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As7-D(F) Help


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#1 Jaenos

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Posted 31 October 2014 - 12:57 AM

I just can't get a build set up on my founder atlas that does anything worth while. I set it up as a brawler 'mech, mid range, and I am constantly in big wide open maps that favour long range and light 'mechs. I can never get above 20 points per match because I can never get into a fight, or my teams abandon me once the LRMs, PPCs, and Large Lasers start coming and they just use me as a cover wall. Whenever I do manage to take a 'mech close to death, a team mate just takes out the vital areas I was hitting and claims the points on it.

How can I make my AS7-D(F) feasible or is this 'mech, which I got from paying for legendary founder, a trash 'mech that they dumped on me?

I would love to be able to break 30 points so I can actually get something out of the Halloween event other than a headache. http://mwo.smurfy-ne...0c92b48b5995bbc here is my build and I just hate this thing. It looks good to me but in use, it is awful. It barely does any damage to anyone and drops dead as soon as it shows its face.

Edited by Jaenos, 31 October 2014 - 12:58 AM.


#2 Rushin Roulette

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Posted 31 October 2014 - 01:06 AM

Ive had mine set up like this for a while (Actually since the game got out of Beta)

AS7-D

EDIT: I guess you could upgrade it to include SRMs if you remove the BAP and downgrade the Large lasers to Medium lasers.... As I said... its quite an old build.

EDIT 2: Your build doesnt seem too bad. The only thing Id do is move one of the Arm Heatsinks to the SRM Torso to give it a better heat dissipation if that arm were to be shot off AS7-D (although you know that the wrong arm will probably end up being shot off). Other than that there doesnt seem to be too much to do abaout the build... you just have to hope you can get into brawling distance.

Edited by Rushin Roulette, 31 October 2014 - 01:13 AM.


#3 Jaenos

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Posted 31 October 2014 - 01:17 AM

Perhaps. The only time recently that I ever get into brawling distance, my team abandons me or it is light mechs and nobody gets them off of me. Chalk it up to terrible teams not understanding that assaults need support?

Heck in a recent match I had only 16 points and 82 damage but I killed two mechs.

Edited by Jaenos, 31 October 2014 - 01:18 AM.


#4 UrsusMorologus

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Posted 31 October 2014 - 06:47 AM

This is my D -- 2xUAC5 2xERLL 2xML. Its built on the assumption that I wont be able to get into close combat, because I cant rely on ECM for getting up close, and everybody will target the Atlas as soon as they see it. UAC5s and ERLLs give it 600+ range and the MLs give added damage if something does get close, basically I use the MLs like SRMs, even put them in the torpedo group so I can use my torpedo group hot-key to fire them. Its my best scoring Atlas, pulled something like 1078 damage in one of the matches.

ps--I havent really looked closely at the upcoming quirks so you might want to do that

pps--I looked at quirks and that build wont be helped at all. I rolled it into my D-DC and sold the D.

Edited by UrsusMorologus, 31 October 2014 - 08:35 AM.


#5 Elizander

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Posted 01 November 2014 - 06:40 AM

Actually it's quite easy to break 30 points with LRMs. I've been using my LRMwarhawk exclusively and it's gotten me bags win or lose (just don't die early).

Mostly Brawl but 2 LRM10s to get shots off early. Don't worry about conserving the LRM ammo just take any good shot you can. Alternate between the two so you can play whackamole when targets popup and and disappear quickly.

AS7-D

If the lock on time is too slow you can remove some things and add a BAP. This one is long range. If you want extra points from income add a TAG (TAG increases income until next week's patch and income is part of the score).

Here's a long range one.

AS7-D

If you don't like GR you can downgrade the engine to 325 maybe and throw in 2 AC5s or 2 UAC5s. What's more important though is getting into position to fire. Even if it's just chucking missiles at your enemies it's helping those who are already engaged.

This one is built like my Warhawk which has LRM45, BAP, TAG and 2 ER Large Lasers. Throw in Target Decay and it should be okay

AS7-D

No matter how much your team makes fun of you you should do your job and throw LRMs as fast as possible at the best targets (Assaults, any lights harassing your team, engaged targets, support mechs shooting down on your team, watch out for UAVs, NARCs and TAG) and always check your map if you are being left behind by the group. If the enemy is in a place where you cannot LRM (tunnels, cave, lower part of crimson platform) then don't ever be afraid to fight with your 2 ER Large Lasers.

I recommend alternating the LRMs unless you know the target will be hiding. It's more important to keep a steady stream of missiles going rather than dumping them in one big hit. Rock the boat and force support mechs to run for cover and go ham on any assault mech that gets Narc'd. Help out any team mate in the distance that gets into a 1v1 to make it 2v1 from 1000 meters.

Edited by Elizander, 01 November 2014 - 06:40 AM.


#6 Aggravated Assault Mech

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Posted 01 November 2014 - 06:43 AM

It's hard to get a good build out of it. All of my builds have been more "traditional" non-boat generalist builds.. I'm running 2x LPL, 2x ML, 2x LRM10, AC20. http://mwo.smurfy-ne...fa94c45e338f193

Originally I ran 2x ERLL, 2x ML, 2x LRM10, AC20 with more ammo and ferro fibrous instead of endo steel. It ran a little cooler obviously.

Pretty much have to play it as a support mech. It doesn't have enough alpha to compete in the whole SRM/AC20 thing, and the weapon placement makes it pretty bad for sniping. Trying to match an AS7-S or Dire Wolf frontally is just going to get you killed fast. To get your damage you need to make sure you survive as long as possible- keep yourself in a spot that gives you LRM firing solution and then play reactively from there- either being the second wave of a push or leveraging your armor if a medium vs. medium skirmish breaks out on the flanks.

If you're looking for your 30 points, just make sure to play slowly and spam out all your LRMS.

Edited by vnlk65n, 01 November 2014 - 06:58 AM.


#7 Orbit Rain

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Posted 01 November 2014 - 06:55 AM

swap the srms for a ten and a five and hit things "on the way in" then brawl with the AC/20 and 4ML. Good thing you have a 350 btw...Quick smurfy build I cooked up for ya. If you haven't played much, you might be better off with the standard 2lrm15, 3ML, TAG build on the catapult to make it easier to touch everyone for an assist. (spotting assists are also 2pts in this trick bag)

#8 Sovery_Simple

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Posted 16 November 2014 - 05:22 AM

Ended up making this earlier today and been having fun with it.
AS7-D
You get roughly 3 alpha's, then back off if you can to cool for a second. Not as much spread damage (due to no srm's or lrms) but whatever part you point it at is coming off in short order. Also has just enough range that mid-range isn't too scary for you to engage in.

You can feel free to swap the AC20 for a Gauss, if you want more range.

#9 Sir Wulfrick

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Posted 30 November 2014 - 04:06 AM

I run 2 x ER-LL and 2 x LB-10X in my D(F). It has 60 rounds of LBX ammunition, a pile of heat sinks and a 330S engine. The heat efficiency is such that it can fire all weapons continuously for a couple of minutes on all but the hottest maps.

Late game the crit ability of the 2 x LB autocannons rips through damaged mechs like a knife through butter :D

~ 3-4 kills and 5-700 damage per match is entirely realistic.





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