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Why Is There A Cap On Armor?


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#41 ollo

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Posted 29 October 2014 - 03:55 PM

View PostBrody319, on 29 October 2014 - 03:16 PM, said:


I think FF armor should weight less, and thus you should be able to equip more. So say it weights half as much as regular armor, it should allow you to equip double and then weight the same as when you had standard armor.


Isn't that what i suggested? ES gives you (i don't know, double?) way more spare tonnage than FF, so i think it's not too much to ask to give FF a buff to not make it useless and a valid alternative. So having 50 FF CT armor may translate to maybe 60x2 CT armor in the game.

Quote

People would use the **** outta that.


That's why i wouldn't mess with max armor values - it's a lore number scalable to your weight and removing caps is a bad idea because you'd see Jenners with Cent armor or even worse DW with 2x Atlas armor using the same weapons as said Atlas.

#42 Tombstoner

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Posted 30 October 2014 - 06:06 AM

View PostFishbulb333, on 29 October 2014 - 03:23 PM, said:


Erm.. It already does. Take the clan wave II mechs for example (although this applies to all mechs.

Mist lynx - 25 tons, stock armor - 134
Ice Ferret - 45 tons, stock armor - 289
Hellbringer - 65 tons, stock armor - 320
Gargoyle - 80 tons, stock armor - 422

MAX armor, not stock armor

#43 Artgathan

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Posted 30 October 2014 - 06:13 AM

Part of the issue is that in general, armor is more valuable for it's tonnage than weapons. Consider: 1 ton of standard armor gets 32 points of armor - an additional 6.4 hits from an Medium Laser!

#44 Willard Phule

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Posted 30 October 2014 - 07:05 AM

Just.....wow.

I can't believe all the arguments for this.

Look, it's simple mech construction rules...even if you use double armor. Each class has a maximum armor value. PGI has even allowed people to actually modify their mechs by going BEYOND what armor the manufacturer put on it when it came off the line....not to mention change the material it's made from. Hell, even the Clans can't change the type.

And now...since hit registration has gotten better...Light Pilots are whining that they want more armor?

Hey, here's a better idea.....get used to the fact that your Spider doesn't have magic rubber armor anymore and learn to play right. There's safety in numbers. There's even more safety in....wait for it...DOING YOUR JOB and being part of a team. If you want to go running through the enemy formation taking wild potshots and cycling through your target lock like a complete moron, by all means, feel free to do so. Just don't whine when you get vaporized by enough weaponry to kill you three times over. Like it always SHOULD have been.

Or....if wandering off into the wilds to prove your abilities as a lone wolf Sniper aren't working anymore.....again, I wish you luck. Maybe you'll pull it off and get those 11 kills by yourself because you took the only ECM the team had away from it....most likely, it'll be yet another wafflestomp and everyone will know who's fault it was.

#45 CocoaJin

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Posted 30 October 2014 - 08:47 AM

View PostMonkey Lover, on 29 October 2014 - 09:30 AM, said:

I wish they would take off the limit off . It would fix a lot of problems with mechs.

lights legs,atlas/jag side, a1 arms and so on


Naw, it would only be a band-aid fix for other, more systemic problems like pin-point accuracy, the lack of weapon dispersion, mis-matched rates of fire and weapon damage creating excessive DPS, the lack of heat effects.

#46 SweetJackal

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Posted 30 October 2014 - 09:17 AM

People need to remember that is was not the Armor Caps that were doubled but rather all armor values were doubled. Armor points per ton were doubled and since armor caps were Armor Per Ton Per Location Per Weight Class the caps had to be doubled as well in order to not break stock builds. In the TT you only get 16 points of armor per ton while in MWO you get 32 points of armor per ton. This increase in armor (which happened in the closed beta thank god) also created the need for ammo based weapons to get an increase in Shots Per Ton to have their potential damage caps raised to deal with the increased armor values.

Removing those caps would be akin to stop counting armor by location and moving to a standard health bar for the mech. It breaks a lot of checks and balances from the TT that MWO has been crafted around. It would further push the game out of balance and create extremely abusive builds as well as create an inconsistent experience and performance within the game and would more than likely make the game significantly less fun for a good portion of the playerbase.

Now on to beating the dead horse that is Endo vs FF. FF is the poor mans Endo right now as both of them are merely weight saving measures but Endo is always better. Even if you are looking to get more armor for the same tonnage you have left over on your mech you are better off getting Endo Structure and spending that saved tonnage on Standard Armor over getting FF Armor, Endo+Standard Armor will have more armor for the same weapons+engine+ammo+equip or have more tons left over after Max Armor than FF Armor.

Also, total armor values in the TT aren't labeled as Armor Points but rather Armor By Tonnage. When variants of a chassis replace Standard Armor with FF Armor they keep they often keep the same tonnage of armor.

This is why I do believe that Armor Caps in MWO shouldn't be Points By Location but rather Tons By Location. Measuring it in this method is supporting the idea of "FF Should Raise The Armor Point Cap" in a manner that fits the intent of the lore. A change in rules that gives a reason for FF to exist and be chosen as well as thematically making sense within the universe.

#47 dario03

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Posted 30 October 2014 - 09:59 AM

They should totally remove the armor cap. Have fun chewing through my ~2500 points of armor on the LL, RL, CT, and head as I make 250,000 cbills a match with nothing but a single tag laser on my Atlas :lol:

#48 Lil Cthulhu

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Posted 30 October 2014 - 11:22 AM

The reason we don't have this is because of people like me who would run the new atlas S with a standard 360, 1 ERLL in the CT and then 45 tons of armor. (current max armor on an atlas is about 20 tons)

Edited by Lil Cthulhu, 30 October 2014 - 11:24 AM.


#49 Zultor

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Posted 30 October 2014 - 12:24 PM

If they removed the armor cap they would have to increase the max game length. Who wants to play 45 minutes of shooting the assault?





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