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Opinions On The Skill Tree Progression

Upgrades Gameplay

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#1 Mechwho

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Posted 01 November 2014 - 10:04 AM

So basicly I would like to see some opinions of more seasoned players about the Skill progression for your mechs.

I for one don`t agree with having to buy 3 variations of the same mech you already bought wich imo forces you to spend your money in unecessary mechs that either are unpleasent or seen as a rock in your shoe to futher progress with the mech you want to master.

I feel like there is so many ways that PGI could fix this in a way that would make it less painfull for you to waste your hard earned money (digital or RL).

Im aware that the game got trough changes and alot of bad blood between its community and developers, but I still would like to bring some of these concerns and learn more about this game and hope that the situation gets better (if it wasn`t already).

#2 Joseph Mallan

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Posted 01 November 2014 - 10:11 AM

I am a Lyran. Kurita, Marik & Capellan builds are inferior to ours. Why would I waste my time in one. ;)

I would love to have Brawler (Tank) or Brawler (KO artist) to pit against Striker (Missed Me)/ Striker(10k paper cuts) progressions B)

Edited by Joseph Mallan, 01 November 2014 - 10:11 AM.


#3 Darian DelFord

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Posted 01 November 2014 - 10:18 AM

Our skill trees suck and seriously needs a complete overhaul. That skill system is how you can really build "Quirks" into a mech. By having it specialize into something.

#4 Vassago Rain

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Posted 01 November 2014 - 10:28 AM

The skill tree is actually a placeholder from early 2012. It was supposed to be overhauled 'soon.' At least one skill no longer does anything.

#5 Rando Slim

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Posted 01 November 2014 - 10:30 AM

I agree with the OP, in addition I think we need to make speed tweak and quick ignition as basic skills as they really are fundamentally necessary to be able to compete.

#6 Darian DelFord

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Posted 01 November 2014 - 10:31 AM

View PostVassago Rain, on 01 November 2014 - 10:28 AM, said:

The skill tree is actually a placeholder from early 2012. It was supposed to be overhauled 'soon.' At least one skill no longer does anything.



Exactly my point. The Skill Tree could have done such a better job at "quirking" mechs vs what they have done now.

#7 MadPanda

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Posted 01 November 2014 - 10:31 AM

Funniest thing about the skill tree was when the open beta had already been out for almost a year, one of the patch notes reads something along the lines: "The cooldown perk was actually increasing the cooldowns by 5%, fixed now to reduce cooldowns.". That's how often pgi checks what's up with the skill tree :).

#8 Joseph Mallan

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Posted 01 November 2014 - 10:33 AM

View PostVassago Rain, on 01 November 2014 - 10:28 AM, said:

The skill tree is actually a placeholder from early 2012. It was supposed to be overhauled 'soon.' At least one skill no longer does anything.

I truly don't believe soon, and double has been researched by the PGI development team. :lol:
:( no really.

#9 Kain Demos

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Posted 01 November 2014 - 11:16 AM

View PostDarian DelFord, on 01 November 2014 - 10:31 AM, said:



Exactly my point. The Skill Tree could have done such a better job at "quirking" mechs vs what they have done now.


I couldn't agree more. It would also satisfy the angry "these stupid quirks don't reinforce MY build, you'r etelling me how to play my 'mech" crowd.

They would just need skill trees that are functioning in the same manner as these quirks. Specialize in whatever you want.

#10 Tezcatli

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Posted 01 November 2014 - 11:24 AM

View PostDarian DelFord, on 01 November 2014 - 10:31 AM, said:



Exactly my point. The Skill Tree could have done such a better job at "quirking" mechs vs what they have done now.


And we'd still have variants and mechs that are under used because they don't differentiate enough to warrant using.

They could still do something to differentiate the skill trees.

#11 Mechwho

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Posted 01 November 2014 - 03:51 PM

View PostVassago Rain, on 01 November 2014 - 10:28 AM, said:

The skill tree is actually a placeholder from early 2012. It was supposed to be overhauled 'soon.' At least one skill no longer does anything.


uhm i cant realy agree with u there since my wolverine couldn`t twist its torso as much as it did before i bought the skill for it so i realy doubt its just a placeholder.

#12 Mcgral18

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Posted 01 November 2014 - 04:17 PM

View PostMuria, on 01 November 2014 - 03:51 PM, said:

uhm i cant realy agree with u there since my wolverine couldn`t twist its torso as much as it did before i bought the skill for it so i realy doubt its just a placeholder.


The placeholder skill is PinPoint; we used to have progressive convergence in the game, and this made it 30% faster. Convergence is now instantaneous, and this is a completely pointless skill.

#13 Ultimax

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Posted 01 November 2014 - 04:23 PM

View PostMcgral18, on 01 November 2014 - 04:17 PM, said:


The placeholder skill is PinPoint; we used to have progressive convergence in the game, and this made it 30% faster. Convergence is now instantaneous, and this is a completely pointless skill.



Yep, this is the only skill that doesn't do anything.


All of the other skills have a function and are useful.


Depending on the thread these skills suck and are pointless/placeholders or they are totally OP and new players are outclassed without them they are unfair.



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#14 Xetelian

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Posted 01 November 2014 - 04:23 PM

Having to farm for 3 DWF is insanity.

#15 Soulscour

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Posted 01 November 2014 - 04:36 PM

View PostMuria, on 01 November 2014 - 03:51 PM, said:

uhm i cant realy agree with u there since my wolverine couldn`t twist its torso as much as it did before i bought the skill for it so i realy doubt its just a placeholder.


I think he intentionally didn't mention which one it was to bait someone who thinks its a different skill. Be honest Vassago, thats why you did it, right?

#16 Ultimax

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Posted 01 November 2014 - 05:19 PM

View PostXetelian, on 01 November 2014 - 04:23 PM, said:

Having to farm for 3 DWF is insanity.



Unless it is your first time, ever, to get an Assault mech to Mastery you don't have to do all 3 of them beyond filling out the basic skills.


Once you take any mech of any weight class to Mastery, Elite and Mastery will be unlocked for other mechs of the same weight class - all you need to do is get them through basics.


That really shouldn't take more than 2 or 3 play sessions per variant.

Edited by Ultimatum X, 01 November 2014 - 05:19 PM.


#17 Xetelian

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Posted 01 November 2014 - 05:23 PM

I have about probably almost 2,000,000 in mech xp on my 5 heroes.

GXP isn't as necessary as C-bills and I would be extremely happy if this idea went live.

I've already done an expensive conversion during a double GXP event.

Edited by Xetelian, 01 November 2014 - 05:23 PM.


#18 The Boz

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Posted 01 November 2014 - 05:32 PM

Which is even worse, because you're paying for a mech you'll only be playing for, what, ten hours?

#19 Vassago Rain

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Posted 01 November 2014 - 07:12 PM

http://mwomercs.com/...-3-role-warfare

http://mwomercs.com/...le-warfare-cont

Edited by Vassago Rain, 01 November 2014 - 07:13 PM.


#20 endevite

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Posted 01 November 2014 - 07:15 PM

Since the days of closed beta, we have been waiting for the skill tree system to be replaced, it hasn't become any less terrible.

We really do need some new kind of progression tree, something that allows single variant use, and either has a tree long enough to cover millions of logged xp for those hardcores, or stops collecting xp when you max out skills and starts giving you a bonus reward for using a mastered mech instead.





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