Mystere, on 29 October 2014 - 01:23 PM, said:
If you had willfully participated in the match and now find yourself the last mech standing on your team, you have every right to preserve yourself in any way you want. Your team has no say in it; they're already dead. The enemy team has no say in it, other than finding and killing you of course. And so whatever you decide to do -- power down, hide, keep on running to avoid the enemy -- is not a reportable offense. I repeat, whatever you decide to do is not a reportable offense.
Your motive for doing so does not matter. I repeat, your motive for doing so does not matter.
Your team mates died. Tough.
The enemy wants the last kill? Then they have to earn that last kill by finding and killing you.
Everyone agreed to sign up for a match that can potentially last for 15 minutes. As such, anyone who does not wish to wait until the full 15 minutes are up can always leave the match.
Also, to anyone who has to wait for their favorite mech to be released from the match, I have but one suggestion: Get a second, third, or even fourth mech of the same chassis variant. That's the end of that particular problem.
PGI should just really keep a sticky on this topic, or explicitly state it in their COC.
Now I'm off to give myself a cookie. I need the sugar anyway.
God I hate this attitude.
Everyone agreed to a match potentially lasting 15 minutes...no one agreed to spend seven minutes trying to find the a-hole light mech trying to protect his kdr. At that point, it's not a match, it's an amber alert manhunt for the lost special needs kid.
Teammates die, and some even die stupidly, but by and large they die while fighting the enemy.
If you, as a light mech pilot, only know how to do hit and run while the enemy is focused on other mechs, then you need to add to your game and learn how to fight mechs that are actively looking for you. You'll never learn how to be anything but a harasser if your first thought is to run away and power down when you're the last guy left. Ever heard of using terrain and speed to set up favorable shots on the move? I've seen good light pilots kill off 3-4 damaged mechs at the end of a match when they were the last guys left.
Edited by Ursh, 31 October 2014 - 01:17 AM.