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Battlemaster Hellslinger Worth A Buy?


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#1 Totenxcx

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Posted 30 October 2014 - 10:40 AM

So it's 50% off this weekend. I have always been interested in getting it because its has a nice paint job and its quirks seem useful for an energy mech. But is it any good? Wouldn't want to spend 3k mc on a useless mech.

#2 MadMaxMKII

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Posted 30 October 2014 - 06:27 PM

View PostTotenxcx, on 30 October 2014 - 10:40 AM, said:

So it's 50% off this weekend. I have always been interested in getting it because its has a nice paint job and its quirks seem useful for an energy mech. But is it any good? Wouldn't want to spend 3k mc on a useless mech.


I like to compare it to pretty baby. with the upcoming quirks, i cant see why someone should buy it.

#3 Skarlock

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Posted 30 October 2014 - 06:51 PM

*edit* Nothing to see here, just a noob making a mistake about how the quirk works.

Edited by Skarlock, 31 October 2014 - 07:53 AM.


#4 LT. HARDCASE

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Posted 30 October 2014 - 07:18 PM

View PostSkarlock, on 30 October 2014 - 06:51 PM, said:

I have one, and I'm not particularly fond of it at all. The problem is, it has tons of energy hard points, one in each arm and 4 in the torso, yet the damning quirk is -50% heat dissipation. Being forced into the most heat intensive weapons combined with terrible cooling is a pretty huge liability. You also have the 3 missile slots which is nice, but they are all in the same torso slot, which is limiting with what you can do with them if you want to missile boat instead of sticking primarily with energy weapons. I don't see how this variant has any real advantages over the much more flexible BLS-1D which can at least mount 2 ballistics in one arm instead of the energy slot and can bring a lot more to the table thanks to it lacking a crippling downside for basically no reason at all. The only thing the Hellsinger brings to the table is a sick custom paint job.

Are you sure you're understanding the quirk right? It's 'External Heat Transfer -50%', meaning the environmental heat/cold affects it 50% less. It basically runs even on every map.

It has nothing to do with the mechs internal heat dissipation.

#5 CharlieChap

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Posted 30 October 2014 - 07:50 PM

Your right Kevjack about that , its kind of 'insulation' but its not worth a lot really.

The Hellslingers not a very competitive mech at all and its also worth considering the forthcoming quirkpass on Tuesday which it doesn't really benefit from nearly as much as the Awesomes which it is only rated slightly better than. ( judging from the beta server quirks if they remain unchanged).

Torso's almost as wide as an Awesome....(common flaw of BLR's). But whilst the Awesomes get more internal structure to compensate the BLR's get extra arm armour.

Coupled with that there is a negative torso twist quirk so although increased arm armour, the poor Hellslinger twists like a dog...so there is not great synergy there. (and this also severely handicaps its ability to use a lot of SRM's or brawl generally.)

All hardpoints are energy or missiles. So keeping cool whilst putting out any kind of reasonable damage is a problem. The Awesomes get a reduced heat quirk but the BLR's energy weapons just get a cooldown quirk (faster fire) so its going to get even hotter.

I enjoy playing it but its not particularly good IMO.

Edited by CharlieChap, 30 October 2014 - 07:55 PM.


#6 Ursh

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Posted 31 October 2014 - 01:06 AM

I really, really wanted to love the Battlemasters, because I always enjoyed them in table top.

They just twist too slow, and you have to put a huge XL engine in there with 20+ heat sinks to make them move even slightly efficiently.

Before the upcoming Awesome quirks, the Battlemaster missile variant was the best LRM boat, but that's not the case anymore.

#7 theta123

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Posted 31 October 2014 - 01:54 AM

Despite being a huge battlemaster fan, and a owner of 11 of these mechs.....The hellslinger..is not worth it

#8 The Massive

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Posted 31 October 2014 - 02:30 AM

Just bought it. It's good. :D

#9 JSmith7784

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Posted 31 October 2014 - 02:48 AM

Theta123 why would you own 11 battlemasters? Im confused...

