Escef, on 28 October 2014 - 10:41 AM, said:
If you wish to complain about lack of logic, than perhaps we can start with the idea that hacking the game doesn't count as cheating because everyone can do it. Arty and air strikes are valid, in-game, options. No 3rd party software required. If you don't want to learn how to deal with it or use it yourself, that is entirely on you. It's not even game breaking.
I don't even know how it is that people are getting head shot as often as they claim, I do a livestream for around 2 1/2 hours, Monday-Friday, and I don't think I've EVER gotten headshot while streaming. And I've been at it at least since mid-May. So, that's around 50 hours a month of streaming over the course of at least 5 months... 250 hours of gameplay where I didn't get headshot by arty. And that's not counting all that time when I play and don't stream. I haven't died to a headshot in months, regardless of it being arty or not.
i'm not complaining, i'm pointing out that what you said didn't make any sense. And it still doesn't. Plus, i didn't say it was a cheat, i said "sort of a cheat", then i explained why.
Just because PGI did this themselves doesn't mean that my argument is invalid. If you read it carefully you'll notice i'm not complaining about getting headshotted. I'm not complaining that i get artied constantly. That wasn't a rant. It was an argument.
And my argument remains valid because what i said is true. That wasn't my opinion. That was data and experience.
changing the subject and talking about head strikes: i have been headshotted many times. It used to be worse. A lot of times i had my head armor stripped and then head stroke. But then after several complaints they nerfed it.
The truth is that Consumables in general have switched the game's patterns. With Consumables mehcs can use items to do things that they only could do by themselves or at a certain rate. Now, mechs performance and habilities have been enhanced, something that i'm not sure we needed. I'm sure people back in Closed Beta were just fine with how the game's mechanics worked (rules and limitations, not mentioning net code or things that are generally accepted as improvements such as heat/night vision, ghost heat's consenquences, etc). Is it possible that people think that the game got better with Consumables in it? It's just a C-bill drain