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#1
Posted 01 November 2014 - 10:04 AM
I for one don`t agree with having to buy 3 variations of the same mech you already bought wich imo forces you to spend your money in unecessary mechs that either are unpleasent or seen as a rock in your shoe to futher progress with the mech you want to master.
I feel like there is so many ways that PGI could fix this in a way that would make it less painfull for you to waste your hard earned money (digital or RL).
Im aware that the game got trough changes and alot of bad blood between its community and developers, but I still would like to bring some of these concerns and learn more about this game and hope that the situation gets better (if it wasn`t already).
#2
Posted 01 November 2014 - 10:11 AM
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
I would love to have Brawler (Tank) or Brawler (KO artist) to pit against Striker (Missed Me)/ Striker(10k paper cuts) progressions
![B)](https://static.mwomercs.com/forums/public/style_emoticons/default/cool.png)
Edited by Joseph Mallan, 01 November 2014 - 10:11 AM.
#3
Posted 01 November 2014 - 10:18 AM
#4
Posted 01 November 2014 - 10:28 AM
#5
Posted 01 November 2014 - 10:30 AM
#6
Posted 01 November 2014 - 10:31 AM
Vassago Rain, on 01 November 2014 - 10:28 AM, said:
Exactly my point. The Skill Tree could have done such a better job at "quirking" mechs vs what they have done now.
#7
Posted 01 November 2014 - 10:31 AM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#8
Posted 01 November 2014 - 10:33 AM
Vassago Rain, on 01 November 2014 - 10:28 AM, said:
I truly don't believe soon, and double has been researched by the PGI development team.
![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/laugh.png)
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
#9
Posted 01 November 2014 - 11:16 AM
Darian DelFord, on 01 November 2014 - 10:31 AM, said:
Exactly my point. The Skill Tree could have done such a better job at "quirking" mechs vs what they have done now.
I couldn't agree more. It would also satisfy the angry "these stupid quirks don't reinforce MY build, you'r etelling me how to play my 'mech" crowd.
They would just need skill trees that are functioning in the same manner as these quirks. Specialize in whatever you want.
#10
Posted 01 November 2014 - 11:24 AM
Darian DelFord, on 01 November 2014 - 10:31 AM, said:
Exactly my point. The Skill Tree could have done such a better job at "quirking" mechs vs what they have done now.
And we'd still have variants and mechs that are under used because they don't differentiate enough to warrant using.
They could still do something to differentiate the skill trees.
#11
Posted 01 November 2014 - 03:51 PM
Vassago Rain, on 01 November 2014 - 10:28 AM, said:
uhm i cant realy agree with u there since my wolverine couldn`t twist its torso as much as it did before i bought the skill for it so i realy doubt its just a placeholder.
#12
Posted 01 November 2014 - 04:17 PM
Muria, on 01 November 2014 - 03:51 PM, said:
The placeholder skill is PinPoint; we used to have progressive convergence in the game, and this made it 30% faster. Convergence is now instantaneous, and this is a completely pointless skill.
#13
Posted 01 November 2014 - 04:23 PM
Mcgral18, on 01 November 2014 - 04:17 PM, said:
The placeholder skill is PinPoint; we used to have progressive convergence in the game, and this made it 30% faster. Convergence is now instantaneous, and this is a completely pointless skill.
Yep, this is the only skill that doesn't do anything.
All of the other skills have a function and are useful.
Depending on the thread these skills suck and are pointless/placeholders or they are totally OP and new players are outclassed without them they are unfair.
![Posted Image](http://s2.quickmeme.com/img/40/404363f1e1bef63d5244fc715ee0f430a27527e64ea37b827eba643bb6c12910.jpg)
#14
Posted 01 November 2014 - 04:23 PM
#15
Posted 01 November 2014 - 04:36 PM
Muria, on 01 November 2014 - 03:51 PM, said:
I think he intentionally didn't mention which one it was to bait someone who thinks its a different skill. Be honest Vassago, thats why you did it, right?
#16
Posted 01 November 2014 - 05:19 PM
Xetelian, on 01 November 2014 - 04:23 PM, said:
Unless it is your first time, ever, to get an Assault mech to Mastery you don't have to do all 3 of them beyond filling out the basic skills.
Once you take any mech of any weight class to Mastery, Elite and Mastery will be unlocked for other mechs of the same weight class - all you need to do is get them through basics.
That really shouldn't take more than 2 or 3 play sessions per variant.
Edited by Ultimatum X, 01 November 2014 - 05:19 PM.
#17
Posted 01 November 2014 - 05:23 PM
GXP isn't as necessary as C-bills and I would be extremely happy if this idea went live.
I've already done an expensive conversion during a double GXP event.
Edited by Xetelian, 01 November 2014 - 05:23 PM.
#18
Posted 01 November 2014 - 05:32 PM
#19
Posted 01 November 2014 - 07:12 PM
http://mwomercs.com/...le-warfare-cont
Edited by Vassago Rain, 01 November 2014 - 07:13 PM.
#20
Posted 01 November 2014 - 07:15 PM
We really do need some new kind of progression tree, something that allows single variant use, and either has a tree long enough to cover millions of logged xp for those hardcores, or stops collecting xp when you max out skills and starts giving you a bonus reward for using a mastered mech instead.
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