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Dual Gauss


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#241 Telmasa

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Posted 03 November 2014 - 02:06 PM

I don't know if I said this in this particular thread already, but the problem isn't gauss.


It's the widespread scripting abuse.

Either PGI needs to make it a detectable & bannable offense, or find some other way of acheiving the desired effect with balancing gauss rifles.

#242 IceSerpent

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Posted 03 November 2014 - 02:36 PM

View PostTelmasa, on 03 November 2014 - 02:06 PM, said:

Either PGI needs to make it a detectable & bannable offense


LOL. By what means - sorcery? With modern hardware even your own PC doesn't know whether you run a macro on your gaming mouse/keyboard or not.

#243 Mechwarrior Buddah

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Posted 03 November 2014 - 02:43 PM

View PostTelmasa, on 03 November 2014 - 02:06 PM, said:

It's the widespread scripting abuse.


The whatnow?

And be the first game to make macros illegal?

****, I can run gauss LIKE a macro and all I use are my fingers. Should I get banned too? XD

Edited by Mechwarrior Buddah, 03 November 2014 - 02:44 PM.


#244 That Dawg

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Posted 03 November 2014 - 03:12 PM

View PostTelmasa, on 31 October 2014 - 02:07 AM, said:

Would be nice if PGI could figure out how to prevent script abuse. If you can't humanly click a button a certain speed, or have an exact precision that is repeated over and over and over, you shouldn't be doing it via script.


that- I didn't think it possible till I rode around in a mech and could NOT figure out how he touched off PPC's and Gauss over and over

#245 Bongo TauKat

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Posted 03 November 2014 - 03:22 PM

I am pretty sure that this post was written in anger after getting popped by a K2 or Jager that he never saw coming.

#246 pwnface

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Posted 03 November 2014 - 03:23 PM

Dual gauss is fine where it is. I really wish players would stop whining about everything that kicks their ass in a match.

To the players that think "scripting" or "macros" in relation to gauss rifles in this game are an issue, please stop QQing. I'm certain competitive players don't bother using a macro to sync gauss/ppc shots because it gives less control over your shots. You can't cancel a macro or script after u start the charging process, real players know when to save their gauss ammo/cooldown when they charge their gauss and don't have a good shot. When they first introduced the gauss charging mechanic it took me all of 10 minutes of practicing in the training grounds to get the sync timing down correctly. It really isn't that hard and a macro or script hurts the player more than it gives any real advantages.

Please stop complaining about non-issues. Dual gauss, while powerful, is not overpowered at all.

Edited by pwnface, 03 November 2014 - 03:24 PM.


#247 xeromynd

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Posted 03 November 2014 - 03:25 PM

View PostKiryuin Ragyo, on 03 November 2014 - 10:18 AM, said:

In Russ Bullock place I would did just pretty opposit... in those 90 metres close range give GR a doubled damage. Just because you posted this. To teach you guys a lesson.
It's just an month and a few weeks game become more balanced and than...

Posted Image

People become lazy to play.


Posted Image

#248 Chagatay

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Posted 03 November 2014 - 03:25 PM

View PostMechwarrior Buddah, on 03 November 2014 - 02:43 PM, said:


The whatnow?

And be the first game to make macros illegal?

****, I can run gauss LIKE a macro and all I use are my fingers. Should I get banned too? XD


In all fairness, it is trivial to detect their use and they could ban that if they so deem it. Besides there is another undocumented "feature" involving another weapon of the ballistics family and macros which is even more abusive. So at least it is worth having a discussion over.

As a disclamer, I really don't care either way.

#249 White Bear 84

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Posted 03 November 2014 - 03:26 PM

View PostYosharian, on 31 October 2014 - 01:54 AM, said:

Dual Gauss is disgusting, fix it now godammit. Every match dual gauss on majority of mechs. Single gauss is unusable, dual gauss is OP as hell. Fix it. For god's sake.


If dual is OP and one is UP. Then it is not guass that is the problem.. ..it the group that it is part of.

#convergence.

As for the gauss, it is already a glass cannon that requires the user to charge it... ...it has seen enough nerfing to last it a lifetime. No more...

#250 Kirkland Langue

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Posted 03 November 2014 - 03:31 PM

To be honest - the entire premise of this thread can, and SHOULD, be applied to basically every aspect of MWO.

