


Destructable Terrain
Started by EDLOVER, Oct 28 2014 12:33 PM
9 replies to this topic
#1
Posted 28 October 2014 - 12:33 PM
Please make this a feature. Buildings that eventually collapse after taking enough damage to destroy 10 battlemechs, trees that catch on fire (flamers) causing smoke and fire (heat increase?), cars and trucks that blow up (explosive tanker trucks? don't stand next to...
bridges that can be destroyed, oh and statues on river city that can be kicked over please. How cool would this be? So immersive and fun. I think this kind of thing would be so cool. Please consider it, thanks.

#2
Posted 28 October 2014 - 12:50 PM
I know they mentioned something about latency and removal of structures. If they can do it and not punish all our favorite Aussies, I'm all for it. I average around 40 ping, so its not an issue for me. Could be a lot of dead angry 300 pingers though.
#3
Posted 28 October 2014 - 01:02 PM
that would be a nice feature but my rig wouldnt run that as many other players, its a F2P game so specs have to be not too demanding so maximum of player can be present
#4
Posted 28 October 2014 - 01:39 PM
It works well in BF, but then again, Frostbite might be better at destrucions...
#5
Posted 28 October 2014 - 03:45 PM
i agree, ce got evrything it takes, and its not that demanding, in freetime made indy mods and titles have it without that much impact on performance.
Edited by Moses Lanknau, 28 October 2014 - 03:48 PM.
#6
Posted 28 October 2014 - 04:11 PM
Greetings all,
Rigid body materials, the process of converting normal in-game objects to 'destructible' elements is currently 'shelved' till the CW2 phase is complete.
- There is work in progress (skunk works section) that will require this code material to be completed, so as soon as CW2 is done the work should again resume of building the code for the artists to finish creating these elements in all there various states.
- The level of 'what can be destroyed' is a very delicate issue, small items are fine. Large elements or objects that cause effects on other game assets, like positions of Mech's, can have hit detection issues. And also cause some momentary lag as the new locations of objects needs to be checked from all players positions.
- Gameplay and route mechanics start to become involved at this point, and considerable discussion will probably ensue as to what should be destroyable or not.
So, all great ideas, but we are not at that point where resources can be sliced off to fully work on this.
- But, soon.
9erRed
Rigid body materials, the process of converting normal in-game objects to 'destructible' elements is currently 'shelved' till the CW2 phase is complete.
- There is work in progress (skunk works section) that will require this code material to be completed, so as soon as CW2 is done the work should again resume of building the code for the artists to finish creating these elements in all there various states.
- The level of 'what can be destroyed' is a very delicate issue, small items are fine. Large elements or objects that cause effects on other game assets, like positions of Mech's, can have hit detection issues. And also cause some momentary lag as the new locations of objects needs to be checked from all players positions.
- Gameplay and route mechanics start to become involved at this point, and considerable discussion will probably ensue as to what should be destroyable or not.
So, all great ideas, but we are not at that point where resources can be sliced off to fully work on this.
- But, soon.
9erRed
#7
Posted 29 October 2014 - 01:54 AM
Meh!

#8
Posted 07 November 2014 - 11:43 PM
We have much more important problems and projects here so IMHO devs should not waste ther time for it NOW. But when it will be done and MWO will be 100% full&ready - then yes.
#9
Posted 12 November 2014 - 03:19 AM
It's pretty embarasing walking through trees in 2014 game except if the mechs have access to the 4th dimension i i didn't know about it.
#10
Posted 12 November 2014 - 05:33 AM
I agree that there are more important things to be worked on...
but I voted Extremely, because I'm sick of getting caught on a rock, or some stupidly small step... it gets ridiculous.
I know every map well enough, but I find when you clip other mechs or lag, you rubber band a bit (or sometimes all over the place) and end up stuck on a stupid tree/rock
but I voted Extremely, because I'm sick of getting caught on a rock, or some stupidly small step... it gets ridiculous.
I know every map well enough, but I find when you clip other mechs or lag, you rubber band a bit (or sometimes all over the place) and end up stuck on a stupid tree/rock
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