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Make Sure The Zeus Can Mount An Ac20...


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#1 theta123

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Posted 27 October 2014 - 07:36 AM

Like
seriously

allow this

I am a big battlemaster fan, but the zeus needs something to set itself apart from that said mech. And a AC20. Would be the way to do it.

#2 FupDup

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Posted 27 October 2014 - 07:45 AM

Its left arm has a lower arm actuator, so this isn't possible unless PGI decides to add the crit-splitting rule (which will probably be never).

#3 VirtualSmitty

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Posted 27 October 2014 - 07:58 AM

The beemer is 85 tons, Zeus is 80. We already have an 80 ton IS mech that can fit an AC20 in the Victor.

#4 3rdworld

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Posted 27 October 2014 - 07:58 AM

View PostFupDup, on 27 October 2014 - 07:45 AM, said:

Its left arm has a lower arm actuator, so this isn't possible unless PGI decides to add the crit-splitting rule (which will probably be never).


I am curious on how they are going to do the King Crab.

#5 Malleus011

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Posted 27 October 2014 - 07:59 AM

Yeah, not really up to PGI. The canon Zeus can't mount an AC/20; there aren't enough critical slots in the LA. There aren't actually all that many 'mechs that can.

Now, it can mount a Gauss Rifle, which should be nearly as good. Too bad those are nerfed with a silly firing mechanic.

#6 FupDup

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Posted 27 October 2014 - 08:00 AM

View Post3rdworld, on 27 October 2014 - 07:58 AM, said:

I am curious on how they are going to do the King Crab.

Removing the LAA on both arms seems like the most obvious choice. Namely, because it doesn't require any additional coding.


I also remember hearing some speculation that the very first ever TRO to feature the KC featured it lacking said actuators, and that adding LAA to the mech only came in later editions.

#7 Mcgral18

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Posted 27 October 2014 - 08:01 AM

View Post3rdworld, on 27 October 2014 - 07:58 AM, said:


I am curious on how they are going to do the King Crab.


I feel it's a safe assumption to just remove the hand and LAA, for that model.

#8 Pygar

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Posted 27 October 2014 - 08:02 AM

Yeah...no. Zeus always packed an AC10 or Gauss in the cannon arm. (LA)

#9 3rdworld

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Posted 27 October 2014 - 08:03 AM

View PostMcgral18, on 27 October 2014 - 08:01 AM, said:


I feel it's a safe assumption to just remove the hand and LAA, for that model.


Maybe we will be getting removable actuators from IS mechs.

Probably not, but I can dream.

#10 Ultimax

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Posted 27 October 2014 - 08:05 AM

View PostFupDup, on 27 October 2014 - 08:00 AM, said:

Removing the LAA on both arms seems like the most obvious choice. Namely, because it doesn't require any additional coding.


I also remember hearing some speculation that the very first ever TRO to feature the KC featured it lacking said actuators, and that adding LAA to the mech only came in later editions.



This is the likely solution because it is simple and easy and also functions as a balancing mechanism.

You'll notice there are only a small number of assaults that can mount AC 20s in the arms, and therefore 2x UAC5s as well.

They were also top tier until they received torso twist nerfs.

It's not the sole reason but it was likely factor.

#11 Joseph Mallan

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Posted 27 October 2014 - 08:23 AM

View PostFupDup, on 27 October 2014 - 07:45 AM, said:

Its left arm has a lower arm actuator, so this isn't possible unless PGI decides to add the crit-splitting rule (which will probably be never).

OR Allows removing crits from the arm like can be done on TT. :huh:

#12 Pale Jackal

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Posted 27 October 2014 - 08:27 AM

While that would be nice, I figure a STD 295 + Gauss + SRM6 + 4 Mpulse with 16 DHS will be the configuration I run. (Mocked it up using the Dragon Slayer, I think.) Alternately, maybe a 2 AC5 configuration if it gets AC5 buffs.

#13 theta123

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Posted 27 October 2014 - 08:39 AM

Goddamit to hell!!

*flips table

#14 Josef Nader

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Posted 27 October 2014 - 08:40 AM

The original King Crab did not have crit splitting. It was built using standard construction rules. The crit splitting came later, when the mech was reintroduced as an example of how the crit splitting works.

Besides, the only advantage the crit-split KGC got was the ability to throw a decent punch. It still couldn't actuate it's arms back and forth, and it lost the AC20 to side torso hits too. It was actually pretty terrible.

As far as the Zeus, it's not happening. You'll get your small ballistics and be happy about it.

#15 Elizander

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Posted 27 October 2014 - 08:48 AM

View Posttheta123, on 27 October 2014 - 07:36 AM, said:

Like
seriously

allow this

I am a big battlemaster fan, but the zeus needs something to set itself apart from that said mech. And a AC20. Would be the way to do it.


Victors already can?

#16 Lykaon

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Posted 27 October 2014 - 08:49 AM

View PostPygar, on 27 October 2014 - 08:02 AM, said:

Yeah...no. Zeus always packed an AC10 or Gauss in the cannon arm. (LA)



Actually Autocannon 5s (ultra and standard) and PPCs are the most common.Although I think the Zeus 9s2 Had a Gauss.

Can't think of any variant with an AC10.

#17 Onlystolen

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Posted 27 October 2014 - 08:55 AM

As you can see by this MegaMekLab picture, the Zeus will have a lower arm actuator so.. TLDR no ac/20

Also its 5 tons lighter than a battlemaster, so its more like a victor, and if you want an AC/20, buy a victor
Posted Image

Edited by Onlystolen, 27 October 2014 - 08:57 AM.






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