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Oh Look, Red Smoke.


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#41 Rhaythe

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Posted 28 October 2014 - 06:01 AM

View PostJoseph Mallan, on 28 October 2014 - 06:00 AM, said:

Not when I use it. My team decided I don't use Arty after striking them!

I still want a consumable that just generates red smoke. No strike, just smoke. That would be a lot of fun to use.

#42 Artgathan

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Posted 28 October 2014 - 06:01 AM

If you wanted to be extra petulant, you could always drop your own arty on top of theirs while frowning like Grumpy Cat.

#43 Lily from animove

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Posted 28 October 2014 - 06:09 AM

View Post151st Light Horse Regiment, on 28 October 2014 - 04:33 AM, said:


People still think the DWF is some sort of stomping invincible killing machine?


have you ever thought, that when you constantly have a specific trouble, that others don't have:

The issue is you
The solution is to see how they do it and adopt it.

This is the first and most easy way to improve, doesn't even requires much brain for inventing a new solution, its simply using the solutions others already came up with.

#44 Cerlin

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Posted 28 October 2014 - 06:14 AM

View Post151st Light Horse Regiment, on 28 October 2014 - 04:07 AM, said:

Just let me try and crawl away in my DWF. Hold on, need to turn a bit, there's a leaf on the floor blocking me from moving. Anchor turn? Yeah, whatever mate.

Ok, nearly there, FULL POWER.

1kph, 8kph, 16kph, nearly there.... 25kph.... Boom, screwed over by some nerd's artillery.

Honestly, arty/airstrike is the cheapest, most lame weapon in the game.


Yeah no pitty for direwolves, they can eat all the airstrikes.

#45 Cat-in-Exile

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Posted 28 October 2014 - 06:21 AM

View PostCerlin, on 28 October 2014 - 06:14 AM, said:


Yeah no pitty for direwolves, they can eat all the airstrikes.


Agreed, not a lot of sympathy from me.

#46 Mindwipe

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Posted 28 October 2014 - 06:23 AM

It would be nice if Arty/Airstrike gave an "Incoming" message like LRM's do. Isn't the most useful of warnings. If I get hit with an Arty strike it is usually a good chunk of my Mech gone (I play lights mostly). Had a Spider leg blown off from full health the other day.

I see the reason for Arty and support it for that reason but the fact it's just spammed constantly gets very tiresome after a while. I think the Incoming Artillery warning would help some. At least allow lights and mediums to scatter.

#47 Impyrium

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Posted 28 October 2014 - 06:24 AM

In my experience, if you cop an arty on the head with a Dire Wolf, you probably deserve it. You're a giant, lumbering beast. Even then, most of the time you can either avoid or take the hit without problem.

Arty is not cheap, it just punishes players that like sitting in one spot too long, or like grouping together. It keeps the game dynamic and interesting. It's a legitimate counter to large tanks.

I would say that there should be more variety in consumables, though. There needs to be smoke screens, or fake smoke, or even consumable tanks or whatever.

#48 Rizim

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Posted 28 October 2014 - 06:25 AM

They should have a two player AA mech... where one player rides your back and it has some huge AA guns. So you can keep an eye in the sky while your friend wrecks the ground units.

#49 mogs01gt

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Posted 28 October 2014 - 06:29 AM

View Post151st Light Horse Regiment, on 28 October 2014 - 04:07 AM, said:

Just let me try and crawl away in my DWF. Hold on, need to turn a bit, there's a leaf on the floor blocking me from moving. Anchor turn? Yeah, whatever mate.
Ok, nearly there, FULL POWER.
1kph, 8kph, 16kph, nearly there.... 25kph.... Boom, screwed over by some nerd's artillery.
Honestly, arty/airstrike is the cheapest, most lame weapon in the game.

the worst is when it lands behind you.. "what red smoke?"

#50 Lord de Seis

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Posted 28 October 2014 - 06:35 AM

When you get head capped by arty strikes it really brings up the lame factor, I think they are a bit to powerful.

#51 STEF_

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Posted 28 October 2014 - 06:49 AM

151st light horse (pony?) reg.'s thread is a sure thing.
I don't know, maybe for the whine, maybe for his writing's style..... but it always is a nice lol :)

#52 Molossian Dog

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Posted 28 October 2014 - 06:59 AM

View PostLily from animove, on 28 October 2014 - 06:09 AM, said:


have you ever thought, that when you constantly have a specific trouble, that others don't have:

The issue is you
The solution is to see how they do it and adopt it.

This is the first and most easy way to improve, doesn't even requires much brain for inventing a new solution, its simply using the solutions others already came up with.

This is the like the first post from you I can honestly approve of.

Ok, I must have taken a wrong turn somewhere between page 1 and 2.
Yet, bizarro world looks so much like our own.

Edited by Molossian Dog, 28 October 2014 - 07:00 AM.


#53 Urdnot Mau

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Posted 28 October 2014 - 08:02 AM

I see arty/air strikes as some sort of cheat

They are a source of damage that is neither a weapon modifier nor a weapon by itself. What i mean by that is that it doesn't act like a range boost that gives extra damage for a certain range and it also doesn't allow you to fire some weapon faster. It also doesn't take any crit slots, tonnage, ammo or heat.

