Dual Gauss
#241
Posted 03 November 2014 - 02:06 PM
It's the widespread scripting abuse.
Either PGI needs to make it a detectable & bannable offense, or find some other way of acheiving the desired effect with balancing gauss rifles.
#243
Posted 03 November 2014 - 02:43 PM
Telmasa, on 03 November 2014 - 02:06 PM, said:
The whatnow?
And be the first game to make macros illegal?
****, I can run gauss LIKE a macro and all I use are my fingers. Should I get banned too? XD
Edited by Mechwarrior Buddah, 03 November 2014 - 02:44 PM.
#244
Posted 03 November 2014 - 03:12 PM
Telmasa, on 31 October 2014 - 02:07 AM, said:
that- I didn't think it possible till I rode around in a mech and could NOT figure out how he touched off PPC's and Gauss over and over
#245
Posted 03 November 2014 - 03:22 PM
#246
Posted 03 November 2014 - 03:23 PM
To the players that think "scripting" or "macros" in relation to gauss rifles in this game are an issue, please stop QQing. I'm certain competitive players don't bother using a macro to sync gauss/ppc shots because it gives less control over your shots. You can't cancel a macro or script after u start the charging process, real players know when to save their gauss ammo/cooldown when they charge their gauss and don't have a good shot. When they first introduced the gauss charging mechanic it took me all of 10 minutes of practicing in the training grounds to get the sync timing down correctly. It really isn't that hard and a macro or script hurts the player more than it gives any real advantages.
Please stop complaining about non-issues. Dual gauss, while powerful, is not overpowered at all.
Edited by pwnface, 03 November 2014 - 03:24 PM.
#247
Posted 03 November 2014 - 03:25 PM
Kiryuin Ragyo, on 03 November 2014 - 10:18 AM, said:
It's just an month and a few weeks game become more balanced and than...

People become lazy to play.
#248
Posted 03 November 2014 - 03:25 PM
Mechwarrior Buddah, on 03 November 2014 - 02:43 PM, said:
The whatnow?
And be the first game to make macros illegal?
****, I can run gauss LIKE a macro and all I use are my fingers. Should I get banned too? XD
In all fairness, it is trivial to detect their use and they could ban that if they so deem it. Besides there is another undocumented "feature" involving another weapon of the ballistics family and macros which is even more abusive. So at least it is worth having a discussion over.
As a disclamer, I really don't care either way.
#249
Posted 03 November 2014 - 03:26 PM
Yosharian, on 31 October 2014 - 01:54 AM, said:
If dual is OP and one is UP. Then it is not guass that is the problem.. ..it the group that it is part of.
#convergence.
As for the gauss, it is already a glass cannon that requires the user to charge it... ...it has seen enough nerfing to last it a lifetime. No more...
#250
Posted 03 November 2014 - 03:31 PM
Single gauss? nobody cares. Double gauss? Death.
SIngle LRM5? nobody cares. LRM 60? Death.
One ecm on a team? that's fine. Entire enemy team under ECM?
Single ML? 6xML?
There are many many systems in the game where a weapon/item is fine - but once you start using multiples - it becomes overwhelming. It's the Convergence discussion all over again.
But whatever, I'm just here to see how CW turns out. I fully expect it to be just good enough to play - but nothing special... and then I can get bored of it and not even pretend to play MWO anymore.
#251
Posted 03 November 2014 - 03:38 PM
#252
Posted 03 November 2014 - 03:52 PM
That Dawg, on 03 November 2014 - 03:12 PM, said:
that- I didn't think it possible till I rode around in a mech and could NOT figure out how he touched off PPC's and Gauss over and over
it is very simple.
one finger holds down the button to charge up the Gauss.
At the same time as one finger releases the Gauss button the other finger presses the ERppc button.
I understand their are several highly complicated things going on here that you may need help with, that is ok, I encounter people with your problem all the time.
The first thing you will need to do is assign weapons to different mouse buttons, I know, you are going "WHAT! more than one button for all my mechs weapons, no way." But it is true, so gauss one button and ppc a second button, ok with that now?
Now this is the really hard part, (not as hard as walking and chewing gum at the same time so you may have some slight chance of doing this) You MUST move one finger in sync with another finger, and they are both on the same HAND!
Now don't panic, I know your rule is one finger in use per hand at any given time but for this we will just have to make an exception. If you need to ask permission of someone, Like a Mother or legal guardian, before trying something so difficult and mayhap perilous to your well being, go right ahead.
Now you will probably need to practice lifting one finger will Pressing DOWN with the second finger at the same time before entering a game, but good luck too you.
When you have mastered the above, I will gladly teach you about this thing called 'aiming' that might help you as well.
