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Invalid Loadout: No Weapons

Bug Report

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#1 LennStar

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Posted 01 November 2014 - 10:40 AM

Had a fight in my Kit Fox, lost it.
Back in Mechbay I wanted to start next game in this mech.
Got an error that I had no weapons equipped. the screen on the right showed an appropriate low tonnage.
After clicking on loadout, everything was back in place.

#2 Rogue Jedi

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Posted 01 November 2014 - 10:58 AM

this sort of bug is quite rare, but if it happens again and does not put itself right quickly, exiting and relaunching the game will usualy fix it

#3 Ironwithin

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Posted 01 November 2014 - 11:13 AM

Had the same thing happen with my direwolf and stormcrow.

#4 Daak Gelrin

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Posted 01 November 2014 - 06:51 PM

I've had this happen to various types of mechs. Always happens after leaving the training grounds or exiting a match. Luckily, it has corrected itself every time I click and enter the mechlab. It adds a click, but at least the problem "fixes" itself.

#5 LennStar

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Posted 02 November 2014 - 12:55 AM

Now again with my laser jenner. This are the first 2 instances.

#6 Draven Darkshadow

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Posted 02 November 2014 - 04:34 AM

it has been happening to me a number of times but its not a huge deal.
switching between mech lab and the home tab or even starting the mech that is "invalid" that i know is fine works fine it will launch with your real settings rather than the no equipment invalid setting





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