This is the weapon that reaches the furthest (2.5 km), each slug is the equivalent of a 2 ppc+gauss and there are 10 slugs dropping down.so it deals a top damage of 350 and a minimum damage from splash damage. What this means is that YOU WILL TAKE DAMAGE EVEN IF THE BOMB DOESN'T HIT YOU
To deal that kind of damage all you need is the push of a button. Every player in a match can do that same thing, wich means a potential 12 x 350 damage and a minimum of splash damage from 120 slugs. Of course that there is a cooldown and 12 might not be dropped, but PGI did this so every player had a chance to use it. If a player on the other side of the map used his arty 1 second before you could launch that epic strike in the middle of 5 guys, it's ok. A few seconds later you might get that chance again. And the guy next to you too. And the other guy. And the other guy....

Slugs can reach behind the most commom type of cover, the vertical ones. Even if the red smoke is in front of a building, some slugs will fall behind it. If you're bellow some horizontal cover, you may still take damage, since there are not a whole lot of big horizontal covers in this game.

And the toughest of it all: All that potential damage may not even show you a sign that it is coming. It is the most normal thing to see a red smoke falling right behind the feet of a mech, specially if the mech is using cover to peek and shoot. I won't even mention zoomed players. You might not realize it's dropping on you untill it is there, you might not be able do defend yourself and you can rarely determine where it came from.

#54 Escef

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Posted 28 October 2014 - 09:47 AM

View PostUrdnot Mau, on 28 October 2014 - 08:02 AM, said:

I see arty/air strikes as some sort of cheat

It's only a cheat if the option isn't available to you as well.

#55 Urdnot Mau

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Posted 28 October 2014 - 10:31 AM

View PostEscef, on 28 October 2014 - 09:47 AM, said:

It's only a cheat if the option isn't available to you as well.


So hacks are not cheats because everybody can use it ????
logiks

#56 Escef

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Posted 28 October 2014 - 10:41 AM

View PostUrdnot Mau, on 28 October 2014 - 10:31 AM, said:


So hacks are not cheats because everybody can use it ????
logiks

If you wish to complain about lack of logic, than perhaps we can start with the idea that hacking the game doesn't count as cheating because everyone can do it. Arty and air strikes are valid, in-game, options. No 3rd party software required. If you don't want to learn how to deal with it or use it yourself, that is entirely on you. It's not even game breaking.

I don't even know how it is that people are getting head shot as often as they claim, I do a livestream for around 2 1/2 hours, Monday-Friday, and I don't think I've EVER gotten headshot while streaming. And I've been at it at least since mid-May. So, that's around 50 hours a month of streaming over the course of at least 5 months... 250 hours of gameplay where I didn't get headshot by arty. And that's not counting all that time when I play and don't stream. I haven't died to a headshot in months, regardless of it being arty or not.

Edited by Escef, 28 October 2014 - 10:42 AM.


#57 Urdnot Mau

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Posted 28 October 2014 - 11:20 AM

View PostEscef, on 28 October 2014 - 10:41 AM, said:

If you wish to complain about lack of logic, than perhaps we can start with the idea that hacking the game doesn't count as cheating because everyone can do it. Arty and air strikes are valid, in-game, options. No 3rd party software required. If you don't want to learn how to deal with it or use it yourself, that is entirely on you. It's not even game breaking.

I don't even know how it is that people are getting head shot as often as they claim, I do a livestream for around 2 1/2 hours, Monday-Friday, and I don't think I've EVER gotten headshot while streaming. And I've been at it at least since mid-May. So, that's around 50 hours a month of streaming over the course of at least 5 months... 250 hours of gameplay where I didn't get headshot by arty. And that's not counting all that time when I play and don't stream. I haven't died to a headshot in months, regardless of it being arty or not.


i'm not complaining, i'm pointing out that what you said didn't make any sense. And it still doesn't. Plus, i didn't say it was a cheat, i said "sort of a cheat", then i explained why.
Just because PGI did this themselves doesn't mean that my argument is invalid. If you read it carefully you'll notice i'm not complaining about getting headshotted. I'm not complaining that i get artied constantly. That wasn't a rant. It was an argument.
And my argument remains valid because what i said is true. That wasn't my opinion. That was data and experience.

changing the subject and talking about head strikes: i have been headshotted many times. It used to be worse. A lot of times i had my head armor stripped and then head stroke. But then after several complaints they nerfed it.

The truth is that Consumables in general have switched the game's patterns. With Consumables mehcs can use items to do things that they only could do by themselves or at a certain rate. Now, mechs performance and habilities have been enhanced, something that i'm not sure we needed. I'm sure people back in Closed Beta were just fine with how the game's mechanics worked (rules and limitations, not mentioning net code or things that are generally accepted as improvements such as heat/night vision, ghost heat's consenquences, etc). Is it possible that people think that the game got better with Consumables in it? It's just a C-bill drain

#58 Escef

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Posted 28 October 2014 - 11:27 AM

View PostUrdnot Mau, on 28 October 2014 - 11:20 AM, said:


i'm not complaining, i'm pointing out that what you said didn't make any sense. And it still doesn't. Plus, i didn't say it was a cheat, i said "sort of a cheat", then i explained why.

If it's a part of the game as-is, it's not a cheat. Period. Statement ends. It's not "sort of a cheat", it straight up IS NOT a cheat. There's no code, third-party software, or secret handshake you put in to access it. It's not extra lives, invincibility, unlimited ammo, etc. It gives you no ability that any other player does not have.

If anything isn't making sense, it's your statement on the matter. At best, you left out something about what you said being about how it "feels" to you. (Your feelings and $2.50 will get you an extra large at the Dunkin' Donuts up the street.)



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