TheRulesLawyer, on 20 December 2011 - 12:28 PM, said:
Yup custom= same load in every mech of similar tonnage. And more than likely a chassis that gets pick for a hitbox advantage and then min/maxed on loadout. It take away a reason to own a variety of chassis. It also speeds the min/max cycle as you just have to change the loadout every patch based on the new OP weapon. Limited mods you'd have to figure out which chassis will fit the new OP weapon, grind the chassis, and test to see if the hitbox and other stats it has work for you as well. That's without touching canon or flavor reasons.
It would be really important in any customization method to make the mech model reflect the changes, thus changing the hit boxes. If you mount a big gun, you are going to have a different profile on the mech due to the mounting. Lots of other factors to consider as well, including those not really mentioned in the original works, such as actuators with different performance styles and leg types "meant" for jumping etc. So many, many options to be honest and many more could be introduced, yet are simply unwritten or just implied through fluff text in the "core" paper texts.
This is a side reason as to why breaking the mechs down into smaller hit units areas (armor sections) makes sense on many different levels. It makes the system inherently more complex, but addresses many issues at the same time.
Black Sunder, on 20 December 2011 - 03:23 PM, said:
Everyone that is against the full factory level customization, which many people want, is still stuck in the 1v1 mindset instead of thinking of it as a team game. The idea that all the mechs of a certain tonnage become shells for the same weapons is ridiculous. People are not sheep but it seems like alot of people think they are. There are no super loadouts for any mech. There are mechs and counters to those mechs no matter what they are carrying.
Super mechs? No. Plenty of "bad" mechs, well yeah especially on pre-invasion inner sphere designs. Some builds your smartest move early game is to jettison your ammo, which is very dumb at the design level (oh goody, the core design wasted 1.5 tons on a machine gun and ammo, hope the game lasts 200 turns to use it all up hurr durr...). There are many other examples of this in the early designs typically involving small end munition based systems with the only potential exception being the LRM-5.
I think the larger issue will end up being trying to explain why a player can't custom job a machine to their play preference instead of forcing them into a specific machine and variant instead and producing the same end result.
Black Sunder, on 20 December 2011 - 03:23 PM, said:
Seems everyone here is also forgetting about BV and how it is used to measure 'how good' a mech is. Someone who has tweaked their mech will have a higher BV based on the equipment used. That means that the other side may get to deploy additional mechs compared to the side that has alot of high BV mechs.
BV isn't the end all measure of how effective a system platform is. It is a biased system at its core and makes many assumptions, such as wide open killing fields and assumes certain pilot skill ratings which do not translate at all into a real time player piloted system. Is a guass rifle really worth that value in a dense environment where you have blind corners and short lanes of fire? Nope. The higher end ACs on the other hand... The closest thing you could hope for is a rank based matching system carrying player stats and have different control mechanisms in place for the machine factors.
Black Sunder, on 20 December 2011 - 03:23 PM, said:
You fear customs so much then push for game modes that only let you use stocks or stock variants. At least with full customs then maybe the OST series will finally be useful and not just there for target practice.
I think the greater realization failing is the deliberate omission that folks will gravitate to certain "stock" variants automatically due to how they will just perform better than the others for its given role or player preference.
Edited by Phades, 21 December 2011 - 01:17 AM.