So, we are talking about a game where the main content that you get is the mechs. You can't earn maps or gamemodes, those are given, unlike a single player campaign. With this in mind, you should be earning new content fairly often while playing maybe 2-3 hours a day. This is keeping casual players in mind. I would say... maybe after 7 days at 3 hours of play.. that's 21 hours (an entire day with only 3 hours to sleep, eat, etc.) .. should be enough to earn about... (let's use the fully outfitted DWF scale that has been used a lot recently) 1 DWF. This would be for a casual player that isn't very busy, who would be getting content fairly often (once-twice a week depending on price). This allows someone who plays sub-regularly (because of busy lifestyle or family, etc.) to still get new content at a decent rate (Once per 1-2 weeks depending on time and price).
Note: Unless otherwise stated, these earnings are with no bonuses with mid-ranged skill and mechs.
At the above rate, a busy,casual player can match the earnings of the non-busy person with premium or boosted mechs.
An active, serious player who isn't busy can be matched by non-busy casuals with premium, boosted mechs, or combo thereof.
An active, serious player will earn mechs quite often, so will either be exchanging mechs, or, more likely will buy mechbays often in addition to whatever camos, props, etc. they normally buy.
I feel a change to earnings would not only bring in more new casual players, but would increase interests for them in buying some boosts. They should get content often enough to maintain interest, but slow enough to desire a bit more. Which they don't atm unless they only by locusts/commandos. <-(referencing new, low framerate, OR poor skilled players)
Plus, let's face it, if you run out of content to earn, then you likely aren't going to stop playing due to that reason.
Edited by Gamuray, 30 October 2014 - 10:45 AM.