Halcyon201, on 29 October 2014 - 09:10 PM, said:
Why should the other 11 mechs get to target me with precision guided missiles with ZERO line of sight, and without any TAG or NARC help from the other mech I'm fighting?
Why should him targeting me automatically allow every other team member to target me AND fire missiles AND have them hit me?
Halcyon, without reading more than a few posts in, let me express a couple of things, especially because I'm an LRM guy...
1) I agree with you that not everyone in the world should be able to see you and lob LRMs at you indirectly,
2) Once they further nerf LRMs, they will be required to also nerf ECM, which is the bloody bane of an LRM pilot's existence, and
3) Indirect Fire is one of the rules of the tabletop game that should NOT have been transferred directly into the game.
That having been said, here are a couple of solutions I have for PGI to consider...
1) The ability for LRM pilots to gain an indirect fire lock should be limited to being within a certain range from a spotting 'Mech. I'm not saying it should be removed completely, nor that it should remain as it is, but I do offer the following explanation for what I mean, instead. I have a Raven ally who is trying to scope out the opposition, who is 750m from an opponent who is duking it out with another ally; any LRM 'Mech within 750m of the target and 1000m of the spotting ally should be alright to engage that target indirectly, even from cover. After all, LRM 'Mech's die entirely too quickly once discovered, and that's not a lack of skill, it's a lack of brawling weapons.
2) ECM should not provide an impenetrable shroud of cover for the ECM 'Mech or any 'Mechs it is protecting, but a penalty to locking on, instead. What we have, now, is that any ECM 'Mech that comes within 180m of any opposing 'Mech(s) places any target of those opposing 'Mech(s) in a state of broken and gained registration for that pilot, which means any LRM 'Mechs have to lock on with LRMs fresh every single time the target registration is re-established. This is not what was intended by the original BattleTech developers; their target was always to give some manner of penalty for penalty-producing gear. My solution here is that the registration is NEVER broken, but it will take longer to gain the lock due to low signal, and it will be beneficial for the locking 'Mech to get rid of the ECM 'Mech, but it's no longer impossible to gain a lock on the original target. The very same principle should work for 'Mech's at range under ECM protection, not a wall of invisibility over them, but not only do they have to be spotted, but the ECM should only work as a non-lock-breaking penalty to locking.
3) Finally, I think brawling should be encouraged, so those who need and like to brawl can do so in some relative amount of peace. So, in addition to the changes I offered in 1, above, any 'Mechs classified as brawlers who close to a certain range should provide their own penalty to locking on by LRM Indirect Fire rules. The penalty would be something of a movement penalty, since brawlers are, more often than not, dog fighting for the best position, anyway, and LRMs are not supposed to be self-guided munitions. As a matter of fact, I know that, if my lock to the target is broken, or I switch to another target, my LRMs fly straight to the last point -not the last 'Mech- they were aimed at. On a broken lock my target is, in all likelihood, gone from that point, and my missiles will not hit. Of course, this rule would have zero effect on snipers or LRM direct fire folks, but I can see the OPs cause for alarm, and anger, over Indirect Fire.
I don't know if these things are worthy of discussion, or not, but they would be some manner of compromise. Here's the thing... as an LRM boat driver, I love to be able to stand off and hit enemy targets, whether directly or indirectly, so the system PGI have developed suits me. However, there are certain things -as mentioned above- that still need to be tweaked to make the game right.