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Pgi Can You Please Give Us Something To Use Standard Mech Xp For?


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#21 Ace Selin

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Posted 01 November 2014 - 06:01 PM

PGI finding any use for it would be nice :)

#22 El Bandito

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Posted 01 November 2014 - 06:05 PM

View PostViktor Drake, on 01 November 2014 - 12:35 PM, said:

Hell I know, let us convert 1 XP to 10 C-bills. That's not huge but it least it is something.


Not likely, cause it cuts on PGI's marketing scheme.

View PostJin Ma, on 01 November 2014 - 05:30 PM, said:

accumulated mech XP should be reflected by a mech rank or lvl that shows up in your games

to show that you are a veteran with a certain mech. Something to work towards "Rank30 Jenner F" or "Veteran Jenner F" or some junk like that


Now this here is a Capellan I can agree with.

#23 AEgg

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Posted 01 November 2014 - 06:19 PM

I think mech XP should be able to pay for consumables. Maybe at like 4k mech XP for a 40k consumable, or even 40k for 40k. It nicely solves the problem that you cant ever use consumables if you want to make cbills, and in a way that would be hard or impossible to exploit.

#24 Johnny Z

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Posted 01 November 2014 - 06:23 PM

I converted exp to gxp just to say I did. Not something I would do often but the option is nice. So no . :)

10k gxp for regular exp is nice when the grind is getting a bit long Im telling you. I may even use some of this events MC to convert more for the ac20 cooldown for my new champion mech.

Although! I would like some kind of in game bonus even if tiny for achievements. For say 20 achievements or something, a bonus veteran rank or something?

Edited by Johnny Z, 01 November 2014 - 06:28 PM.


#25 Jin Ma

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Posted 03 November 2014 - 09:41 AM

View PostEl Bandito, on 01 November 2014 - 06:05 PM, said:


Not likely, cause it cuts on PGI's marketing scheme.



Now this here is a Capellan I can agree with.


:D

#26 Glythe

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Posted 03 November 2014 - 10:21 AM

A long time ago they mentioned having more things to unlock on the skill tree.... but there's a big problem.

Let's say they added about 10x to what we have right now (imagine master level 10). What would that give you on a mech?


Would it be fair for someone like me to click more than 700,000 xp and have that instantly on my Atlas 7D? By doing this you would be veering towards the Eve system where people who have played longer have a ridiculous mechanical advanage (more so than just a more played more experienced advantage). It would make people play less mechs overall and buy less mechs overall. That would be bad for business.

#27 Angel of Annihilation

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Posted 03 November 2014 - 10:31 AM

View PostGlythe, on 03 November 2014 - 10:21 AM, said:

A long time ago they mentioned having more things to unlock on the skill tree.... but there's a big problem.

Let's say they added about 10x to what we have right now (imagine master level 10). What would that give you on a mech?


Would it be fair for someone like me to click more than 700,000 xp and have that instantly on my Atlas 7D? By doing this you would be veering towards the Eve system where people who have played longer have a ridiculous mechanical advanage (more so than just a more played more experienced advantage). It would make people play less mechs overall and buy less mechs overall. That would be bad for business.


Well it depends on how they do it. Maybe give you say 5 quirks to choose from, first costs 100k XP, second 200k, third 400k, forth, 800k and fifth 1.6 million. Basically it just gives you something to work toward rather than just accumulating XP for no reason.





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