Single gauss? nobody cares. Double gauss? Death.
SIngle LRM5? nobody cares. LRM 60? Death.
One ecm on a team? that's fine. Entire enemy team under ECM?
Single ML? 6xML?


There are many many systems in the game where a weapon/item is fine - but once you start using multiples - it becomes overwhelming. It's the Convergence discussion all over again.

But whatever, I'm just here to see how CW turns out. I fully expect it to be just good enough to play - but nothing special... and then I can get bored of it and not even pretend to play MWO anymore.

#251 pwnface

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Posted 03 November 2014 - 03:38 PM

If you take away weapon convergence, please give me the ability to exit my mech and urinate on other mechs. I like weapon convergence the way it is. I feel like players should be rewarded for being able to aim rather than spray weapons in the general direction.

#252 Abivard

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Posted 03 November 2014 - 03:52 PM

View PostThat Dawg, on 03 November 2014 - 03:12 PM, said:


that- I didn't think it possible till I rode around in a mech and could NOT figure out how he touched off PPC's and Gauss over and over

it is very simple.
one finger holds down the button to charge up the Gauss.
At the same time as one finger releases the Gauss button the other finger presses the ERppc button.

I understand their are several highly complicated things going on here that you may need help with, that is ok, I encounter people with your problem all the time.

The first thing you will need to do is assign weapons to different mouse buttons, I know, you are going "WHAT! more than one button for all my mechs weapons, no way." But it is true, so gauss one button and ppc a second button, ok with that now?

Now this is the really hard part, (not as hard as walking and chewing gum at the same time so you may have some slight chance of doing this) You MUST move one finger in sync with another finger, and they are both on the same HAND!

Now don't panic, I know your rule is one finger in use per hand at any given time but for this we will just have to make an exception. If you need to ask permission of someone, Like a Mother or legal guardian, before trying something so difficult and mayhap perilous to your well being, go right ahead.

Now you will probably need to practice lifting one finger will Pressing DOWN with the second finger at the same time before entering a game, but good luck too you.

When you have mastered the above, I will gladly teach you about this thing called 'aiming' that might help you as well.

#253 Hillslam

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Posted 03 November 2014 - 04:24 PM

Leave the clan and IS gauss alone. Just make it so you can only mount one on a chassis.

Lore/fluff explain it as the gauss takes so much electricity to charge the engines of mechs can only charge 1 at a time. This is different than autocannons where the energy is not in the mech but in the cartridge, and PPCs which charge the shot but not the launcher.

#254 Mechwarrior Buddah

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Posted 03 November 2014 - 04:36 PM

View PostChagatay, on 03 November 2014 - 03:25 PM, said:


In all fairness, it is trivial to detect their use and they could ban that if they so deem it. Besides there is another undocumented "feature" involving another weapon of the ballistics family and macros which is even more abusive. So at least it is worth having a discussion over.

As a disclamer, I really don't care either way.


What other multiplayer PC games ban macros?

Ive never heard of that even in MMOs O.o

View PostAbivard, on 03 November 2014 - 03:52 PM, said:

it is very simple.
one finger holds down the button to charge up the Gauss.
At the same time as one finger releases the Gauss button the other finger presses the ERppc button.



same way you get around mot being able to fire 3-4 Gauss.

And I dont use macros lol I use more than one finger

#255 Kjudoon

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Posted 03 November 2014 - 06:59 PM

View PostJoseph Mallan, on 03 November 2014 - 10:21 AM, said:

oh god. I think I'm in love! :wub:
.

By this logic lrm 5s should do 8dmg per missile to teach you whiners a lesson. Yes Iknow your position on lrms joseph. I'm having fun with illogic.

Edited by Kjudoon, 03 November 2014 - 07:01 PM.


#256 IceSerpent

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Posted 03 November 2014 - 07:19 PM

View Postpwnface, on 03 November 2014 - 03:23 PM, said:

To the players that think "scripting" or "macros" in relation to gauss rifles in this game are an issue, please stop QQing. I'm certain competitive players don't bother using a macro to sync gauss/ppc shots because it gives less control over your shots. You can't cancel a macro or script after u start the charging process, real players know when to save their gauss ammo/cooldown when they charge their gauss and don't have a good shot. When they first introduced the gauss charging mechanic it took me all of 10 minutes of practicing in the training grounds to get the sync timing down correctly. It really isn't that hard and a macro or script hurts the player more than it gives any real advantages.