#253
Posted 03 November 2014 - 04:24 PM
Lore/fluff explain it as the gauss takes so much electricity to charge the engines of mechs can only charge 1 at a time. This is different than autocannons where the energy is not in the mech but in the cartridge, and PPCs which charge the shot but not the launcher.
#254
Posted 03 November 2014 - 04:36 PM
Chagatay, on 03 November 2014 - 03:25 PM, said:
In all fairness, it is trivial to detect their use and they could ban that if they so deem it. Besides there is another undocumented "feature" involving another weapon of the ballistics family and macros which is even more abusive. So at least it is worth having a discussion over.
As a disclamer, I really don't care either way.
What other multiplayer PC games ban macros?
Ive never heard of that even in MMOs O.o
Abivard, on 03 November 2014 - 03:52 PM, said:
one finger holds down the button to charge up the Gauss.
At the same time as one finger releases the Gauss button the other finger presses the ERppc button.
same way you get around mot being able to fire 3-4 Gauss.
And I dont use macros lol I use more than one finger
#255
Posted 03 November 2014 - 06:59 PM
Joseph Mallan, on 03 November 2014 - 10:21 AM, said:
By this logic lrm 5s should do 8dmg per missile to teach you whiners a lesson. Yes Iknow your position on lrms joseph. I'm having fun with illogic.
Edited by Kjudoon, 03 November 2014 - 07:01 PM.
#256
Posted 03 November 2014 - 07:19 PM
pwnface, on 03 November 2014 - 03:23 PM, said:
Dude, the macro/script in question keeps gauss constantly charging (keeps gauss key "pressed"), then on press of a designated button it "releases" gauss key and "presses" PPC key, creating an alpha strike (you still have to time it so that gauss is actually charged when you press it). The real advantages are:
1. You don't have to keep a button continuously pressed
2. You get an "alpha strike" button that fires everything
3. You still keep your regular key binds, so you can fire weapons separately if you want to
#257
Posted 03 November 2014 - 07:45 PM
clan gauss needs to follow the same "equal but different" balance mentality that all other clan weapons do.
clan gauss should have a longer chargeup or cooldown than IS gauss in exchange for weighing 20% less.
#258
Posted 03 November 2014 - 07:51 PM
Khobai, on 03 November 2014 - 07:45 PM, said:
clan gauss needs to follow the same "equal but different" balance mentality that all other clan weapons do.
clan gauss should have a longer chargeup or cooldown than IS gauss in exchange for weighing 20% less.
In that same style, IS Gauss should hold a charge for up to 2s, while cGauss should only hold a charge for up to 1s (more compact capacitors, don't you know).
#260
Posted 03 November 2014 - 08:20 PM
I've been woomfed by dual Guass in middle of nowhere. It only really sucks when in an Atlas or another fat kid and your team just abandoned you, because you know the sniper will probably have a chance at a second aimed shot.
On IS mechs the disadvantages are just as noticeable as the advantages. Many mechs the arm and torso mounts are low slung and you have to expose the top half of your body as well as have the charge time before you can fire. A 4 sec cooldown on the largest portion of your weapons, gives your opponents plenty of time to avoid the next hit with no second volley in case of misses. This means your potential window for over 75%(est) of your damage is considerably less than other combos/builds. The long exposure without a potential massive followup volley really makes an Xl engine risky even if the Guass is not mounted in the torso (yes there are builds that have them). In Pug matches you may be limited to how much you can contribute by the map or just tempted to forgo helping by hunting loners. The explosion damage - self explanatory.
The Dire Wolf is the exception. You are slow yes, but you did not have to sacrifice any speed (xl vs standard and size) and only a minimal bit of survivability for the weapon. Yes they take major tonnage, but most of that extra tonnage would still be limited by the heat generated by added weapons. If you forgot to add ammo or set your weapon group, you should still have a good potential damage compared to many IS Heavy and Assault mechs (plenty of exceptions - take with grain of salt) Your arms are closer to your head compared to other "slow" IS mechs mounting these, so exposure time before your chance to fire may be the same or less. With room for other weapons that work at variable ranges, the mechs limitations and play style based on maps and team comp are not as hindered. The high risk high reward in combination with high skill level are really not as much of the equation for the Dwolf as with IS mechs. The lower heat cost cost can actually help with the heat management issue that is part of the Dwolves balances. The mitigation of explosion damage especially to the XL engine with torso mounts - self explanatory.
The biggest issue is that you can be just as big as a troll in multiple other Dwolf builds and nobody will even notice.
Honestly, I we all like CHEESE builds whether we admit it to ourselves or not, but I think the 2xGuass on Dwolves is the definition of GOVERNMENT CHEESE.
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