

Please Don't Nerf Jenner!
#21
Posted 27 October 2014 - 10:56 AM
Part of that is user preference but in a game that seems to value extremes... I guess I'm glad the drops aren't based on equal tonnage (12 jenners vs. 4 Dire Wolves anyone???).
I guess Ialways imagined that the realistic value of a light mech in the right hands would be equivalent to a "good" med mech/pilot... to out-damage assaults *with regularity* would seem rather silly on some level. but then you're talking about a lot of variables there, to be fair...
#24
Posted 27 October 2014 - 11:44 AM
Darian DelFord, on 27 October 2014 - 09:06 AM, said:
This is actually one mech that got screwed by the head change. In the past you would hit some head some CT and it made the damn thing WAY too hard to kill. But all things considered most people think the Jenner is fixed now and was broken before.
However.... I do think we need some serious buffs to mechs like the commando.
Belorion, on 27 October 2014 - 10:26 AM, said:
Pretty sure they are not really thinking about it considering the F is one of the best IS mechs. And the D is a solid T2 mech so I don't think it will get much love.
Edited by Glythe, 27 October 2014 - 12:03 PM.
#25
Posted 27 October 2014 - 11:52 AM

dont let the fact my fav light is a commando make it look like im biased or anything

#26
Posted 27 October 2014 - 01:07 PM
#27
Posted 27 October 2014 - 04:40 PM
MovinTarget, on 27 October 2014 - 01:07 PM, said:
I love my oxide but the two main problems with it.... Ammo Dependency and no JJ's with a laser hard point coming in at a third. But I enjoy it. Its definitely one of those mechs that has a niche and takes a while to learn it.
#28
Posted 27 October 2014 - 05:56 PM
why, well let me explain, lets assume that the DireWolf StormCrow and jenner are overpowered,
got that in your mind, good now lets move on,
assume that of the mechs being played,
80% of Assualts are DireWolfs
80% of mediums are StormCrows
and 80% or lights are jenners,
all being the best available in their classes
so which mechs will be doing the most killing? (the 80%)
which mechs will be getting the most points? (the 80%)
think about this, the Impression of mechs being Top teir,
will end up making them seem over powered by people playing them,
and not just any people but competitive players,
so when the TimberWolf comes out and the Heavy Que goes to 60%,
and everyone cries they are way too over powered just remember,
its the fact everyone is playing them that makes them seem so,
Edit-Spelling,
Edited by Andi Nagasia, 27 October 2014 - 05:57 PM.
#29
Posted 27 October 2014 - 06:14 PM
#30
Posted 27 October 2014 - 06:19 PM
and coming from someone who LOVES lights and does well in them...I think the jenner sucks.
#31
Posted 27 October 2014 - 07:24 PM
Bigbacon, on 27 October 2014 - 06:19 PM, said:
and coming from someone who LOVES lights and does well in them...I think the jenner sucks.
Main problem with the Jenner is the damned Center Torso. Let the right and left torso infringe a bit on the CT and it will help it exponentially.
#32
Posted 27 October 2014 - 07:36 PM
#33
Posted 27 October 2014 - 07:38 PM
MovinTarget, on 27 October 2014 - 08:56 AM, said:
Think about it. The Jenner was the best scoring IS mech. You can't dismiss it as a fluke because the top 15 in the Jenner class would smash any other IS class.
It was THE best ranking mech up until Saturday afternoon I think...
I am not bragging either... I only ranked 70th...
So what do you all think this means for a lowly IS light mech?
All lights are overpowered generally speaking. they all need to be or all other weight classes buffed, particularly mediums.
#34
Posted 27 October 2014 - 07:38 PM
#36
Posted 27 October 2014 - 08:35 PM
Screech, on 27 October 2014 - 10:35 AM, said:
Think about the children, please.
Considering that that is 30 points of damage which is the PGI approved maximum damage output it is a bit absurd. The problem isn't the damage output though. The problem is that the drawback for a light mech carrying that much firepower is not modeled into the game. Put in some actual heat penalties as you build up heat and lets see how it performs.
#37
Posted 27 October 2014 - 09:20 PM
Darian DelFord, on 27 October 2014 - 07:24 PM, said:
Main problem with the Jenner is the damned Center Torso. Let the right and left torso infringe a bit on the CT and it will help it exponentially.
Believe it or not, adjusting the torso hitboxes could hurt it slightly because due to its almost nonexistent ST hitboxes, it's common practice to strip armour off the STs to free up weight for an extra heatsink or JJ. If the hitboxes were "corrected", this would mean having to free up more weight to dedicate to armouring up the STs or risk having an ST blown off easily.
My JR7-F is one of my most played mechs and despite having bugger all armour in the STs, I've only died from losing an ST like 3 times.
#38
Posted 27 October 2014 - 09:23 PM
MovinTarget, on 27 October 2014 - 08:56 AM, said:
Think about it. The Jenner was the best scoring IS mech. You can't dismiss it as a fluke because the top 15 in the Jenner class would smash any other IS class.
It was THE best ranking mech up until Saturday afternoon I think...
I am not bragging either... I only ranked 70th...
So what do you all think this means for a lowly IS light mech?
T-Wolf scores are high as well?
Edited by El Bandito, 27 October 2014 - 09:23 PM.
#39
Posted 27 October 2014 - 09:26 PM
MovinTarget, on 27 October 2014 - 10:29 AM, said:
Lights are opportunistic I get that, but why Jenners above and beyond all other lights?
Is it the simplicity of the loadout (though still robust)?
Higher survivability?
Easier to pilot?
Most Jenner pilots run 6 MLs. That is 30 damage to one point if they are a good shot. Look at what scores points.
Damage - Jenner has 30 with just the lasers and it could bring 2 SRM4s to add on if they wanted to.
Commando - TDK 4ML = 20, all other Commandos use missiles and a couple Energy Hard points. So damage that is spread around.. remember that for another part.
Spider - 2 LL = 18 2ML and a LL = 19
Locust and Firestarter can bring just about as many MLs but some are locked into a torso while the Jenner's are in arms that allow up and down aiming so all weapons hit the same point easily. Spider and Firestarters must lock arms or deal with two reticles and have less torso twist that the Jenner. Raven has a mix of weapons like the Commando and one variant of Locust can actually boat lasers but some are amrs and some CT again splitting up the aim some if you don't lock arms or limited vertical aiming.
Locust doesn't have JJs and has very little armor. Raven has armor but can't boat lasers and only one has JJs. Spider has JJs but very limited weapon selection. Commando no JJs mixed weapons, limited armor. Firestarter is about the only one approaching the Jenner for the "benefits" it carries.
This makes the Jenner really simple to shoot with(which helps at 145+kph) and is faster enough and maneuverable enough with it's JJs to rush in, hit hard, get out. When it gets close to overheating it bursts away and runs to cool down. Then back it comes again and 30 damage to the rear CT will strip the armor off most back in one shot then burn down the CT IS in a couple more. Other mechs with mixed loadouts or two aiming points often spread damage more and so take longer to burn through. Jenners will typically take away kill shots from other mechs because they can swoop in and burn for 30.
It is a perfect backstabber.
Edited by Mercules, 27 October 2014 - 09:28 PM.
#40
Posted 27 October 2014 - 09:31 PM
That had me grinning...but also made me sad because I was hoping to use my super locust to get a top score, only to find out the bar is set impossibly high.
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