Actually it's quite easy to break 30 points with LRMs. I've been using my LRMwarhawk exclusively and it's gotten me bags win or lose (just don't die early).
Mostly Brawl but 2 LRM10s to get shots off early. Don't worry about conserving the LRM ammo just take any good shot you can. Alternate between the two so you can play whackamole when targets popup and and disappear quickly.
AS7-D
If the lock on time is too slow you can remove some things and add a BAP. This one is long range. If you want extra points from income add a TAG (TAG increases income until next week's patch and income is part of the score).
Here's a long range one.
AS7-D
If you don't like GR you can downgrade the engine to 325 maybe and throw in 2 AC5s or 2 UAC5s. What's more important though is getting into position to fire. Even if it's just chucking missiles at your enemies it's helping those who are already engaged.
This one is built like my Warhawk which has LRM45, BAP, TAG and 2 ER Large Lasers. Throw in Target Decay and it should be okay
AS7-D
No matter how much your team makes fun of you you should do your job and throw LRMs as fast as possible at the best targets (Assaults, any lights harassing your team, engaged targets, support mechs shooting down on your team, watch out for UAVs, NARCs and TAG) and always check your map if you are being left behind by the group. If the enemy is in a place where you cannot LRM (tunnels, cave, lower part of crimson platform) then don't ever be afraid to fight with your 2 ER Large Lasers.
I recommend alternating the LRMs unless you know the target will be hiding. It's more important to keep a steady stream of missiles going rather than dumping them in one big hit. Rock the boat and force support mechs to run for cover and go ham on any assault mech that gets Narc'd. Help out any team mate in the distance that gets into a 1v1 to make it 2v1 from 1000 meters.
Edited by Elizander, 01 November 2014 - 06:40 AM.