Dude, the macro/script in question keeps gauss constantly charging (keeps gauss key "pressed"), then on press of a designated button it "releases" gauss key and "presses" PPC key, creating an alpha strike (you still have to time it so that gauss is actually charged when you press it). The real advantages are:

1. You don't have to keep a button continuously pressed
2. You get an "alpha strike" button that fires everything
3. You still keep your regular key binds, so you can fire weapons separately if you want to

#257 Khobai

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Posted 03 November 2014 - 07:45 PM

I dunno about IS gauss but clan gauss definitely needs to be nerfed. its 3 tons lighter and 1 crit slot less than IS gauss with no additional downside.

clan gauss needs to follow the same "equal but different" balance mentality that all other clan weapons do.

clan gauss should have a longer chargeup or cooldown than IS gauss in exchange for weighing 20% less.

#258 Levi Porphyrogenitus

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Posted 03 November 2014 - 07:51 PM

View PostKhobai, on 03 November 2014 - 07:45 PM, said:

I dunno about IS gauss but clan gauss definitely needs to be nerfed. its 3 tons lighter and 1 crit slot less than IS gauss with no additional downside.

clan gauss needs to follow the same "equal but different" balance mentality that all other clan weapons do.

clan gauss should have a longer chargeup or cooldown than IS gauss in exchange for weighing 20% less.


In that same style, IS Gauss should hold a charge for up to 2s, while cGauss should only hold a charge for up to 1s (more compact capacitors, don't you know).

#259 Some Douche

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Posted 03 November 2014 - 08:02 PM

View PostDrRip, on 31 October 2014 - 02:05 AM, said:

competative players, Gauss is defintely not dominating the meta-game.


So all the try hards copy each other constantly?

Who give's a rats ass.

Doesn't make gauss suddenly not need fixing.

#260 Chuck Jager

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Posted 03 November 2014 - 08:20 PM

I can see the Jaegermechs and Cataphracts saying "2XGuass that is our word"

I've been woomfed by dual Guass in middle of nowhere. It only really sucks when in an Atlas or another fat kid and your team just abandoned you, because you know the sniper will probably have a chance at a second aimed shot.

On IS mechs the disadvantages are just as noticeable as the advantages. Many mechs the arm and torso mounts are low slung and you have to expose the top half of your body as well as have the charge time before you can fire. A 4 sec cooldown on the largest portion of your weapons, gives your opponents plenty of time to avoid the next hit with no second volley in case of misses. This means your potential window for over 75%(est) of your damage is considerably less than other combos/builds. The long exposure without a potential massive followup volley really makes an Xl engine risky even if the Guass is not mounted in the torso (yes there are builds that have them). In Pug matches you may be limited to how much you can contribute by the map or just tempted to forgo helping by hunting loners. The explosion damage - self explanatory.

The Dire Wolf is the exception. You are slow yes, but you did not have to sacrifice any speed (xl vs standard and size) and only a minimal bit of survivability for the weapon. Yes they take major tonnage, but most of that extra tonnage would still be limited by the heat generated by added weapons. If you forgot to add ammo or set your weapon group, you should still have a good potential damage compared to many IS Heavy and Assault mechs (plenty of exceptions - take with grain of salt) Your arms are closer to your head compared to other "slow" IS mechs mounting these, so exposure time before your chance to fire may be the same or less. With room for other weapons that work at variable ranges, the mechs limitations and play style based on maps and team comp are not as hindered. The high risk high reward in combination with high skill level are really not as much of the equation for the Dwolf as with IS mechs. The lower heat cost cost can actually help with the heat management issue that is part of the Dwolves balances. The mitigation of explosion damage especially to the XL engine with torso mounts - self explanatory.

The biggest issue is that you can be just as big as a troll in multiple other Dwolf builds and nobody will even notice.

Honestly, I we all like CHEESE builds whether we admit it to ourselves or not, but I think the 2xGuass on Dwolves is the definition of GOVERNMENT CHEESE.





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