech will still do well.
That said, the Awesome is incredibly punishing to new and casual players, and it would be the last assault I would ever recommend to anyone. The Pretty Baby is handily the worst mech in the game right now.
That said, it still mounts the same weapons as everyone else and can put out decent numbers with a skilled pilot. It doesn't mean the mech isn't trash.
The Jester is decent, and Sparky is one of the best medium mechs in the game. They're solid recommendations. The Pretty Baby is only a good recommendation if you want people to put the game down and never come back.
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