Eegxeta, on 27 November 2011 - 05:32 PM, said:
I just put this together to see what people thought and if anyone had any good ideas on ways to improve it. I was mostly trying to introduce a more complex weight system to the mech lab. Hard-points aren't a bad idea they were just poorly implemented. If the hard-points didn't restrict weapon type I think the MW4 mech lab could work as the base for the MWO mech lab.
The hard-points work like MW4 except the hard-points don't restrict type. Weapon hard-points should have a limit to how much weapon tonnage it can carry based on where it is on the mech a torso would be able to carry more weapon tonnage than an arm or a pod. There should also be a limit to the number of weapons that can be installed onto a hard-point based on the mech design, example the large shoulder cannon on the Hunchback should only be able to carry one weapon because it was only designed to carry one weapon. Omi weapon hard-point shouldn't have a limit number of weapons you can fit into the space available. The weapons also have a visual effect on the mechs the standard load-out for a mech dictates the base look of the mech( back to the hunchback) if you were to put a Gauss rifle in the shoulder cannon of a hunchback there should be a visual change such as an elongated barrel. That would make it look like the Hollander II big brother
How does this sound? I believe this fixes the problem everyone is having with the hard-points.
Or you can keep the typed hard-points and just make it take longer or cost a little more to put a weapon of a different type in.
I like the typeless hard-points better personally.
This is a nice suggestion in my opinion that has been overlooked.
Myself I thought of a similar system, but instead I think variant mechs should be added for the Lore-fans.
Bear in mind: I am in the MW4 newbies category. I did play MW2 (bought the CD in a second-hand store) but i was too young to be fully immersed in the story or far more advanced lab at that time. Nevertheless, I've played the games to death, and apart from the games feeling like a real cockpit with all the different buttons, there was one other thing that I loved, and I could happily spend days with. Customizing my mechs. I think I was like 9 at the time i got that MW2 CD and played MW4, and it was as awesome as playing with LEGO, especially MW4 (probably because of the shapes)
I think that there could be chassis types on the first, variants on the second, and customization on the third level. This means that you can buy a certain chassis, later buy an upgrade to a certain variant, and the stock model and variants have different hardpoints. According to which variant you choose as a basis you can use those hardpoints to build a mech to your liking, with details to the model that indicate the customizations. they shouldn't be lagfest-inducing, so just rescales or something would be more than sufficient.
Another thing that was not used to full potential in MW4 was splitting the cells. the raven had 2x 1 beam slot i believe but that's all I can remember. you can prevent exchanging the UAC2 with an LBX 20, by changing how many slots are linked for example. if they'd so desire to get an LBX 20 they'll have to find a variant that has hardpoints that support that kind of heavy duty weaponry. The limited tonnage per location like the quoted guy said could be another good option, as well as some recoil/knockback factors on some weapons.
people who care more about the lore than about the customization can just buy variants and not customise them, and everyone should be happy right? since both creative persons and story persons can experience the game in their own way, and it's not like MW4 that the model doesn't change at all and you suddenly get a couple of gauss cannons in your face from some random non-Hollander medium class mech.
Even if that wouldn't work, maybe faction could be limited to variants, mercs could make a few adjustments like described above because they're not as restricted as some faction's rules, and Lone Wolves could essentially be able to be even more creative with buying something like hardpoint editing kits (and to give LW's a more viable reason to be picked, much like the quote's suggestion)
Edited by SubjectSeven, 21 December 2011 - 05:24 PM.