

Bap Changes. Only Is Or Clan Too?
#21
Posted 30 October 2014 - 12:44 PM
The DDC keeps getting uglier and uglier. Hell, all the Atlas' have been for that matter. Hell, with all the missile quirks in Viktor is most likely right. In PUGlandia, it's gonna be ugly.
#22
Posted 30 October 2014 - 12:48 PM
Viktor Drake, on 30 October 2014 - 11:55 AM, said:
BAP was already pretty much 'required' on LRM-heavy mechs, if only to prevent that enemy Raven from completely shutting you down if it ever came within 180 meters.
#24
Posted 30 October 2014 - 12:52 PM
... Can we have enhanced imaging yet?
Edited by NovaFury, 30 October 2014 - 12:53 PM.
#25
Posted 30 October 2014 - 12:53 PM
Russ Bullock, on 30 October 2014 - 12:05 PM, said:
On the IS side you spend 1.5 tons for ECM and look at the advantage you get for that 1.5 tons. BAP is also 1.5 tons but the benefit is not near as great. Now you have more reason to commit 1.5 tons to BAP on a mech you intend to hunt ECM lights with.
Also means if you get within Medium laser range you can negate rather than being practically on top of that ECM mech.
Yes we intend the change for both IS and Clan.
Btw proper feedback thread is up now
Thanks for clarification...
although my cute fox is crying in a corner... my other mechs are laughing like crazy... muhahahaha...!
that aside... i think maybe 360m is a bit too much... 270m would have been better.!
#26
Posted 30 October 2014 - 12:54 PM
Edited by Kavoh, 30 October 2014 - 12:55 PM.
#28
Posted 30 October 2014 - 01:08 PM
Also this is going to make BAP a required piece of equipment for LRM equiped mechs and move LRMs from being balanced to OPed yet again.
Anyway, bad, bad idea. "
Your speculating I been running CBAP so I can try to get my SSRMs to work
As far as I can tell it helps for one ECM but if there is more than one forget it
Basically to get my SSRMs to work half way decent I carry 3 tons of targeting computer and BAP
And I’ve been switching off and on with TAG
TAG does not do much so I took it back off again
Bottom line is when you stick your face out you pray for a lock-on
Still experimenting but I kind of like them since it’s something different (looks cool)
#29
Posted 30 October 2014 - 01:10 PM
Bilbo, on 30 October 2014 - 12:57 PM, said:
Oh, I don't think the murderball is going anywhere. Not unless they add orbital bombardments that target the heat signatures of clumped-up 'mechs.
Hmmm...

#30
Posted 30 October 2014 - 01:14 PM
Navid A1, on 30 October 2014 - 12:53 PM, said:
that aside... i think maybe 360m is a bit too much... 270m would have been better.!
Agree with that. At 360m, BAP would cover nearly 6 times the original area. Given BAP was already worthwhile taking for some builds, this is a whopping boost that makes it borderline compulsory. Otherwise, I like the range boost idea in general.
#31
Posted 30 October 2014 - 01:15 PM
Felio, on 30 October 2014 - 01:10 PM, said:
Oh, I don't think the murderball is going anywhere. Not unless they add orbital bombardments that target the heat signatures of clumped-up 'mechs.
Hmmm...

The ones that move don't bother me so much. It should much easier to break up the ones that like to stand still though.
#32
Posted 30 October 2014 - 01:19 PM

#33
Posted 30 October 2014 - 01:26 PM
Viktor Drake, on 30 October 2014 - 11:55 AM, said:
Also this is going to make BAP a required piece of equipment for LRM equiped mechs and move LRMs from being balanced to OPed yet again.
Anyway, bad, bad idea.
I think you are right...
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users