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Cssrm Need Fix


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#41 Escef

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Posted 03 November 2014 - 07:52 AM

Week or so ago it took me 2 volleys of 6xSSRM6 to down a Jenner. And I wasn't the only guy firing on him.

Also, to those that think Streaks are auto-hit, I suggest that you go into your Profile>Stats>Weapon Stats and look at your Streak accuracy. My Streak accuracy is less than 80%, I do damage more consistently with most lasers.

EDIT: I will also point out that most builds that boat Streaks have to make serious compromises in cooling, ammo, secondary weapons, and/or armor.

Edited by Escef, 03 November 2014 - 07:54 AM.


#42 Macksheen

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Posted 03 November 2014 - 08:19 AM

View PostBront, on 03 November 2014 - 07:22 AM, said:


It's random chance. It's bound to happen on occasion. I tried the build and never saw it happen.

Agree, random. I've seen it - but that's on a few hundred drops - it may only be 1%.

#43 Kain Demos

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Posted 03 November 2014 - 08:31 AM

View PostAresye, on 02 November 2014 - 02:06 PM, said:

I'm sorry, but I don't buy into this as, "brawling," like some people say it is. Running directly into an enemy mech and keeping 100% throttle grinding up against them while unloading alpha after alpha of large packs of SRMs isn't brawling. That's just annoying, especially with how glitchy collisions are. "What's that? Oh, you glitched behind me? Thanks for letting me know by shooting an alpha strike into my back."

Makes me REALLY, REALLY want melee, so whenever an SRM "brawler" gets up and face humps me, I can give them a good ol' fashion haymaker, kill them while they wiggle on the ground trying to get up, followed by a nice little, "F*** off!" message in chat.


Thank you, why does this never get mentioned?

The **** collision in this game drives me ******* crazy. Teammates that can't stop riding your ass making you "teleport" and miss a shot, spiders rubbing you all over and then passing through you, getting hung up on invisible ****, getting hung up on a pebble in a 100 ton mech, all GARBAGE.

#44 Dino Might

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Posted 03 November 2014 - 08:50 AM

View PostEscef, on 03 November 2014 - 07:52 AM, said:

Week or so ago it took me 2 volleys of 6xSSRM6 to down a Jenner. And I wasn't the only guy firing on him.

Also, to those that think Streaks are auto-hit, I suggest that you go into your Profile>Stats>Weapon Stats and look at your Streak accuracy. My Streak accuracy is less than 80%, I do damage more consistently with most lasers.

EDIT: I will also point out that most builds that boat Streaks have to make serious compromises in cooling, ammo, secondary weapons, and/or armor.



To be fair, does the laser accuracy account for all the burn time, or is any glancing hit a 1/1 hit in terms of stats? 80% accuracy is extremely good for any weapon, including guided ones. Consider autocannons or regular SRMs, and most will probably be around the 50-60% accuracy if it's a moderate rate of fire, moderate damage weapon.

I don't think streaks are overpowered, although I do hate getting caught by a streak boat when I'm in my locust - to those who say "scout better" - consider maps like the refinery where it's all short little kill lanes - good luck with that. There is absolutely no survival in that situation. But, I will admit, there are always going to be a few bad rounds where you just get trucked without much of a chance because the situation was advantageous to the other guy and not to you and he made use of it. It's the nature of the game. I don't die to streaks any more than I die to LRMs, Gauss, lasers, autocannon, teammates running over my locust repeatedly as I try to hop away as fast as I can on one leg, etc.

Edited by Dino Might, 03 November 2014 - 08:52 AM.


#45 Kain Demos

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Posted 03 November 2014 - 09:05 AM

View PostDino Might, on 03 November 2014 - 08:50 AM, said:



To be fair, does the laser accuracy account for all the burn time, or is any glancing hit a 1/1 hit in terms of stats? 80% accuracy is extremely good for any weapon, including guided ones. Consider autocannons or regular SRMs, and most will probably be around the 50-60% accuracy if it's a moderate rate of fire, moderate damage weapon.

I don't think streaks are overpowered, although I do hate getting caught by a streak boat when I'm in my locust - to those who say "scout better" - consider maps like the refinery where it's all short little kill lanes - good luck with that. There is absolutely no survival in that situation. But, I will admit, there are always going to be a few bad rounds where you just get trucked without much of a chance because the situation was advantageous to the other guy and not to you and he made use of it. It's the nature of the game. I don't die to streaks any more than I die to LRMs, Gauss, lasers, autocannon, teammates running over my locust repeatedly as I try to hop away as fast as I can on one leg, etc.