#10 theta123

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Posted 31 October 2014 - 02:58 AM

View PostJSmith7784, on 31 October 2014 - 02:48 AM, said:

Theta123 why would you own 11 battlemasters? Im confused...

They are my favorite battlemechs. And i have had so much loadouts for them i bought 2 of each model and the hellslinger.

#11 Totenxcx

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Posted 31 October 2014 - 03:18 AM

Uh huh... And how would you say it compares to La Malinche?

#12 Dawnstealer

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Posted 31 October 2014 - 04:45 AM

I've been running it for a while. It's pretty good, if you like BLGs (and I do). I set mine up this way and now that it's mastered, it does fair:

http://mwo.smurfy-ne...edb9481071d16bd

Note I didn't load in any missiles - that's because those blocks make you WAAAAAY easier to target, so just skip them unless you're specifically building a brawler. Like all BLGs, it runs hot, and in order to both move fast enough to survive, and carry enough DHS to not be a smoking ruin, you pretty much have to run an XL. Thankfully (without missiles), the hitboxes make this a survivable option.

#13 AtomCore

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Posted 31 October 2014 - 05:46 AM

It's not an OP.
It can be lrm, wubmaster, or just lasers+srm.

You can buy it if you really like the skin and battlemaster itself.
I have bought it today case I like the skin and had 320XL in inventory.
I piloting this build.
To shine it must be mastered:
Posted Image

#14 Skarlock

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Posted 31 October 2014 - 07:52 AM

View PostKevjack, on 30 October 2014 - 07:18 PM, said:

Are you sure you're understanding the quirk right? It's 'External Heat Transfer -50%', meaning the environmental heat/cold affects it 50% less. It basically runs even on every map.

It has nothing to do with the mechs internal heat dissipation.


Mea culpa, I looked around a bit and I was completely wrong, thank you for correcting me.

#15 theta123

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Posted 31 October 2014 - 08:07 AM

HELLSLINGER
Front load the armor. And watch the pain this bad boy can deal out.

#16 Escef

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Posted 31 October 2014 - 05:58 PM

Most BLRs need double basics unlocked and a huge XL engine to really come alive. Picked up the Hellslinger this morning, and so far the going is a bit rough. I'm withholding judgement until I get the double basics. The BLR-1G, 1D, 3M, and 3S are all decent once you get those double skills and toss in at least a 375XL (I prefer the 400XL).

#17 Nightshade24

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Posted 01 November 2014 - 06:06 AM

got 3 battlemasters (phoenix) and I do quite enjoy them. I have been quite tempted to get the hellslinger, especially it's importance in cannon/ lore.

Is it a good mech to get? a few people say it's bad but with little to no reasons why.

#18 Aggravated Assault Mech

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Posted 01 November 2014 - 06:09 AM

I think the only thing about the chassis that I think is really worth abusing is the fact that the torso energy hardpoints are mounted at/above the cockpit. You can poke over hills and snipe really well with it with minimal exposure. With the broad torso and energy reliance, I dont know if i'd want to play it as a brawler. I'd rather run my Atlas.

I run all three of my Battlemasters as pure laser boats with 3 ERLL / 3-4 ML, or 4 ERLL. In that sense the Hellslinger plays like all the other Battlemasters to me- snipe from a "hull down" position and rotate back and forth between the medium and large lasers to manage heat up close.

#19 The Basilisk

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Posted 01 November 2014 - 06:17 AM

Also loved the Battlemaster from TT but...
Its too cumbersome and fragile for brawling, has too large hitboxes for skirmish ( using lasers means you have to face the enemy some for some time ) and since the PPC killernerf, tripple or Quad PPC Battlemasters are more lightshow than anything other.
And LRMs....hmm well you either make the noobs cry or you make the rest lough. :(

Its not that Battlemaster is a terrybad mechs but they are just slightly below average at everything.

#20 TimePeriod

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Posted 02 November 2014 - 01:27 AM

I just bought the Hellslinger and so far its a blast. Its so darn burly and those high mounted energy slots.





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