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Modules And More


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#1 Abisha

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Posted 02 November 2014 - 12:49 AM

We need a Module Hide Tab in the pilot skill tree, for instance i will never use LBX weapons.
so those modules do not need to be showed like so many other weapons for instance flamer.
but those modules being showed makes it overall very chaotic to find the module i looking for.


also i have the feeling not all modules are available for each mech, "not yet have prove"
i can't seem to find IS Large Lasers Range module.

also i find you only need 1 for all the available mech's, replacing them is really stupid and unnecessary.

Edited by Abisha, 02 November 2014 - 12:53 AM.


#2 Sarlic

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Posted 02 November 2014 - 01:07 AM

It's a pain to buy the same modules for all of your mechs. I get that, but i find them very pricey compared your income. Around 6,000.000 cbills. That's alot of matches right there.

I dont think one module for all of your mech is a smart thing to do.

Edited by Sarlic, 02 November 2014 - 01:07 AM.


#3 MFZ

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Posted 02 November 2014 - 01:54 AM

View PostSarlic, on 02 November 2014 - 01:07 AM, said:

I dont think one module for all of your mech is a smart thing to do.

You should not need more.

#4 Sarlic

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Posted 02 November 2014 - 02:18 AM

View PostMFZ, on 02 November 2014 - 01:54 AM, said:

You should not need more.



Current modules are already swappable between mechs variants. Each other mech is different. Why should you buy one module and get it lifetime useage? There's no profit in that.

#5 El Bandito

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Posted 02 November 2014 - 02:19 AM

View PostMFZ, on 02 November 2014 - 01:54 AM, said:

You should not need more.


Come CW, you will need more.

Edited by El Bandito, 02 November 2014 - 02:22 AM.


#6 Pjwned

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Posted 02 November 2014 - 03:12 AM

This has more to do with the UI still being bad (but slightly improved since the beginning) more than anything else.





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