Surprise encounters are just part of the game. I played a lot this weekend and died a few times to Mad Dog, Stormcrow, and Timberwolves stacking C-SSRM6's in BIG 'mechs (Dire Wolf, Warhawk, Timberwolf, Stomrcrow, etc) and every time it was because I rounded a corner or peeked a hill and bam, there they were. I always get a kick out of the people that come on here and claim "scout better I never die to LRMs" (or in this case streaks) because sometimes people emerge from ECM cover, a cave, etc and catch you by surprise. YOu're just one player and can't scout the whole map alone.

Basically 90% of my game is finding a good corner to hump and playing peek a boo with gauss and PPCs. Sometimes something nasty comes aroudn that corner that you aren't expecting and aren't equipped to deal with............

#46 Yiazmat

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Posted 03 November 2014 - 09:11 AM

OP's mad because I shredded his ember with 2 volleys before he could core my assault I was protecting. Just how it is man

#47 Escef

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Posted 03 November 2014 - 09:21 AM

View PostDino Might, on 03 November 2014 - 08:50 AM, said:

To be fair, does the laser accuracy account for all the burn time, or is any glancing hit a 1/1 hit in terms of stats? 80% accuracy is extremely good for any weapon, including guided ones. Consider autocannons or regular SRMs, and most will probably be around the 50-60% accuracy if it's a moderate rate of fire, moderate damage weapon.


Not certain on this one, TBH. I think it's that even a glancing hit with a laser counts as a hit, but I've never actually asked TPTB.

View PostDino Might, on 03 November 2014 - 08:50 AM, said:

I don't think streaks are overpowered, although I do hate getting caught by a streak boat when I'm in my locust - to those who say "scout better" - consider maps like the refinery where it's all short little kill lanes - good luck with that. There is absolutely no survival in that situation. But, I will admit, there are always going to be a few bad rounds where you just get trucked without much of a chance because the situation was advantageous to the other guy and not to you and he made use of it. It's the nature of the game. I don't die to streaks any more than I die to LRMs, Gauss, lasers, autocannon, teammates running over my locust repeatedly as I try to hop away as fast as I can on one leg, etc.


Honestly, getting caught by anything while in a Locust is a death sentence. And enemy Streaks still have a lock-on time, you should be able to blow past them or get around/under their line of sight before they resolve a missile lock. Or be far enough away that you can duck behind cover and train his missiles into the landscape. I've seen enemy lights that decided the right answer was to move in a straight line away from me to distant cover... That's just an easy kill.

Edited by Escef, 03 November 2014 - 09:21 AM.


#48 Dago Red

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Posted 03 November 2014 - 10:23 AM

View PostAllen Ward, on 02 November 2014 - 01:00 PM, said:

Then I must be a terribly bad pilot.


Well you are the one who said it.

So terrible that the programing of weapons systems warps in your presence.

#49 Lykaon

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Posted 03 November 2014 - 11:12 AM

View PostUrsh, on 02 November 2014 - 04:02 AM, said:

I'm sorry that someone's Firestarter/Spider/Ember got eaten by weapons that aren't affected as badly by bad hit reg, wonky hitboxes, or excessive burn times.

Truly, you should see the tears welling up in my eyes when I think about how someone's poor little murder machine actually suffered from engaging a clan mech with lots of streaks.

None of these clan mechs that can boat 4-6 CSSRM6 have ECM on them, so it's not like you wouldn't have known what they were packing if you had scouted a bit first.


Unless of course they were standing next to a mech with ECM :P

On "paper" the massed Clan SSRMs look pretty over powered until we do some crunching.

Let's take a MadDog out for a spin and pack on 6 SSRM6 racks.This is a 72 point alpha! OMG! except it's a 72 point sandblasting because Streaks disperse damage as each missile is assigned a target location at launch.

And then there is the 6 second down time as the weapon cycles.

The obvious counter to this is speed and radar dep. modules for lights or armor and burst damage for larger mechs.

The 6 second cooldown and mandatory dispersal of damage is what makes the clan streaks bearable.





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