John1352, on 27 October 2014 - 10:25 PM, said:
You've gone and gotten 3.29 kills per match and are using this as an estimate of how many cbills a newbie gets. This is a joke thread. If a brand new player gets two kills in their first 25 games without using a LRM boat they're doing quite well. MWO has an extremely steep learning curve.
Hardly a joke thread. Because the best match with 228,917 CBIlls is still about 100,000 short of my primary account before accounting for my Hero and my Premium time.
It's showing the difference in what the goods and the bads make.
Now, the bads make WAY less. widening that gap between the goods and the bads quality of toys significantly. Sending the message of ,"pay up to keep up or hit the road." I don't want to see that.
I'm an experienced player of over two years and those twenty five matches were grindy and unfun. And the moment I finished the 25th drop, I logged into my main, and went into the group queue for about two hours and racked up 6,000,000 CBills.
Moonlander, on 27 October 2014 - 10:29 PM, said:
I think what he is saying is yeah, you're Cbills are higher because with the new system, doing well earns you more. Now, go in there and pretend you know nothing of your mech, it's systems, heat and play as if you're unfamiliar with a map. You would see those Cbills drop to 30-60k for low damage, losses.
A lot of your matches, a first time player would be unlikely to pull off. One of your matches you had 8 kills and almost 800 damage. Most first time players wouldn't have such a match, much less multiples.
I don't want to discount the effort you put into this though. It's nice to see people actually go out there and analyze stuff in real time. You really have to play as if you're completely unaware of how everything works because you're new... to get a more likely end result.
I tried to get some of my real life friends to try this with their accounts, which while they have a real mech now, they hardly log in and have less than 100 matches still. But I couldn't get them to log in for 25 matches for this.
As much as I'd have loved to pretend to be a new player, I just don't know how. I know the maps in and out, the builds in and out, I play out of instinct now. I wouldn't be able to accurately play like a new player, I need an actual new player to do this with his first 25 or 50 and have him send me the pics or have him post them here.
Hey, if we can just get a new player (preferably one that signed up within this last week) to just screenshot his stats to see his average XP and CBills per match, that would speak volumes. It would be even better if we could do so with around 50 new players.
Bill Lumbar, on 27 October 2014 - 10:31 PM, said:
Wow.... Nice job on the little test run. I think it this is a issue and needs to be looked at across the board for all earnings, IMO given the very long road/pain grind we have all had for a very long time if we want to even begin to rock and roll. With around 156 different mechs out right now for C-bills, more coming every month and the high cost of them, lets say AVG of 8 million per mech... I think its safe to say with current earnings for new players coming in and veterans we could play 24/7 30 days a month, for around 3 months and just begin to be in danger of having every chassis in the game right now. That is around 100K avg match earnings, no PT or hero mech to grind out with.
Lets change up to only playing 12 hours a day, 7 days a week, 30 days a month... and that puts us up to around 6 months to earn what content is out now for c-bills. But lets not for get, 156 mechs, DHS at 1.5 million per mech, endero, things like that also..... Hmmmm..... say double that time back up again?
Is this the type of grind we experience enough to deem painful instead of just a really long one? Do we want New players coming in, and feeling this type of grind also? These are really important questions we should all be asking ourselves, CW is coming, maybe it would be a good Idea to start to address this if after considering some of the real hard numbers that go with value of our time spent vs. earnings overall and enjoyment for Veterans and even more so for the Canyon fodder that will be needed for CW. Is this model on earnings really a plus or a negative to or even sustainable for the current player base, let alone new players coming into this game?
This test was painful, but it's hard to get new players to stick with it long. And I've been unable to get any of my friends to play it and try out the first 25 and take screens of their first 25, just so we can see how hard the grind is on them.
Tonight, in group queue I made 6,000,000 with premium time and no heroes and I did it in 16 drops. That's basically 375,000 CBills a drop. That's ludicrous when compared to the new account that needs the Cadet Bonus to keep up with that, and once that Cadet bonus is up? They're down to making 60-120k if they're ****-hot.